add experimental block inventory

This commit is contained in:
olebeck 2022-10-03 13:05:52 +02:00
parent 5e092f6980
commit 12f6a11683
6 changed files with 534 additions and 25 deletions

View File

@ -5,7 +5,6 @@ import (
"context"
"flag"
"fmt"
"hash/crc32"
"image"
"image/draw"
"image/png"
@ -16,8 +15,12 @@ import (
"time"
"github.com/bedrock-tool/bedrocktool/utils"
"github.com/bedrock-tool/bedrocktool/utils/nbtconv"
"github.com/df-mc/dragonfly/server/block"
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/item/inventory"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/chunk"
"github.com/df-mc/dragonfly/server/world/mcdb"
@ -28,8 +31,7 @@ import (
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
"github.com/sandertv/gophertunnel/minecraft/resource"
"github.com/sirupsen/logrus"
_ "github.com/df-mc/dragonfly/server/block" // to load blocks
//_ "github.com/df-mc/dragonfly/server/block" // to load blocks
//_ "net/http/pprof"
)
@ -40,23 +42,31 @@ type TPlayerPos struct {
HeadYaw float32
}
type itemContainer struct {
OpenPacket *packet.ContainerOpen
Content *packet.InventoryContent
}
// the state used for drawing and saving
type WorldState struct {
ctx context.Context
ispre118 bool
voidgen bool
chunks map[protocol.ChunkPos]*chunk.Chunk
entities map[int64]world.SaveableEntity
blockNBT map[protocol.SubChunkPos][]map[string]any
ctx context.Context
ispre118 bool
voidgen bool
chunks map[protocol.ChunkPos]*chunk.Chunk
blockNBT map[protocol.SubChunkPos][]map[string]any
openItemContainers map[byte]*itemContainer
Dim world.Dimension
WorldName string
ServerName string
worldCounter int
withPacks bool
saveImage bool
packs map[string]*resource.Pack
withPacks bool
saveImage bool
experimentInventory bool
PlayerPos TPlayerPos
proxy *utils.ProxyContext
@ -66,12 +76,12 @@ type WorldState struct {
func NewWorldState() *WorldState {
w := &WorldState{
chunks: make(map[protocol.ChunkPos]*chunk.Chunk),
blockNBT: make(map[protocol.SubChunkPos][]map[string]any),
entities: make(map[int64]world.SaveableEntity),
Dim: nil,
WorldName: "world",
PlayerPos: TPlayerPos{},
chunks: make(map[protocol.ChunkPos]*chunk.Chunk),
blockNBT: make(map[protocol.SubChunkPos][]map[string]any),
openItemContainers: make(map[byte]*itemContainer),
Dim: nil,
WorldName: "world",
PlayerPos: TPlayerPos{},
}
w.ui = NewMapUI(w)
return w
@ -97,18 +107,15 @@ func init() {
Offset_table[i] = protocol.SubChunkOffset{0, int8(i), 0}
}
draw.Draw(black_16x16, image.Rect(0, 0, 16, 16), image.Black, image.Point{}, draw.Src)
cs := crc32.ChecksumIEEE([]byte(utils.A))
if cs != 0x9747c04f {
utils.A += "T" + "A" + "M" + "P" + "E" + "R" + "E" + "D"
}
utils.RegisterCommand(&WorldCMD{})
}
type WorldCMD struct {
Address string
packs bool
enableVoid bool
saveImage bool
Address string
packs bool
enableVoid bool
saveImage bool
experimentInventory bool
}
func (*WorldCMD) Name() string { return "worlds" }
@ -119,6 +126,7 @@ func (p *WorldCMD) SetFlags(f *flag.FlagSet) {
f.BoolVar(&p.packs, "packs", false, "save resourcepacks to the worlds")
f.BoolVar(&p.enableVoid, "void", true, "if false, saves with default flat generator")
f.BoolVar(&p.saveImage, "image", false, "saves an png of the map at the end")
f.BoolVar(&p.experimentInventory, "inv", false, "enable experimental block inventory saving")
}
func (c *WorldCMD) Usage() string {
@ -143,6 +151,7 @@ func (c *WorldCMD) Execute(ctx context.Context, f *flag.FlagSet, _ ...interface{
w.ServerName = hostname
w.withPacks = c.packs
w.saveImage = c.saveImage
w.experimentInventory = c.experimentInventory
w.ctx = ctx
proxy := utils.NewProxy(logrus.StandardLogger())
@ -559,6 +568,29 @@ func (w *WorldState) ProcessPacketClient(pk packet.Packet) (packet.Packet, bool)
return pk, forward
}
// stackToItem converts a network ItemStack representation back to an item.Stack.
func stackToItem(it protocol.ItemStack) item.Stack {
t, ok := world.ItemByRuntimeID(it.NetworkID, int16(it.MetadataValue))
if !ok {
t = block.Air{}
}
if it.BlockRuntimeID > 0 {
// It shouldn't matter if it (for whatever reason) wasn't able to get the block runtime ID,
// since on the next line, we assert that the block is an item. If it didn't succeed, it'll
// return air anyway.
b, _ := world.BlockByRuntimeID(uint32(it.BlockRuntimeID))
if t, ok = b.(world.Item); !ok {
t = block.Air{}
}
}
//noinspection SpellCheckingInspection
if nbter, ok := t.(world.NBTer); ok && len(it.NBTData) != 0 {
t = nbter.DecodeNBT(it.NBTData).(world.Item)
}
s := item.NewStack(t, int(it.Count))
return nbtconv.ReadItem(it.NBTData, &s)
}
func (w *WorldState) ProcessPacketServer(pk packet.Packet) (packet.Packet, bool) {
switch pk := pk.(type) {
case *packet.ChangeDimension:
@ -568,6 +600,77 @@ func (w *WorldState) ProcessPacketServer(pk packet.Packet) (packet.Packet, bool)
w.proxy.SendPopup(fmt.Sprintf("%d chunks loaded\nname: %s", len(w.chunks), w.WorldName))
case *packet.SubChunk:
w.ProcessSubChunk(pk)
case *packet.ContainerOpen:
if w.experimentInventory {
// add to open containers
existing, ok := w.openItemContainers[pk.WindowID]
if !ok {
existing = &itemContainer{}
}
w.openItemContainers[pk.WindowID] = &itemContainer{
OpenPacket: pk,
Content: existing.Content,
}
}
case *packet.InventoryContent:
if w.experimentInventory {
// save content
fmt.Printf("WindowID: %d\n", pk.WindowID)
existing, ok := w.openItemContainers[byte(pk.WindowID)]
if !ok {
if pk.WindowID == 0x0 { // inventory
w.openItemContainers[byte(pk.WindowID)] = &itemContainer{
Content: pk,
}
}
break
}
existing.Content = pk
}
case *packet.ContainerClose:
if w.experimentInventory {
switch pk.WindowID {
case protocol.WindowIDArmour: // todo handle
case protocol.WindowIDOffHand: // todo handle
case protocol.WindowIDUI:
case protocol.WindowIDInventory: // todo handle
default:
// find container info
existing, ok := w.openItemContainers[byte(pk.WindowID)]
if !ok {
logrus.Warn("Closed window that wasnt open")
break
}
if existing.Content == nil {
break
}
pos := existing.OpenPacket.ContainerPosition
cp := protocol.SubChunkPos{pos.X() << 4, pos.Z() << 4}
// create inventory
inv := inventory.New(len(existing.Content.Content), nil)
for i, c := range existing.Content.Content {
item := stackToItem(c.Stack)
inv.SetItem(i, item)
}
// put into subchunk
nbts := w.blockNBT[cp]
for i, v := range nbts {
nbt_pos := protocol.BlockPos{v["x"].(int32), v["y"].(int32), v["z"].(int32)}
if nbt_pos == pos {
w.blockNBT[cp][i]["Items"] = nbtconv.InvToNBT(inv)
}
}
w.proxy.SendMessage("Saved Block Inventory")
// remove it again
delete(w.openItemContainers, byte(pk.WindowID))
}
}
}
return pk, true
}

24
utils/nbtconv/colour.go Normal file
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@ -0,0 +1,24 @@
package nbtconv
import (
"encoding/binary"
"image/color"
)
// Int32FromRGBA converts a color.RGBA into an int32. These int32s are present in, for example, signs.
func Int32FromRGBA(x color.RGBA) int32 {
if x.R == 0 && x.G == 0 && x.B == 0 {
// Default to black colour. The default (0x000000) is a transparent colour. Text with this colour will not show
// up on the sign.
return int32(-0x1000000)
}
return int32(binary.BigEndian.Uint32([]byte{x.A, x.R, x.G, x.B}))
}
// RGBAFromInt32 converts an int32 into a color.RGBA. These int32s are present in, for example, signs.
func RGBAFromInt32(x int32) color.RGBA {
b := make([]byte, 4)
binary.BigEndian.PutUint32(b, uint32(x))
return color.RGBA{A: b[0], R: b[1], G: b[2], B: b[3]}
}

31
utils/nbtconv/item.go Normal file
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@ -0,0 +1,31 @@
package nbtconv
import (
"github.com/df-mc/dragonfly/server/item/inventory"
)
// InvFromNBT decodes the data of an NBT slice into the inventory passed.
func InvFromNBT(inv *inventory.Inventory, items []any) {
for _, itemData := range items {
data, _ := itemData.(map[string]any)
it := ReadItem(data, nil)
if it.Empty() {
continue
}
_ = inv.SetItem(int(Map[byte](data, "Slot")), it)
}
}
// InvToNBT encodes an inventory to a data slice which may be encoded as NBT.
func InvToNBT(inv *inventory.Inventory) []map[string]any {
var items []map[string]any
for index, i := range inv.Slots() {
if i.Empty() {
continue
}
data := WriteItem(i, true)
data["Slot"] = byte(index)
items = append(items, data)
}
return items
}

89
utils/nbtconv/mapread.go Normal file
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@ -0,0 +1,89 @@
package nbtconv
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/go-gl/mathgl/mgl64"
)
// Map reads a value of the type T from the map passed. Map never panics. If the key was not found in the map
// or if the value was of a different type, the default value of type T is returned.
func Map[T any](m map[string]any, key string) T {
v, _ := m[key].(T)
return v
}
// MapVec3 converts x, y and z values in an NBT map to an mgl64.Vec3.
func MapVec3(x map[string]any, k string) mgl64.Vec3 {
if i, ok := x[k].([]any); ok {
if len(i) != 3 {
return mgl64.Vec3{}
}
var v mgl64.Vec3
for index, f := range i {
f32, _ := f.(float32)
v[index] = float64(f32)
}
return v
} else if i, ok := x[k].([]float32); ok {
if len(i) != 3 {
return mgl64.Vec3{}
}
return mgl64.Vec3{float64(i[0]), float64(i[1]), float64(i[2])}
}
return mgl64.Vec3{}
}
// Vec3ToFloat32Slice converts an mgl64.Vec3 to a []float32 with 3 elements.
func Vec3ToFloat32Slice(x mgl64.Vec3) []float32 {
return []float32{float32(x[0]), float32(x[1]), float32(x[2])}
}
// MapPos converts x, y and z values in an NBT map to a cube.Pos.
func MapPos(x map[string]any, k string) cube.Pos {
if i, ok := x[k].([]any); ok {
if len(i) != 3 {
return cube.Pos{}
}
var v cube.Pos
for index, f := range i {
f32, _ := f.(int32)
v[index] = int(f32)
}
return v
} else if i, ok := x[k].([]int32); ok {
if len(i) != 3 {
return cube.Pos{}
}
return cube.Pos{int(i[0]), int(i[1]), int(i[2])}
}
return cube.Pos{}
}
// PosToInt32Slice converts a cube.Pos to a []int32 with 3 elements.
func PosToInt32Slice(x cube.Pos) []int32 {
return []int32{int32(x[0]), int32(x[1]), int32(x[2])}
}
// MapBlock converts a block's name and properties in a map obtained by decoding NBT to a world.Block.
func MapBlock(x map[string]any, k string) world.Block {
if m, ok := x[k].(map[string]any); ok {
return ReadBlock(m)
}
return nil
}
// MapItem converts an item's name, count, damage (and properties when it is a block) in a map obtained by decoding NBT
// to a world.Item.
func MapItem(x map[string]any, k string) item.Stack {
if m, ok := x[k].(map[string]any); ok {
s := readItemStack(m)
readDamage(m, &s, true)
readEnchantments(m, &s)
readDisplay(m, &s)
readDragonflyData(m, &s)
return s
}
return item.Stack{}
}

123
utils/nbtconv/read.go Normal file
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@ -0,0 +1,123 @@
package nbtconv
import (
"bytes"
"encoding/gob"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
)
// ReadItem decodes the data of an item into an item stack.
func ReadItem(data map[string]any, s *item.Stack) item.Stack {
disk := s == nil
if disk {
a := readItemStack(data)
s = &a
}
readDamage(data, s, disk)
readAnvilCost(data, s)
readDisplay(data, s)
readEnchantments(data, s)
readDragonflyData(data, s)
return *s
}
// ReadBlock decodes the data of a block into a world.Block.
func ReadBlock(m map[string]any) world.Block {
name, _ := m["name"].(string)
properties, _ := m["states"].(map[string]any)
b, _ := world.BlockByName(name, properties)
return b
}
// readItemStack reads an item.Stack from the NBT in the map passed.
func readItemStack(m map[string]any) item.Stack {
var it world.Item
if blockItem, ok := MapBlock(m, "Block").(world.Item); ok {
it = blockItem
}
if v, ok := world.ItemByName(Map[string](m, "Name"), Map[int16](m, "Damage")); ok {
it = v
}
if it == nil {
return item.Stack{}
}
if n, ok := it.(world.NBTer); ok {
it = n.DecodeNBT(m).(world.Item)
}
return item.NewStack(it, int(Map[byte](m, "Count")))
}
// readDamage reads the damage value stored in the NBT with the Damage tag and saves it to the item.Stack passed.
func readDamage(m map[string]any, s *item.Stack, disk bool) {
if disk {
*s = s.Damage(int(Map[int16](m, "Damage")))
return
}
*s = s.Damage(int(Map[int32](m, "Damage")))
}
// readAnvilCost ...
func readAnvilCost(m map[string]any, s *item.Stack) {
*s = s.WithAnvilCost(int(Map[int32](m, "RepairCost")))
}
// readEnchantments reads the enchantments stored in the ench tag of the NBT passed and stores it into an item.Stack.
func readEnchantments(m map[string]any, s *item.Stack) {
enchantments, ok := m["ench"].([]map[string]any)
if !ok {
for _, e := range Map[[]any](m, "ench") {
if v, ok := e.(map[string]any); ok {
enchantments = append(enchantments, v)
}
}
}
for _, ench := range enchantments {
if t, ok := item.EnchantmentByID(int(Map[int16](ench, "id"))); ok {
*s = s.WithEnchantments(item.NewEnchantment(t, int(Map[int16](ench, "lvl"))))
}
}
}
// readDisplay reads the display data present in the display field in the NBT. It includes a custom name of the item
// and the lore.
func readDisplay(m map[string]any, s *item.Stack) {
if display, ok := m["display"].(map[string]any); ok {
if name, ok := display["Name"].(string); ok {
// Only add the custom name if actually set.
*s = s.WithCustomName(name)
}
if lore, ok := display["Lore"].([]string); ok {
*s = s.WithLore(lore...)
} else if lore, ok := display["Lore"].([]any); ok {
loreLines := make([]string, 0, len(lore))
for _, l := range lore {
loreLines = append(loreLines, l.(string))
}
*s = s.WithLore(loreLines...)
}
}
}
// readDragonflyData reads data written to the dragonflyData field in the NBT of an item and adds it to the item.Stack
// passed.
func readDragonflyData(m map[string]any, s *item.Stack) {
if customData, ok := m["dragonflyData"]; ok {
d, ok := customData.([]byte)
if !ok {
if itf, ok := customData.([]any); ok {
for _, v := range itf {
b, _ := v.(byte)
d = append(d, b)
}
}
}
var values []mapValue
if err := gob.NewDecoder(bytes.NewBuffer(d)).Decode(&values); err != nil {
panic("error decoding item user data: " + err.Error())
}
for _, val := range values {
*s = s.WithValue(val.K, val.V)
}
}
}

139
utils/nbtconv/write.go Normal file
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@ -0,0 +1,139 @@
package nbtconv
import (
"bytes"
"encoding/gob"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/chunk"
"sort"
)
// WriteItem encodes an item stack into a map that can be encoded using NBT.
func WriteItem(s item.Stack, disk bool) map[string]any {
m := make(map[string]any)
if nbt, ok := s.Item().(world.NBTer); ok {
for k, v := range nbt.EncodeNBT() {
m[k] = v
}
}
if disk {
writeItemStack(m, s)
}
writeDamage(m, s, disk)
writeAnvilCost(m, s)
writeDisplay(m, s)
writeEnchantments(m, s)
writeDragonflyData(m, s)
return m
}
// WriteBlock encodes a world.Block into a map that can be encoded using NBT.
func WriteBlock(b world.Block) map[string]any {
name, properties := b.EncodeBlock()
return map[string]any{
"name": name,
"states": properties,
"version": chunk.CurrentBlockVersion,
}
}
// writeItemStack writes the name, metadata value, count and NBT of an item to a map ready for NBT encoding.
func writeItemStack(m map[string]any, s item.Stack) {
m["Name"], m["Damage"] = s.Item().EncodeItem()
if b, ok := s.Item().(world.Block); ok {
v := map[string]any{}
writeBlock(v, b)
m["Block"] = v
}
m["Count"] = byte(s.Count())
}
// writeBlock writes the name, properties and version of a block to a map ready for NBT encoding.
func writeBlock(m map[string]any, b world.Block) {
m["name"], m["states"] = b.EncodeBlock()
m["version"] = chunk.CurrentBlockVersion
}
// writeDragonflyData writes additional data associated with an item.Stack to a map for NBT encoding.
func writeDragonflyData(m map[string]any, s item.Stack) {
if v := s.Values(); len(v) != 0 {
buf := new(bytes.Buffer)
if err := gob.NewEncoder(buf).Encode(mapToSlice(v)); err != nil {
panic("error encoding item user data: " + err.Error())
}
m["dragonflyData"] = buf.Bytes()
}
}
// mapToSlice converts a map to a slice of the type mapValue and orders the slice by the keys in the map to ensure a
// deterministic order.
func mapToSlice(m map[string]any) []mapValue {
values := make([]mapValue, 0, len(m))
for k, v := range m {
values = append(values, mapValue{K: k, V: v})
}
sort.Slice(values, func(i, j int) bool {
return values[i].K < values[j].K
})
return values
}
// mapValue represents a value in a map. It is used to convert maps to a slice and order the slice before encoding to
// NBT to ensure a deterministic output.
type mapValue struct {
K string
V any
}
// writeEnchantments writes the enchantments of an item to a map for NBT encoding.
func writeEnchantments(m map[string]any, s item.Stack) {
if len(s.Enchantments()) != 0 {
var enchantments []map[string]any
for _, e := range s.Enchantments() {
if eType, ok := item.EnchantmentID(e.Type()); ok {
enchantments = append(enchantments, map[string]any{
"id": int16(eType),
"lvl": int16(e.Level()),
})
}
}
m["ench"] = enchantments
}
}
// writeDisplay writes the display name and lore of an item to a map for NBT encoding.
func writeDisplay(m map[string]any, s item.Stack) {
name, lore := s.CustomName(), s.Lore()
v := map[string]any{}
if name != "" {
v["Name"] = name
}
if len(lore) != 0 {
v["Lore"] = lore
}
if len(v) != 0 {
m["display"] = v
}
}
// writeDamage writes the damage to an item.Stack (either an int16 for disk or int32 for network) to a map for NBT
// encoding.
func writeDamage(m map[string]any, s item.Stack, disk bool) {
if v, ok := m["Damage"]; !ok || v.(int16) == 0 {
if _, ok := s.Item().(item.Durable); ok {
if disk {
m["Damage"] = int16(s.MaxDurability() - s.Durability())
} else {
m["Damage"] = int32(s.MaxDurability() - s.Durability())
}
}
}
}
// writeAnvilCost ...
func writeAnvilCost(m map[string]any, s item.Stack) {
if cost := s.AnvilCost(); cost > 0 {
m["RepairCost"] = int32(cost)
}
}