add experimental block inventory
This commit is contained in:
parent
5e092f6980
commit
12f6a11683
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@ -5,7 +5,6 @@ import (
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"context"
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"flag"
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"fmt"
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"hash/crc32"
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"image"
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"image/draw"
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"image/png"
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@ -16,8 +15,12 @@ import (
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"time"
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"github.com/bedrock-tool/bedrocktool/utils"
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"github.com/bedrock-tool/bedrocktool/utils/nbtconv"
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"github.com/df-mc/dragonfly/server/block"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/item/inventory"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/chunk"
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"github.com/df-mc/dragonfly/server/world/mcdb"
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@ -28,8 +31,7 @@ import (
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"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
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"github.com/sandertv/gophertunnel/minecraft/resource"
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"github.com/sirupsen/logrus"
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_ "github.com/df-mc/dragonfly/server/block" // to load blocks
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//_ "github.com/df-mc/dragonfly/server/block" // to load blocks
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//_ "net/http/pprof"
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)
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@ -40,23 +42,31 @@ type TPlayerPos struct {
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HeadYaw float32
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}
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type itemContainer struct {
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OpenPacket *packet.ContainerOpen
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Content *packet.InventoryContent
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}
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// the state used for drawing and saving
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type WorldState struct {
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ctx context.Context
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ispre118 bool
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voidgen bool
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chunks map[protocol.ChunkPos]*chunk.Chunk
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entities map[int64]world.SaveableEntity
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blockNBT map[protocol.SubChunkPos][]map[string]any
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ctx context.Context
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ispre118 bool
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voidgen bool
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chunks map[protocol.ChunkPos]*chunk.Chunk
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blockNBT map[protocol.SubChunkPos][]map[string]any
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openItemContainers map[byte]*itemContainer
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Dim world.Dimension
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WorldName string
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ServerName string
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worldCounter int
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withPacks bool
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saveImage bool
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packs map[string]*resource.Pack
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withPacks bool
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saveImage bool
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experimentInventory bool
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PlayerPos TPlayerPos
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proxy *utils.ProxyContext
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@ -66,12 +76,12 @@ type WorldState struct {
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func NewWorldState() *WorldState {
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w := &WorldState{
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chunks: make(map[protocol.ChunkPos]*chunk.Chunk),
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blockNBT: make(map[protocol.SubChunkPos][]map[string]any),
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entities: make(map[int64]world.SaveableEntity),
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Dim: nil,
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WorldName: "world",
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PlayerPos: TPlayerPos{},
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chunks: make(map[protocol.ChunkPos]*chunk.Chunk),
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blockNBT: make(map[protocol.SubChunkPos][]map[string]any),
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openItemContainers: make(map[byte]*itemContainer),
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Dim: nil,
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WorldName: "world",
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PlayerPos: TPlayerPos{},
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}
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w.ui = NewMapUI(w)
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return w
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@ -97,18 +107,15 @@ func init() {
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Offset_table[i] = protocol.SubChunkOffset{0, int8(i), 0}
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}
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draw.Draw(black_16x16, image.Rect(0, 0, 16, 16), image.Black, image.Point{}, draw.Src)
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cs := crc32.ChecksumIEEE([]byte(utils.A))
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if cs != 0x9747c04f {
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utils.A += "T" + "A" + "M" + "P" + "E" + "R" + "E" + "D"
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}
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utils.RegisterCommand(&WorldCMD{})
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}
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type WorldCMD struct {
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Address string
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packs bool
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enableVoid bool
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saveImage bool
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Address string
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packs bool
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enableVoid bool
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saveImage bool
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experimentInventory bool
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}
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func (*WorldCMD) Name() string { return "worlds" }
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@ -119,6 +126,7 @@ func (p *WorldCMD) SetFlags(f *flag.FlagSet) {
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f.BoolVar(&p.packs, "packs", false, "save resourcepacks to the worlds")
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f.BoolVar(&p.enableVoid, "void", true, "if false, saves with default flat generator")
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f.BoolVar(&p.saveImage, "image", false, "saves an png of the map at the end")
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f.BoolVar(&p.experimentInventory, "inv", false, "enable experimental block inventory saving")
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}
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func (c *WorldCMD) Usage() string {
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@ -143,6 +151,7 @@ func (c *WorldCMD) Execute(ctx context.Context, f *flag.FlagSet, _ ...interface{
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w.ServerName = hostname
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w.withPacks = c.packs
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w.saveImage = c.saveImage
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w.experimentInventory = c.experimentInventory
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w.ctx = ctx
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proxy := utils.NewProxy(logrus.StandardLogger())
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@ -559,6 +568,29 @@ func (w *WorldState) ProcessPacketClient(pk packet.Packet) (packet.Packet, bool)
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return pk, forward
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}
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// stackToItem converts a network ItemStack representation back to an item.Stack.
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func stackToItem(it protocol.ItemStack) item.Stack {
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t, ok := world.ItemByRuntimeID(it.NetworkID, int16(it.MetadataValue))
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if !ok {
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t = block.Air{}
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}
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if it.BlockRuntimeID > 0 {
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// It shouldn't matter if it (for whatever reason) wasn't able to get the block runtime ID,
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// since on the next line, we assert that the block is an item. If it didn't succeed, it'll
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// return air anyway.
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b, _ := world.BlockByRuntimeID(uint32(it.BlockRuntimeID))
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if t, ok = b.(world.Item); !ok {
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t = block.Air{}
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}
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}
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//noinspection SpellCheckingInspection
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if nbter, ok := t.(world.NBTer); ok && len(it.NBTData) != 0 {
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t = nbter.DecodeNBT(it.NBTData).(world.Item)
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}
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s := item.NewStack(t, int(it.Count))
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return nbtconv.ReadItem(it.NBTData, &s)
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}
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func (w *WorldState) ProcessPacketServer(pk packet.Packet) (packet.Packet, bool) {
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switch pk := pk.(type) {
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case *packet.ChangeDimension:
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@ -568,6 +600,77 @@ func (w *WorldState) ProcessPacketServer(pk packet.Packet) (packet.Packet, bool)
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w.proxy.SendPopup(fmt.Sprintf("%d chunks loaded\nname: %s", len(w.chunks), w.WorldName))
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case *packet.SubChunk:
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w.ProcessSubChunk(pk)
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case *packet.ContainerOpen:
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if w.experimentInventory {
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// add to open containers
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existing, ok := w.openItemContainers[pk.WindowID]
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if !ok {
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existing = &itemContainer{}
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}
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w.openItemContainers[pk.WindowID] = &itemContainer{
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OpenPacket: pk,
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Content: existing.Content,
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}
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}
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case *packet.InventoryContent:
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if w.experimentInventory {
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// save content
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fmt.Printf("WindowID: %d\n", pk.WindowID)
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existing, ok := w.openItemContainers[byte(pk.WindowID)]
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if !ok {
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if pk.WindowID == 0x0 { // inventory
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w.openItemContainers[byte(pk.WindowID)] = &itemContainer{
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Content: pk,
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}
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}
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break
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}
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existing.Content = pk
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}
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case *packet.ContainerClose:
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if w.experimentInventory {
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switch pk.WindowID {
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case protocol.WindowIDArmour: // todo handle
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case protocol.WindowIDOffHand: // todo handle
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case protocol.WindowIDUI:
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case protocol.WindowIDInventory: // todo handle
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default:
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// find container info
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existing, ok := w.openItemContainers[byte(pk.WindowID)]
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if !ok {
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logrus.Warn("Closed window that wasnt open")
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break
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}
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if existing.Content == nil {
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break
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}
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pos := existing.OpenPacket.ContainerPosition
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cp := protocol.SubChunkPos{pos.X() << 4, pos.Z() << 4}
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// create inventory
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inv := inventory.New(len(existing.Content.Content), nil)
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for i, c := range existing.Content.Content {
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item := stackToItem(c.Stack)
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inv.SetItem(i, item)
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}
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// put into subchunk
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nbts := w.blockNBT[cp]
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for i, v := range nbts {
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nbt_pos := protocol.BlockPos{v["x"].(int32), v["y"].(int32), v["z"].(int32)}
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if nbt_pos == pos {
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w.blockNBT[cp][i]["Items"] = nbtconv.InvToNBT(inv)
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}
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}
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w.proxy.SendMessage("Saved Block Inventory")
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// remove it again
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delete(w.openItemContainers, byte(pk.WindowID))
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}
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}
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}
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return pk, true
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}
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@ -0,0 +1,24 @@
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package nbtconv
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import (
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"encoding/binary"
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"image/color"
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)
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// Int32FromRGBA converts a color.RGBA into an int32. These int32s are present in, for example, signs.
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func Int32FromRGBA(x color.RGBA) int32 {
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if x.R == 0 && x.G == 0 && x.B == 0 {
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// Default to black colour. The default (0x000000) is a transparent colour. Text with this colour will not show
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// up on the sign.
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return int32(-0x1000000)
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}
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return int32(binary.BigEndian.Uint32([]byte{x.A, x.R, x.G, x.B}))
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}
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// RGBAFromInt32 converts an int32 into a color.RGBA. These int32s are present in, for example, signs.
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func RGBAFromInt32(x int32) color.RGBA {
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b := make([]byte, 4)
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binary.BigEndian.PutUint32(b, uint32(x))
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return color.RGBA{A: b[0], R: b[1], G: b[2], B: b[3]}
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}
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@ -0,0 +1,31 @@
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package nbtconv
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import (
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"github.com/df-mc/dragonfly/server/item/inventory"
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)
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// InvFromNBT decodes the data of an NBT slice into the inventory passed.
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func InvFromNBT(inv *inventory.Inventory, items []any) {
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for _, itemData := range items {
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data, _ := itemData.(map[string]any)
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it := ReadItem(data, nil)
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if it.Empty() {
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continue
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}
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_ = inv.SetItem(int(Map[byte](data, "Slot")), it)
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}
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}
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// InvToNBT encodes an inventory to a data slice which may be encoded as NBT.
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func InvToNBT(inv *inventory.Inventory) []map[string]any {
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var items []map[string]any
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for index, i := range inv.Slots() {
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if i.Empty() {
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continue
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}
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data := WriteItem(i, true)
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data["Slot"] = byte(index)
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items = append(items, data)
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}
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return items
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}
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@ -0,0 +1,89 @@
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package nbtconv
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Map reads a value of the type T from the map passed. Map never panics. If the key was not found in the map
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// or if the value was of a different type, the default value of type T is returned.
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func Map[T any](m map[string]any, key string) T {
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v, _ := m[key].(T)
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return v
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}
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// MapVec3 converts x, y and z values in an NBT map to an mgl64.Vec3.
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func MapVec3(x map[string]any, k string) mgl64.Vec3 {
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if i, ok := x[k].([]any); ok {
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if len(i) != 3 {
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return mgl64.Vec3{}
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}
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var v mgl64.Vec3
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for index, f := range i {
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f32, _ := f.(float32)
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v[index] = float64(f32)
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}
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return v
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} else if i, ok := x[k].([]float32); ok {
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if len(i) != 3 {
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return mgl64.Vec3{}
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}
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return mgl64.Vec3{float64(i[0]), float64(i[1]), float64(i[2])}
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}
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return mgl64.Vec3{}
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}
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// Vec3ToFloat32Slice converts an mgl64.Vec3 to a []float32 with 3 elements.
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func Vec3ToFloat32Slice(x mgl64.Vec3) []float32 {
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return []float32{float32(x[0]), float32(x[1]), float32(x[2])}
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}
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// MapPos converts x, y and z values in an NBT map to a cube.Pos.
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func MapPos(x map[string]any, k string) cube.Pos {
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if i, ok := x[k].([]any); ok {
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if len(i) != 3 {
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return cube.Pos{}
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}
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var v cube.Pos
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for index, f := range i {
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f32, _ := f.(int32)
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v[index] = int(f32)
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}
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return v
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} else if i, ok := x[k].([]int32); ok {
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if len(i) != 3 {
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return cube.Pos{}
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}
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return cube.Pos{int(i[0]), int(i[1]), int(i[2])}
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}
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return cube.Pos{}
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}
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// PosToInt32Slice converts a cube.Pos to a []int32 with 3 elements.
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func PosToInt32Slice(x cube.Pos) []int32 {
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return []int32{int32(x[0]), int32(x[1]), int32(x[2])}
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}
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// MapBlock converts a block's name and properties in a map obtained by decoding NBT to a world.Block.
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func MapBlock(x map[string]any, k string) world.Block {
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if m, ok := x[k].(map[string]any); ok {
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return ReadBlock(m)
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}
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return nil
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}
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// MapItem converts an item's name, count, damage (and properties when it is a block) in a map obtained by decoding NBT
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// to a world.Item.
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func MapItem(x map[string]any, k string) item.Stack {
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if m, ok := x[k].(map[string]any); ok {
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s := readItemStack(m)
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readDamage(m, &s, true)
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readEnchantments(m, &s)
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readDisplay(m, &s)
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readDragonflyData(m, &s)
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return s
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}
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return item.Stack{}
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}
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@ -0,0 +1,123 @@
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package nbtconv
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import (
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"bytes"
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"encoding/gob"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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)
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// ReadItem decodes the data of an item into an item stack.
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func ReadItem(data map[string]any, s *item.Stack) item.Stack {
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disk := s == nil
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if disk {
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a := readItemStack(data)
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s = &a
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}
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readDamage(data, s, disk)
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readAnvilCost(data, s)
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readDisplay(data, s)
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readEnchantments(data, s)
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readDragonflyData(data, s)
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return *s
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}
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// ReadBlock decodes the data of a block into a world.Block.
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func ReadBlock(m map[string]any) world.Block {
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name, _ := m["name"].(string)
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properties, _ := m["states"].(map[string]any)
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b, _ := world.BlockByName(name, properties)
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return b
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}
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// readItemStack reads an item.Stack from the NBT in the map passed.
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func readItemStack(m map[string]any) item.Stack {
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var it world.Item
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if blockItem, ok := MapBlock(m, "Block").(world.Item); ok {
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it = blockItem
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}
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if v, ok := world.ItemByName(Map[string](m, "Name"), Map[int16](m, "Damage")); ok {
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it = v
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}
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if it == nil {
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return item.Stack{}
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}
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if n, ok := it.(world.NBTer); ok {
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it = n.DecodeNBT(m).(world.Item)
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}
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return item.NewStack(it, int(Map[byte](m, "Count")))
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}
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// readDamage reads the damage value stored in the NBT with the Damage tag and saves it to the item.Stack passed.
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func readDamage(m map[string]any, s *item.Stack, disk bool) {
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if disk {
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*s = s.Damage(int(Map[int16](m, "Damage")))
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return
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}
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*s = s.Damage(int(Map[int32](m, "Damage")))
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}
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// readAnvilCost ...
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func readAnvilCost(m map[string]any, s *item.Stack) {
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*s = s.WithAnvilCost(int(Map[int32](m, "RepairCost")))
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}
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// readEnchantments reads the enchantments stored in the ench tag of the NBT passed and stores it into an item.Stack.
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func readEnchantments(m map[string]any, s *item.Stack) {
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enchantments, ok := m["ench"].([]map[string]any)
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if !ok {
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for _, e := range Map[[]any](m, "ench") {
|
||||
if v, ok := e.(map[string]any); ok {
|
||||
enchantments = append(enchantments, v)
|
||||
}
|
||||
}
|
||||
}
|
||||
for _, ench := range enchantments {
|
||||
if t, ok := item.EnchantmentByID(int(Map[int16](ench, "id"))); ok {
|
||||
*s = s.WithEnchantments(item.NewEnchantment(t, int(Map[int16](ench, "lvl"))))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// readDisplay reads the display data present in the display field in the NBT. It includes a custom name of the item
|
||||
// and the lore.
|
||||
func readDisplay(m map[string]any, s *item.Stack) {
|
||||
if display, ok := m["display"].(map[string]any); ok {
|
||||
if name, ok := display["Name"].(string); ok {
|
||||
// Only add the custom name if actually set.
|
||||
*s = s.WithCustomName(name)
|
||||
}
|
||||
if lore, ok := display["Lore"].([]string); ok {
|
||||
*s = s.WithLore(lore...)
|
||||
} else if lore, ok := display["Lore"].([]any); ok {
|
||||
loreLines := make([]string, 0, len(lore))
|
||||
for _, l := range lore {
|
||||
loreLines = append(loreLines, l.(string))
|
||||
}
|
||||
*s = s.WithLore(loreLines...)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// readDragonflyData reads data written to the dragonflyData field in the NBT of an item and adds it to the item.Stack
|
||||
// passed.
|
||||
func readDragonflyData(m map[string]any, s *item.Stack) {
|
||||
if customData, ok := m["dragonflyData"]; ok {
|
||||
d, ok := customData.([]byte)
|
||||
if !ok {
|
||||
if itf, ok := customData.([]any); ok {
|
||||
for _, v := range itf {
|
||||
b, _ := v.(byte)
|
||||
d = append(d, b)
|
||||
}
|
||||
}
|
||||
}
|
||||
var values []mapValue
|
||||
if err := gob.NewDecoder(bytes.NewBuffer(d)).Decode(&values); err != nil {
|
||||
panic("error decoding item user data: " + err.Error())
|
||||
}
|
||||
for _, val := range values {
|
||||
*s = s.WithValue(val.K, val.V)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,139 @@
|
|||
package nbtconv
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"encoding/gob"
|
||||
"github.com/df-mc/dragonfly/server/item"
|
||||
"github.com/df-mc/dragonfly/server/world"
|
||||
"github.com/df-mc/dragonfly/server/world/chunk"
|
||||
"sort"
|
||||
)
|
||||
|
||||
// WriteItem encodes an item stack into a map that can be encoded using NBT.
|
||||
func WriteItem(s item.Stack, disk bool) map[string]any {
|
||||
m := make(map[string]any)
|
||||
if nbt, ok := s.Item().(world.NBTer); ok {
|
||||
for k, v := range nbt.EncodeNBT() {
|
||||
m[k] = v
|
||||
}
|
||||
}
|
||||
if disk {
|
||||
writeItemStack(m, s)
|
||||
}
|
||||
writeDamage(m, s, disk)
|
||||
writeAnvilCost(m, s)
|
||||
writeDisplay(m, s)
|
||||
writeEnchantments(m, s)
|
||||
writeDragonflyData(m, s)
|
||||
return m
|
||||
}
|
||||
|
||||
// WriteBlock encodes a world.Block into a map that can be encoded using NBT.
|
||||
func WriteBlock(b world.Block) map[string]any {
|
||||
name, properties := b.EncodeBlock()
|
||||
return map[string]any{
|
||||
"name": name,
|
||||
"states": properties,
|
||||
"version": chunk.CurrentBlockVersion,
|
||||
}
|
||||
}
|
||||
|
||||
// writeItemStack writes the name, metadata value, count and NBT of an item to a map ready for NBT encoding.
|
||||
func writeItemStack(m map[string]any, s item.Stack) {
|
||||
m["Name"], m["Damage"] = s.Item().EncodeItem()
|
||||
if b, ok := s.Item().(world.Block); ok {
|
||||
v := map[string]any{}
|
||||
writeBlock(v, b)
|
||||
m["Block"] = v
|
||||
}
|
||||
m["Count"] = byte(s.Count())
|
||||
}
|
||||
|
||||
// writeBlock writes the name, properties and version of a block to a map ready for NBT encoding.
|
||||
func writeBlock(m map[string]any, b world.Block) {
|
||||
m["name"], m["states"] = b.EncodeBlock()
|
||||
m["version"] = chunk.CurrentBlockVersion
|
||||
}
|
||||
|
||||
// writeDragonflyData writes additional data associated with an item.Stack to a map for NBT encoding.
|
||||
func writeDragonflyData(m map[string]any, s item.Stack) {
|
||||
if v := s.Values(); len(v) != 0 {
|
||||
buf := new(bytes.Buffer)
|
||||
if err := gob.NewEncoder(buf).Encode(mapToSlice(v)); err != nil {
|
||||
panic("error encoding item user data: " + err.Error())
|
||||
}
|
||||
m["dragonflyData"] = buf.Bytes()
|
||||
}
|
||||
}
|
||||
|
||||
// mapToSlice converts a map to a slice of the type mapValue and orders the slice by the keys in the map to ensure a
|
||||
// deterministic order.
|
||||
func mapToSlice(m map[string]any) []mapValue {
|
||||
values := make([]mapValue, 0, len(m))
|
||||
for k, v := range m {
|
||||
values = append(values, mapValue{K: k, V: v})
|
||||
}
|
||||
sort.Slice(values, func(i, j int) bool {
|
||||
return values[i].K < values[j].K
|
||||
})
|
||||
return values
|
||||
}
|
||||
|
||||
// mapValue represents a value in a map. It is used to convert maps to a slice and order the slice before encoding to
|
||||
// NBT to ensure a deterministic output.
|
||||
type mapValue struct {
|
||||
K string
|
||||
V any
|
||||
}
|
||||
|
||||
// writeEnchantments writes the enchantments of an item to a map for NBT encoding.
|
||||
func writeEnchantments(m map[string]any, s item.Stack) {
|
||||
if len(s.Enchantments()) != 0 {
|
||||
var enchantments []map[string]any
|
||||
for _, e := range s.Enchantments() {
|
||||
if eType, ok := item.EnchantmentID(e.Type()); ok {
|
||||
enchantments = append(enchantments, map[string]any{
|
||||
"id": int16(eType),
|
||||
"lvl": int16(e.Level()),
|
||||
})
|
||||
}
|
||||
}
|
||||
m["ench"] = enchantments
|
||||
}
|
||||
}
|
||||
|
||||
// writeDisplay writes the display name and lore of an item to a map for NBT encoding.
|
||||
func writeDisplay(m map[string]any, s item.Stack) {
|
||||
name, lore := s.CustomName(), s.Lore()
|
||||
v := map[string]any{}
|
||||
if name != "" {
|
||||
v["Name"] = name
|
||||
}
|
||||
if len(lore) != 0 {
|
||||
v["Lore"] = lore
|
||||
}
|
||||
if len(v) != 0 {
|
||||
m["display"] = v
|
||||
}
|
||||
}
|
||||
|
||||
// writeDamage writes the damage to an item.Stack (either an int16 for disk or int32 for network) to a map for NBT
|
||||
// encoding.
|
||||
func writeDamage(m map[string]any, s item.Stack, disk bool) {
|
||||
if v, ok := m["Damage"]; !ok || v.(int16) == 0 {
|
||||
if _, ok := s.Item().(item.Durable); ok {
|
||||
if disk {
|
||||
m["Damage"] = int16(s.MaxDurability() - s.Durability())
|
||||
} else {
|
||||
m["Damage"] = int32(s.MaxDurability() - s.Durability())
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// writeAnvilCost ...
|
||||
func writeAnvilCost(m map[string]any, s item.Stack) {
|
||||
if cost := s.AnvilCost(); cost > 0 {
|
||||
m["RepairCost"] = int32(cost)
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue