fix shadows on entities
This commit is contained in:
parent
796a846b8e
commit
2e920a7bf0
|
@ -197,7 +197,7 @@ func (s *entityState) ToServerEntity() serverEntity {
|
|||
Encoded: s.EntityType,
|
||||
NBT: map[string]any{
|
||||
"Pos": vec3float32(s.Position),
|
||||
"Rotation": []float32{s.Yaw, s.Pitch},
|
||||
"Rotation": []float32{s.HeadYaw, s.Pitch},
|
||||
"Motion": vec3float32(s.Velocity),
|
||||
"UniqueID": int64(s.UniqueID),
|
||||
},
|
||||
|
|
|
@ -367,7 +367,7 @@ func (w *worldsHandler) playerData() (ret map[string]any) {
|
|||
ret["Tags"] = []string{}
|
||||
ret["OnGround"] = true
|
||||
|
||||
spawn := w.proxy.Server.GameData().PlayerPosition
|
||||
spawn := w.serverState.PlayerPos.Position
|
||||
|
||||
ret["SpawnX"] = int32(spawn.X())
|
||||
ret["SpawnY"] = int32(spawn.Y())
|
||||
|
|
|
@ -318,7 +318,7 @@ func (w *worldsHandler) SaveAndReset() {
|
|||
logrus.Error(err)
|
||||
}
|
||||
|
||||
playerPos := w.proxy.Server.GameData().PlayerPosition
|
||||
playerPos := w.serverState.PlayerPos.Position
|
||||
spawnPos := cube.Pos{int(playerPos.X()), int(playerPos.Y()), int(playerPos.Z())}
|
||||
|
||||
// write metadata
|
||||
|
|
|
@ -72,11 +72,23 @@ func (bp *BehaviourPack) AddEntity(entity EntityIn) {
|
|||
"value": scale,
|
||||
}
|
||||
}
|
||||
AlwaysShowName := entity.Meta.Flag(protocol.EntityDataKeyFlags, protocol.EntityDataFlagAlwaysShowName)
|
||||
if AlwaysShowName {
|
||||
entry.MinecraftEntity.Components["minecraft:nameable"] = map[string]any{
|
||||
"always_show": true,
|
||||
"allow_name_tag_renaming": false,
|
||||
|
||||
width, widthOk := entity.Meta[protocol.EntityDataKeyWidth].(float32)
|
||||
height, heightOk := entity.Meta[protocol.EntityDataKeyHeight].(float32)
|
||||
if widthOk || heightOk {
|
||||
entry.MinecraftEntity.Components["minecraft:collision_box"] = map[string]any{
|
||||
"width": width,
|
||||
"height": height,
|
||||
}
|
||||
}
|
||||
|
||||
if _, ok := entity.Meta[protocol.EntityDataKeyFlags]; ok {
|
||||
AlwaysShowName := entity.Meta.Flag(protocol.EntityDataKeyFlags, protocol.EntityDataFlagAlwaysShowName)
|
||||
if AlwaysShowName {
|
||||
entry.MinecraftEntity.Components["minecraft:nameable"] = map[string]any{
|
||||
"always_show": true,
|
||||
"allow_name_tag_renaming": false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue