update nbtconv
This commit is contained in:
parent
a5f77eca3c
commit
3dadabf706
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@ -8,11 +8,11 @@ import (
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func InvFromNBT(inv *inventory.Inventory, items []any) {
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for _, itemData := range items {
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data, _ := itemData.(map[string]any)
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it := ReadItem(data, nil)
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it := Item(data, nil)
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if it.Empty() {
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continue
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}
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_ = inv.SetItem(int(Map[byte](data, "Slot")), it)
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_ = inv.SetItem(int(Uint8(data, "Slot")), it)
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}
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}
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@ -1,89 +0,0 @@
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package nbtconv
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Map reads a value of the type T from the map passed. Map never panics. If the key was not found in the map
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// or if the value was of a different type, the default value of type T is returned.
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func Map[T any](m map[string]any, key string) T {
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v, _ := m[key].(T)
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return v
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}
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// MapVec3 converts x, y and z values in an NBT map to an mgl64.Vec3.
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func MapVec3(x map[string]any, k string) mgl64.Vec3 {
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if i, ok := x[k].([]any); ok {
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if len(i) != 3 {
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return mgl64.Vec3{}
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}
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var v mgl64.Vec3
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for index, f := range i {
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f32, _ := f.(float32)
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v[index] = float64(f32)
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}
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return v
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} else if i, ok := x[k].([]float32); ok {
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if len(i) != 3 {
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return mgl64.Vec3{}
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}
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return mgl64.Vec3{float64(i[0]), float64(i[1]), float64(i[2])}
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}
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return mgl64.Vec3{}
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}
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// Vec3ToFloat32Slice converts an mgl64.Vec3 to a []float32 with 3 elements.
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func Vec3ToFloat32Slice(x mgl64.Vec3) []float32 {
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return []float32{float32(x[0]), float32(x[1]), float32(x[2])}
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}
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// MapPos converts x, y and z values in an NBT map to a cube.Pos.
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func MapPos(x map[string]any, k string) cube.Pos {
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if i, ok := x[k].([]any); ok {
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if len(i) != 3 {
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return cube.Pos{}
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}
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var v cube.Pos
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for index, f := range i {
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f32, _ := f.(int32)
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v[index] = int(f32)
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}
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return v
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} else if i, ok := x[k].([]int32); ok {
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if len(i) != 3 {
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return cube.Pos{}
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}
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return cube.Pos{int(i[0]), int(i[1]), int(i[2])}
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}
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return cube.Pos{}
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}
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// PosToInt32Slice converts a cube.Pos to a []int32 with 3 elements.
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func PosToInt32Slice(x cube.Pos) []int32 {
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return []int32{int32(x[0]), int32(x[1]), int32(x[2])}
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}
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// MapBlock converts a block's name and properties in a map obtained by decoding NBT to a world.Block.
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func MapBlock(x map[string]any, k string) world.Block {
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if m, ok := x[k].(map[string]any); ok {
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return ReadBlock(m)
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}
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return nil
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}
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// MapItem converts an item's name, count, damage (and properties when it is a block) in a map obtained by decoding NBT
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// to a world.Item.
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func MapItem(x map[string]any, k string) item.Stack {
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if m, ok := x[k].(map[string]any); ok {
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s := readItemStack(m)
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readDamage(m, &s, true)
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readEnchantments(m, &s)
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readDisplay(m, &s)
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readDragonflyData(m, &s)
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return s
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}
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return item.Stack{}
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}
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@ -3,78 +3,233 @@ package nbtconv
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import (
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"bytes"
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"encoding/gob"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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"golang.org/x/exp/constraints"
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"time"
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)
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// ReadItem decodes the data of an item into an item stack.
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func ReadItem(data map[string]any, s *item.Stack) item.Stack {
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disk := s == nil
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// Bool reads a uint8 value from a map at key k and returns true if it equals 1.
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func Bool(m map[string]any, k string) bool {
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return Uint8(m, k) == 1
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}
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// Uint8 reads a uint8 value from a map at key k.
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func Uint8(m map[string]any, k string) uint8 {
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v, _ := m[k].(uint8)
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return v
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}
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// String reads a string value from a map at key k.
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func String(m map[string]any, k string) string {
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v, _ := m[k].(string)
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return v
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}
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// Int16 reads an int16 value from a map at key k.
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func Int16(m map[string]any, k string) int16 {
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v, _ := m[k].(int16)
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return v
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}
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// Int32 reads an int32 value from a map at key k.
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func Int32(m map[string]any, k string) int32 {
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v, _ := m[k].(int32)
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return v
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}
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// Int64 reads an int16 value from a map at key k.
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func Int64(m map[string]any, k string) int64 {
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v, _ := m[k].(int64)
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return v
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}
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// TickDuration reads a uint8/int16/in32 value from a map at key k and converts
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// it from ticks to a time.Duration.
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func TickDuration[T constraints.Integer](m map[string]any, k string) time.Duration {
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var v time.Duration
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switch any(*new(T)).(type) {
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case uint8:
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v = time.Duration(Uint8(m, k))
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case int16:
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v = time.Duration(Int16(m, k))
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case int32:
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v = time.Duration(Int32(m, k))
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default:
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panic("invalid tick duration value type")
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}
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return v * time.Millisecond * 50
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}
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// Float32 reads a float32 value from a map at key k.
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func Float32(m map[string]any, k string) float32 {
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v, _ := m[k].(float32)
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return v
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}
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// Float64 reads a float64 value from a map at key k.
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func Float64(m map[string]any, k string) float64 {
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v, _ := m[k].(float64)
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return v
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}
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// Slice reads a []any value from a map at key k.
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func Slice(m map[string]any, k string) []any {
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v, _ := m[k].([]any)
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return v
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}
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// Vec3 converts x, y and z values in an NBT map to an mgl64.Vec3.
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func Vec3(x map[string]any, k string) mgl64.Vec3 {
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if i, ok := x[k].([]any); ok {
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if len(i) != 3 {
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return mgl64.Vec3{}
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}
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var v mgl64.Vec3
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for index, f := range i {
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f32, _ := f.(float32)
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v[index] = float64(f32)
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}
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return v
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} else if i, ok := x[k].([]float32); ok {
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if len(i) != 3 {
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return mgl64.Vec3{}
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}
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return mgl64.Vec3{float64(i[0]), float64(i[1]), float64(i[2])}
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}
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return mgl64.Vec3{}
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}
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// Vec3ToFloat32Slice converts an mgl64.Vec3 to a []float32 with 3 elements.
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func Vec3ToFloat32Slice(x mgl64.Vec3) []float32 {
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return []float32{float32(x[0]), float32(x[1]), float32(x[2])}
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}
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// Pos converts x, y and z values in an NBT map to a cube.Pos.
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func Pos(x map[string]any, k string) cube.Pos {
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if i, ok := x[k].([]any); ok {
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if len(i) != 3 {
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return cube.Pos{}
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}
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var v cube.Pos
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for index, f := range i {
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f32, _ := f.(int32)
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v[index] = int(f32)
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}
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return v
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} else if i, ok := x[k].([]int32); ok {
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if len(i) != 3 {
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return cube.Pos{}
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}
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return cube.Pos{int(i[0]), int(i[1]), int(i[2])}
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}
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return cube.Pos{}
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}
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// PosToInt32Slice converts a cube.Pos to a []int32 with 3 elements.
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func PosToInt32Slice(x cube.Pos) []int32 {
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return []int32{int32(x[0]), int32(x[1]), int32(x[2])}
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}
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// MapItem converts an item's name, count, damage (and properties when it is a block) in a map obtained by decoding NBT
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// to a world.Item.
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func MapItem(x map[string]any, k string) item.Stack {
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if m, ok := x[k].(map[string]any); ok {
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tag, ok := m["tag"].(map[string]any)
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if !ok {
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tag = map[string]any{}
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}
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s := readItemStack(m, tag)
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readDamage(tag, &s, true)
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readEnchantments(tag, &s)
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readDisplay(tag, &s)
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readDragonflyData(tag, &s)
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return s
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}
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return item.Stack{}
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}
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// Item decodes the data of an item into an item stack.
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func Item(data map[string]any, s *item.Stack) item.Stack {
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disk, tag := s == nil, data
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if disk {
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a := readItemStack(data)
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t, ok := data["tag"].(map[string]any)
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if !ok {
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t = map[string]any{}
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}
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tag = t
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a := readItemStack(data, tag)
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s = &a
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}
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readDamage(data, s, disk)
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readAnvilCost(data, s)
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readDisplay(data, s)
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readEnchantments(data, s)
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readDragonflyData(data, s)
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readAnvilCost(tag, s)
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readDamage(tag, s, disk)
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readDisplay(tag, s)
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readDragonflyData(tag, s)
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readEnchantments(tag, s)
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return *s
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}
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// ReadBlock decodes the data of a block into a world.Block.
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func ReadBlock(m map[string]any) world.Block {
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name, _ := m["name"].(string)
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properties, _ := m["states"].(map[string]any)
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b, _ := world.BlockByName(name, properties)
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return b
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// Block decodes the data of a block into a world.Block.
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func Block(m map[string]any, k string) world.Block {
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if mk, ok := m[k].(map[string]any); ok {
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name, _ := mk["name"].(string)
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properties, _ := mk["states"].(map[string]any)
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b, _ := world.BlockByName(name, properties)
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return b
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}
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return nil
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}
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// readItemStack reads an item.Stack from the NBT in the map passed.
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func readItemStack(m map[string]any) item.Stack {
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func readItemStack(m, t map[string]any) item.Stack {
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var it world.Item
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if blockItem, ok := MapBlock(m, "Block").(world.Item); ok {
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if blockItem, ok := Block(m, "Block").(world.Item); ok {
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it = blockItem
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}
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if v, ok := world.ItemByName(Map[string](m, "Name"), Map[int16](m, "Damage")); ok {
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if v, ok := world.ItemByName(String(m, "Name"), Int16(m, "Damage")); ok {
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it = v
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}
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if it == nil {
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return item.Stack{}
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}
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if n, ok := it.(world.NBTer); ok {
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it = n.DecodeNBT(m).(world.Item)
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it = n.DecodeNBT(t).(world.Item)
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}
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return item.NewStack(it, int(Map[byte](m, "Count")))
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return item.NewStack(it, int(Uint8(m, "Count")))
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}
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// readDamage reads the damage value stored in the NBT with the Damage tag and saves it to the item.Stack passed.
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func readDamage(m map[string]any, s *item.Stack, disk bool) {
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if disk {
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*s = s.Damage(int(Map[int16](m, "Damage")))
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*s = s.Damage(int(Int16(m, "Damage")))
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return
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}
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*s = s.Damage(int(Map[int32](m, "Damage")))
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*s = s.Damage(int(Int32(m, "Damage")))
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}
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// readAnvilCost ...
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func readAnvilCost(m map[string]any, s *item.Stack) {
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*s = s.WithAnvilCost(int(Map[int32](m, "RepairCost")))
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*s = s.WithAnvilCost(int(Int32(m, "RepairCost")))
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}
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// readEnchantments reads the enchantments stored in the ench tag of the NBT passed and stores it into an item.Stack.
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func readEnchantments(m map[string]any, s *item.Stack) {
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enchantments, ok := m["ench"].([]map[string]any)
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if !ok {
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for _, e := range Map[[]any](m, "ench") {
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for _, e := range Slice(m, "ench") {
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if v, ok := e.(map[string]any); ok {
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enchantments = append(enchantments, v)
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}
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}
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}
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for _, ench := range enchantments {
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if t, ok := item.EnchantmentByID(int(Map[int16](ench, "id"))); ok {
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*s = s.WithEnchantments(item.NewEnchantment(t, int(Map[int16](ench, "lvl"))))
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if t, ok := item.EnchantmentByID(int(Int16(ench, "id"))); ok {
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*s = s.WithEnchantments(item.NewEnchantment(t, int(Int16(ench, "lvl"))))
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}
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}
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}
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@ -3,33 +3,35 @@ package nbtconv
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import (
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"bytes"
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"encoding/gob"
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"sort"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/chunk"
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"sort"
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)
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// WriteItem encodes an item stack into a map that can be encoded using NBT.
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func WriteItem(s item.Stack, disk bool) map[string]any {
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m := make(map[string]any)
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tag := make(map[string]any)
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if nbt, ok := s.Item().(world.NBTer); ok {
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for k, v := range nbt.EncodeNBT() {
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m[k] = v
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tag[k] = v
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}
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}
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if disk {
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writeItemStack(m, s)
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}
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t := make(map[string]any)
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writeDamage(t, s, disk)
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writeAnvilCost(t, s)
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writeDisplay(t, s)
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writeEnchantments(t, s)
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m["tag"] = t
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writeAnvilCost(tag, s)
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writeDamage(tag, s, disk)
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writeDisplay(tag, s)
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writeDragonflyData(tag, s)
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writeEnchantments(tag, s)
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writeDragonflyData(m, s)
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return m
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data := make(map[string]any)
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if disk {
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writeItemStack(data, tag, s)
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} else {
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for k, v := range tag {
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data[k] = v
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}
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}
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return data
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}
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// WriteBlock encodes a world.Block into a map that can be encoded using NBT.
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@ -43,7 +45,7 @@ func WriteBlock(b world.Block) map[string]any {
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}
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// writeItemStack writes the name, metadata value, count and NBT of an item to a map ready for NBT encoding.
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func writeItemStack(m map[string]any, s item.Stack) {
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func writeItemStack(m, t map[string]any, s item.Stack) {
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m["Name"], m["Damage"] = s.Item().EncodeItem()
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if b, ok := s.Item().(world.Block); ok {
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v := map[string]any{}
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@ -51,6 +53,9 @@ func writeItemStack(m map[string]any, s item.Stack) {
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m["Block"] = v
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}
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m["Count"] = byte(s.Count())
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if len(t) > 0 {
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m["tag"] = t
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}
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}
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// writeBlock writes the name, properties and version of a block to a map ready for NBT encoding.
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