add a basic zoom and pan

This commit is contained in:
olebeck 2023-03-14 16:32:18 +01:00
parent e51bcc6b7f
commit 3fbfbcf2fc
4 changed files with 61 additions and 16 deletions

View File

@ -232,6 +232,7 @@ func (m *MapUI) Redraw() {
min, max := m.GetBounds()
m.w.gui.Message(utils.UpdateMapName, utils.UpdateMapPayload{
ChunkCount: ChunkCount,
Rotation: m.w.PlayerPos.Yaw,
UpdatedTiles: updatedChunks,
Tiles: m.renderedChunks,
BoundsMin: min,

View File

@ -3,41 +3,76 @@ package worlds
import (
"image"
"image/draw"
"time"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/paint"
"gioui.org/widget"
"github.com/bedrock-tool/bedrocktool/utils"
"github.com/sandertv/gophertunnel/minecraft/protocol"
)
type Map struct {
pressed bool
click f32.Point
mapPos f32.Point
pos f32.Point
imageOp paint.ImageOp
zoom float32
drag gesture.Drag
scroll gesture.Scroll
MapImage *image.RGBA
BoundsMin protocol.ChunkPos
BoundsMax protocol.ChunkPos
Rotation float32
}
func (m *Map) Layout(gtx layout.Context) layout.Dimensions {
// here we loop through all the events associated with this button.
for _, e := range gtx.Events(m) {
if e, ok := e.(pointer.Event); ok {
switch e.Type {
case pointer.Press:
m.pressed = true
case pointer.Release:
m.pressed = false
}
for _, e := range m.drag.Events(gtx.Metric, gtx.Queue, gesture.Both) {
switch e.Type {
case pointer.Press:
m.click = e.Position
case pointer.Drag:
m.pos = m.mapPos.Sub(m.click).Add(e.Position)
case pointer.Release:
m.mapPos = m.pos
}
}
return layout.Center.Layout(gtx, widget.Image{
Src: paint.NewImageOp(m.MapImage),
Fit: widget.Contain,
Position: layout.Center,
}.Layout)
scrollDist := m.scroll.Scroll(gtx.Metric, gtx.Queue, time.Now(), gesture.Vertical)
m.zoom -= float32(scrollDist) / 20
if m.zoom < 0.2 {
m.zoom = 0.2
}
size := gtx.Constraints.Max
if m.MapImage != nil {
m.imageOp.Add(gtx.Ops)
b := m.MapImage.Bounds()
sx := float32(b.Dx() / 2)
sy := float32(b.Dy() / 2)
op.Affine(
f32.Affine2D{}.
Scale(f32.Pt(sx, sy), f32.Pt(m.zoom, m.zoom)).
Offset(m.pos),
).Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
}
m.drag.Add(gtx.Ops)
m.scroll.Add(gtx.Ops, image.Rect(-size.X, -size.Y, size.X, size.Y))
return layout.Dimensions{
Size: size,
}
}
func drawTile(img *image.RGBA, min, pos protocol.ChunkPos, tile *image.RGBA) {
@ -52,6 +87,10 @@ func drawTile(img *image.RGBA, min, pos protocol.ChunkPos, tile *image.RGBA) {
}
func (m *Map) Update(u *utils.UpdateMapPayload) {
if m.MapImage == nil {
m.zoom = 1
}
needNewImage := false
if m.BoundsMin != u.BoundsMin {
needNewImage = true
@ -75,4 +114,6 @@ func (m *Map) Update(u *utils.UpdateMapPayload) {
drawTile(m.MapImage, m.BoundsMin, pos, tile)
}
}
m.imageOp = paint.NewImageOp(m.MapImage)
}

View File

@ -71,7 +71,9 @@ func (p *Page) Layout(gtx C, th *material.Theme) D {
Axis: layout.Vertical,
}.Layout(gtx,
layout.Rigid(material.Label(th, 20, "World Downloader Basic UI").Layout),
layout.Flexed(1, p.worldMap.Layout),
layout.Flexed(1, func(gtx layout.Context) layout.Dimensions {
return layout.Center.Layout(gtx, p.worldMap.Layout)
}),
)
})
}

View File

@ -40,6 +40,7 @@ var UpdateMapName = "update_map"
type UpdateMapPayload struct {
ChunkCount int
Rotation float32
UpdatedTiles []protocol.ChunkPos
Tiles map[protocol.ChunkPos]*image.RGBA
BoundsMin protocol.ChunkPos