Merge branch 'master' into 1.19.63 fix entities falling

This commit is contained in:
olebeck 2023-03-19 01:45:58 +01:00
commit 8f88c7f576
2 changed files with 2 additions and 8 deletions

View File

@ -23,7 +23,6 @@ type entityState struct {
}
type serverEntityType struct {
world.SaveableEntityType
Encoded string
NBT map[string]any
}
@ -49,6 +48,8 @@ type serverEntity struct {
EntityType serverEntityType
}
var _ world.SaveableEntityType = &serverEntityType{}
func (e serverEntity) Type() world.EntityType {
return e.EntityType
}

View File

@ -73,12 +73,5 @@ func (bp *BehaviourPack) AddEntity(entity EntityIn) {
}
}
hasCollision := entity.Meta.Flag(protocol.EntityDataKeyFlags, protocol.EntityDataFlagHasCollision)
hasGravity := entity.Meta.Flag(protocol.EntityDataKeyFlags, protocol.EntityDataFlagHasGravity)
entry.MinecraftEntity.Components["minecraft:physics"] = map[string]any{
"has_collision": hasCollision,
"has_gravity": hasGravity,
}
bp.entities[entity.Identifier] = entry
}