checkerboard chunk render
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c5e7146f24
commit
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@ -135,40 +135,46 @@ func (w *WorldState) ProcessChunkPackets(pk packet.Packet) packet.Packet {
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case *packet.SubChunk:
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w.processSubChunk(pk)
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case *packet.BlockActorData:
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sp := protocol.SubChunkPos{pk.Position.X() << 4, 0, pk.Position.Z() << 4}
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b, ok := w.blockNBT[sp]
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if !ok {
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w.blockNBT[sp] = []map[string]any{pk.NBTData}
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} else {
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for i, v := range b {
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x, y, z := v["x"].(int32), v["y"].(int32), v["z"].(int32)
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if x == pk.Position.X() && y == pk.Position.Y() && z == pk.Position.Z() {
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b[i] = pk.NBTData
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break
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if w.blockUpdates {
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sp := protocol.SubChunkPos{pk.Position.X() << 4, 0, pk.Position.Z() << 4}
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b, ok := w.blockNBT[sp]
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if !ok {
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w.blockNBT[sp] = []map[string]any{pk.NBTData}
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} else {
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for i, v := range b {
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x, y, z := v["x"].(int32), v["y"].(int32), v["z"].(int32)
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if x == pk.Position.X() && y == pk.Position.Y() && z == pk.Position.Z() {
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b[i] = pk.NBTData
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break
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}
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}
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}
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}
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case *packet.UpdateBlock:
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cp := protocol.ChunkPos{pk.Position.X() >> 4, pk.Position.Z() >> 4}
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c, ok := w.chunks[cp]
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if ok {
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x, y, z := blockPosInChunk(pk.Position)
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c.SetBlock(x, y, z, uint8(pk.Layer), pk.NewBlockRuntimeID)
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w.mapUI.SetChunk(cp, w.chunks[cp], true)
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if w.blockUpdates {
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cp := protocol.ChunkPos{pk.Position.X() >> 4, pk.Position.Z() >> 4}
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c, ok := w.chunks[cp]
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if ok {
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x, y, z := blockPosInChunk(pk.Position)
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c.SetBlock(x, y, z, uint8(pk.Layer), pk.NewBlockRuntimeID)
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w.mapUI.SetChunk(cp, w.chunks[cp], true)
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}
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}
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case *packet.UpdateSubChunkBlocks:
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cp := protocol.ChunkPos{pk.Position.X(), pk.Position.Z()}
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c, ok := w.chunks[cp]
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if ok {
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for _, bce := range pk.Blocks {
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x, y, z := blockPosInChunk(bce.BlockPos)
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if bce.SyncedUpdateType == packet.EntityToBlockTransition {
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c.SetBlock(x, y, z, 0, world.AirRID())
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} else {
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c.SetBlock(x, y, z, 0, bce.BlockRuntimeID)
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if w.blockUpdates {
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cp := protocol.ChunkPos{pk.Position.X(), pk.Position.Z()}
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c, ok := w.chunks[cp]
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if ok {
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for _, bce := range pk.Blocks {
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x, y, z := blockPosInChunk(bce.BlockPos)
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if bce.SyncedUpdateType == packet.BlockToEntityTransition {
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c.SetBlock(x, y, z, 0, world.AirRID())
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} else {
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c.SetBlock(x, y, z, 0, bce.BlockRuntimeID)
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}
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}
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w.mapUI.SetChunk(cp, w.chunks[cp], true)
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}
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w.mapUI.SetChunk(cp, w.chunks[cp], true)
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}
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}
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return pk
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@ -22,46 +22,44 @@ func blockColorAt(c *chunk.Chunk, x uint8, y int16, z uint8) (blockColor color.R
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if y <= int16(c.Range().Min()) {
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return color.RGBA{0, 0, 0, 0}
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}
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blockColor = color.RGBA{255, 0, 255, 255}
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rid := c.Block(x, y, z, 0)
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if rid == 0 && y == int16(c.Range().Min()) { // void
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blockColor = color.RGBA{0, 0, 0, 255}
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} else {
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b, found := world.BlockByRuntimeID(rid)
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if found {
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if _, isWater := b.(block.Water); isWater {
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// get the first non water block at the position
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heightBlock := c.HeightMap().At(x, z)
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depth := y - heightBlock
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if depth > 0 {
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blockColor = blockColorAt(c, x, heightBlock, z)
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}
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// blend that blocks color with water depending on depth
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waterColor := (&block.Water{}).Color()
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waterColor.A = uint8(utils.Clamp(int(150+depth*7), 255))
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blockColor = utils.BlendColors(blockColor, waterColor)
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blockColor.R -= uint8(depth * 2)
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blockColor.G -= uint8(depth * 2)
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blockColor.B -= uint8(depth * 2)
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return blockColor
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} else {
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col := b.Color()
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if col.A != 255 {
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col = utils.BlendColors(blockColorAt(c, x, y-1, z), col)
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}
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return col
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}
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}
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/*
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if blockColor.R == 0 || blockColor.R == 255 && blockColor.B == 255 {
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name, nbt := b.EncodeBlock()
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fmt.Printf("unknown color %d %s %s %s\n", rid, reflect.TypeOf(b), name, nbt)
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b.Color()
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}
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*/
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return color.RGBA{0, 0, 0, 255}
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}
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blockColor = color.RGBA{255, 0, 255, 255}
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b, found := world.BlockByRuntimeID(rid)
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if found {
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if _, isWater := b.(block.Water); isWater {
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// get the first non water block at the position
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heightBlock := c.HeightMap().At(x, z)
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depth := y - heightBlock
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if depth > 0 {
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blockColor = blockColorAt(c, x, heightBlock, z)
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}
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// blend that blocks color with water depending on depth
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waterColor := (&block.Water{}).Color()
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waterColor.A = uint8(utils.Clamp(int(150+depth*7), 255))
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blockColor = utils.BlendColors(blockColor, waterColor)
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blockColor.R -= uint8(depth * 2)
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blockColor.G -= uint8(depth * 2)
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blockColor.B -= uint8(depth * 2)
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return blockColor
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} else {
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col := b.Color()
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if col.A != 255 {
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col = utils.BlendColors(blockColorAt(c, x, y-1, z), col)
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}
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return col
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}
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} else {
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/*
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name, nbt := b.EncodeBlock()
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fmt.Printf("unknown color %d %s %s %s\n", rid, reflect.TypeOf(b), name, nbt)
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*/
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return blockColor
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}
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return blockColor
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}
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func chunkGetColorAt(c *chunk.Chunk, x uint8, y int16, z uint8) color.RGBA {
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@ -84,7 +82,7 @@ func chunkGetColorAt(c *chunk.Chunk, x uint8, y int16, z uint8) color.RGBA {
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}, cube.Range{int(y + 1), int(y + 1)})
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blockColor := blockColorAt(c, x, y, z)
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if haveUp {
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if haveUp && (x+z)%2 == 0 {
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if blockColor.R > 10 {
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blockColor.R -= 10
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}
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@ -201,14 +201,13 @@ func (s *entityState) ToServerEntity() serverEntity {
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entityMetadataToNBT(s.Metadata, e.EntityType.NBT)
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if s.Helmet != nil || s.Chestplate != nil || s.Leggings != nil || s.Boots != nil {
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armor := make([]map[string]any, 0, 4)
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armor = append(armor, nbtconv.WriteItem(stackToItem(s.Helmet.Stack), true))
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armor = append(armor, nbtconv.WriteItem(stackToItem(s.Chestplate.Stack), true))
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armor = append(armor, nbtconv.WriteItem(stackToItem(s.Leggings.Stack), true))
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armor = append(armor, nbtconv.WriteItem(stackToItem(s.Boots.Stack), true))
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e.EntityType.NBT["Armor"] = armor
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e.EntityType.NBT["Armor"] = []map[string]any{
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nbtconv.WriteItem(stackToItem(s.Helmet.Stack), true),
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nbtconv.WriteItem(stackToItem(s.Chestplate.Stack), true),
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nbtconv.WriteItem(stackToItem(s.Leggings.Stack), true),
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nbtconv.WriteItem(stackToItem(s.Boots.Stack), true),
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}
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}
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return e
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}
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@ -67,6 +67,7 @@ type WorldState struct {
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withPacks bool
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saveImage bool
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experimentInventory bool
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blockUpdates bool
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}
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func NewWorldState(ctx context.Context, proxy *utils.ProxyContext, ServerName string, ui utils.UI) *WorldState {
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@ -596,17 +597,13 @@ func (w *WorldState) OnConnect(err error) bool {
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Cmd: protocol.Command{
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Name: "setname",
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Description: locale.Loc("setname_desc", nil),
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Overloads: []protocol.CommandOverload{
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{
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Parameters: []protocol.CommandParameter{
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{
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Name: "name",
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Type: protocol.CommandArgTypeString,
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Optional: false,
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},
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},
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},
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},
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Overloads: []protocol.CommandOverload{{
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Parameters: []protocol.CommandParameter{{
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Name: "name",
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Type: protocol.CommandArgTypeString,
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Optional: false,
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}},
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}},
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},
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})
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