chunk renderer add shading
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parent
57e1ab483f
commit
965bff6814
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@ -5,10 +5,54 @@ import (
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"image/color"
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"github.com/df-mc/dragonfly/server/block"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/chunk"
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)
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func chunkGetColorAt(c *chunk.Chunk, x uint8, y int16, z uint8) color.RGBA {
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p := cube.Pos{int(x), int(y), int(z)}
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have_up := false
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p.Side(cube.FaceUp).Neighbours(func(neighbour cube.Pos) {
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if !have_up {
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block_rid := c.Block(uint8(neighbour[0]), int16(neighbour[1]), uint8(neighbour[2]), 0)
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b, found := world.BlockByRuntimeID(block_rid)
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if found {
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if _, ok := b.(block.Air); !ok {
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if _, ok := b.(block.Water); !ok {
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have_up = true
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}
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}
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}
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}
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}, cube.Range{int(y + 1), int(y + 1)})
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col := color.RGBA{0, 0, 0, 255}
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block_rid := c.Block(x, y, z, 0)
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if block_rid == 0 && y == 0 { // void
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col = color.RGBA{0, 0, 0, 255}
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} else {
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b, found := world.BlockByRuntimeID(block_rid)
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if found {
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col = b.Color()
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}
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/*
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if col.R == 255 && col.B == 255 {
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name, nbt := b.EncodeBlock()
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fmt.Printf("unknown color %d %s %s %s\n", block_rid, reflect.TypeOf(b), name, nbt)
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b.Color()
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}
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*/
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}
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if have_up {
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col.R -= 10
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col.G -= 10
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col.B -= 10
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}
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return col
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}
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func Chunk2Img(c *chunk.Chunk) *image.RGBA {
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img := image.NewRGBA(image.Rect(0, 0, 16, 16))
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hm := c.HeightMap()
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@ -19,24 +63,8 @@ func Chunk2Img(c *chunk.Chunk) *image.RGBA {
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height := hm.At(x, z)
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height_liquid := hml.At(x, z)
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col := color.RGBA{0, 0, 0, 255}
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col := chunkGetColorAt(c, x, height, z)
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block_rid := c.Block(x, height, z, 0)
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if block_rid == 0 && height == 0 { // void
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col = color.RGBA{0, 0, 0, 255}
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} else {
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b, found := world.BlockByRuntimeID(block_rid)
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if found {
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col = b.Color()
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}
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/*
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if col.R == 255 && col.B == 255 {
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name, nbt := b.EncodeBlock()
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fmt.Printf("unknown color %d %s %s %s\n", block_rid, reflect.TypeOf(b), name, nbt)
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b.Color()
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}
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*/
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}
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if height_liquid > height {
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bw := &block.Water{}
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wcol := bw.Color()
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