dont overwrite skins
This commit is contained in:
parent
f167b1712b
commit
eebc48021a
4
skins.go
4
skins.go
|
@ -27,6 +27,7 @@ func init() {
|
|||
}
|
||||
|
||||
var players = make(map[string]string)
|
||||
var player_counts = make(map[string]int)
|
||||
|
||||
var out_path string
|
||||
var name_regexp = regexp.MustCompile(`§.`)
|
||||
|
@ -204,7 +205,8 @@ func skin_main(args []string) error {
|
|||
if name == "" {
|
||||
name = _pk.UUID.String()
|
||||
}
|
||||
write_skin(name, _pk.Skin)
|
||||
player_counts[name]++
|
||||
write_skin(fmt.Sprintf("%s_%d", name, player_counts[name]), _pk.Skin)
|
||||
case *packet.PlayerList:
|
||||
if _pk.ActionType == 1 { // remove
|
||||
continue
|
||||
|
|
Loading…
Reference in New Issue