mirror of
https://github.com/CosmicStar98/bedrocktool.git
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changes
This commit is contained in:
parent
1be594ea57
commit
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1
.gitignore
vendored
1
.gitignore
vendored
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@ -4,3 +4,4 @@ token.json
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bedrocktool-*
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bedrocktool.exe
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keys.db
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*ace.go
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4
Makefile
4
Makefile
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@ -7,13 +7,15 @@ all: windows linux
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$(NAME).exe: $(SRCS)
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GOOS=windows $(GC) -o $@
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upx -9 $@ # ignore if fails
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$(NAME)-linux: $(SRCS)
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GOOS=linux $(GC) -o $@
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upx -9 $@ # ignore if fails
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$(NAME)-mac: $(SRCS) # possibly broken
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GOOS=darwin $(GC) -o $@
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upx -9 $@ # ignore if fails
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.PHONY: clean windows linux mac
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@ -1,4 +1,6 @@
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this tool is not a circumvention tool, it does not decrypt, avoid or bypass any protections.
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it does not use the minecraft trademark in any way.
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regarding: [microsoft3.md](https://git.cbps.xyz/ThePillagerBay/mojang-censorship-attempts/src/branch/master/microsoft3.md)
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regarding: [microsoft3.md](https://git.cbps.xyz/ThePillagerBay/mojang-censorship-attempts/src/branch/master/microsoft3.md)
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Also mirrored to: https://github.com/bedrock-tool/bedrocktool/ if you want to use github
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20
world.go
20
world.go
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@ -42,7 +42,7 @@ var finish_button widget.Clickable
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// for player drawing
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var chunk_px_size int = 0
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var block_coord protocol.ChunkPos
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var block_coord_top_left protocol.ChunkPos
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// the state used for drawing and saving
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type WorldState struct {
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@ -106,7 +106,7 @@ func ProcessChunk(chunk *packet.LevelChunk) {
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world_state.Chunks[chunk.Position] = chunk
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world_state._mutex.Unlock()
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G_window.Invalidate()
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os.WriteFile("chunk.chunk", chunk.RawPayload, 0644)
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//os.WriteFile("chunk.chunk", chunk.RawPayload, 0644)
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}
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func ProcessActor(actor *packet.AddActor) {
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@ -169,11 +169,13 @@ func handleConn(conn *minecraft.Conn, listener *minecraft.Listener, target strin
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return
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}
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switch pk := pk.(type) {
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switch _pk := pk.(type) {
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case *packet.RequestChunkRadius:
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pk.ChunkRadius = 32 // does this do anything?
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pk = &packet.RequestChunkRadius{ // rewrite packet to send a bigger radius
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ChunkRadius: 32,
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}
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case *packet.MovePlayer:
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ProcessMove(pk)
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ProcessMove(_pk)
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}
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if err := serverConn.WritePacket(pk); err != nil {
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@ -206,6 +208,8 @@ func handleConn(conn *minecraft.Conn, listener *minecraft.Listener, target strin
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ProcessActor(pk)
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case *packet.UpdateBlock:
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ProcessBlockUpdate(pk)
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case *packet.ChunkRadiusUpdated:
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fmt.Printf("ChunkRadiusUpdated: %d\n", pk.ChunkRadius)
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}
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if err := conn.WritePacket(pk); err != nil {
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@ -237,7 +241,7 @@ func layout_chunks(gtx layout.Context) layout.Dimensions {
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count_z := float64(z_max - z_min + 1)
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chunk_px_size = int(math.Min(x/count_x, z/count_z))
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block_coord = protocol.ChunkPos{int32(x_min), int32(z_min)}
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block_coord_top_left = protocol.ChunkPos{int32(x_min) * int32(chunk_px_size), int32(z_min) * int32(chunk_px_size)}
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for _, chunk := range world_state.Chunks {
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x := ((int(chunk.Position.X()) - x_min) * chunk_px_size)
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@ -255,8 +259,8 @@ func draw_player_icon(gtx layout.Context) {
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// calcuate screen position based on chunk position and the chunks screen position
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player_screen := f32.Point{
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X: player.Position.X() - float32(block_coord.X()*int32(chunk_px_size)),
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Y: player.Position.Z() - float32(block_coord.Z()*int32(chunk_px_size)),
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X: player.Position.X() - float32(block_coord_top_left.X()),
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Y: player.Position.Z() - float32(block_coord_top_left.Z()),
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}
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op.Affine(f32.Affine2D{}.Rotate(f32.Pt(5, 5), player.HeadYaw*(math.Pi/180)).Offset(player_screen)).Add(gtx.Ops) // rotate and offset relative to first chunk
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