114 lines
2.7 KiB
Go
114 lines
2.7 KiB
Go
package utils
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import (
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"image"
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"image/color"
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"github.com/df-mc/dragonfly/server/block"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/chunk"
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)
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func isBlockLightblocking(b world.Block) bool {
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d, isDiffuser := b.(block.LightDiffuser)
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noDiffuse := isDiffuser && d.LightDiffusionLevel() == 0
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return !noDiffuse
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}
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func blockColorAt(c *chunk.Chunk, x uint8, y int16, z uint8) (blockColor color.RGBA) {
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if y <= int16(c.Range().Min()) {
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return color.RGBA{0, 0, 0, 0}
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}
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rid := c.Block(x, y, z, 0)
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blockColor = color.RGBA{255, 0, 255, 255}
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b, found := world.BlockByRuntimeID(rid)
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if !found {
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return blockColor
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}
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if _, isWater := b.(block.Water); isWater {
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waterColor := block.Water{}.Color()
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// get the first non water block at the position
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heightBlock := c.HeightMap().At(x, z)
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depth := y - heightBlock
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if depth > 0 {
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blockColor = blockColorAt(c, x, heightBlock, z)
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}
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// blend that blocks color with water depending on depth
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waterColor.A = uint8(Clamp(int(150+depth*7), 255))
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blockColor = BlendColors(blockColor, waterColor)
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blockColor.R -= uint8(depth * 2)
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blockColor.G -= uint8(depth * 2)
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blockColor.B -= uint8(depth * 2)
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return blockColor
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} else {
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col := b.Color()
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if col.A != 255 {
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col = BlendColors(blockColorAt(c, x, y-1, z), col)
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}
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/*
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a := color.RGBA{255, 0, 255, 255}
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if col == a {
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name, nbt := b.EncodeBlock()
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fmt.Printf("unknown color %d %s %s %s\n", rid, reflect.TypeOf(b), name, nbt)
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}
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*/
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return col
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}
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}
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func chunkGetColorAt(c *chunk.Chunk, x uint8, y int16, z uint8) color.RGBA {
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haveUp := false
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cube.Pos{int(x), int(y), int(z)}.
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Side(cube.FaceUp).
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Neighbours(func(neighbour cube.Pos) {
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if neighbour.X() < 0 || neighbour.X() >= 16 || neighbour.Z() < 0 || neighbour.Z() >= 16 || neighbour.Y() > c.Range().Max() || haveUp {
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return
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}
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blockRid := c.Block(uint8(neighbour[0]), int16(neighbour[1]), uint8(neighbour[2]), 0)
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if blockRid > 0 {
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b, found := world.BlockByRuntimeID(blockRid)
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if found {
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if isBlockLightblocking(b) {
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haveUp = true
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}
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}
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}
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}, cube.Range{int(y + 1), int(y + 1)})
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blockColor := blockColorAt(c, x, y, z)
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if haveUp && (x+z)%2 == 0 {
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if blockColor.R > 10 {
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blockColor.R -= 10
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}
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if blockColor.G > 10 {
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blockColor.G -= 10
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}
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if blockColor.B > 10 {
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blockColor.B -= 10
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}
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}
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return blockColor
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}
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func Chunk2Img(c *chunk.Chunk) *image.RGBA {
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img := image.NewRGBA(image.Rect(0, 0, 16, 16))
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hm := c.HeightMapWithWater()
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for x := uint8(0); x < 16; x++ {
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for z := uint8(0); z < 16; z++ {
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img.SetRGBA(
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int(x), int(z),
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chunkGetColorAt(c, x, hm.At(x, z), z),
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)
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}
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}
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return img
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}
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