bedrocktool/utils/replay.go

475 lines
12 KiB
Go

package utils
import (
"bytes"
"context"
"encoding/binary"
"errors"
"fmt"
"io"
"net"
"os"
"sync"
"time"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sandertv/gophertunnel/minecraft/protocol/login"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
"github.com/sandertv/gophertunnel/minecraft/resource"
"github.com/sirupsen/logrus"
)
type replayHeader struct {
Version int32
}
var replayMagic = []byte("BTCP")
const (
currentReplayVersion = 2
)
func WriteReplayHeader(f io.Writer) {
f.Write(replayMagic)
header := replayHeader{
Version: currentReplayVersion,
}
binary.Write(f, binary.LittleEndian, &header)
}
type replayConnector struct {
f *os.File
totalSize int64
ver int
packets chan packet.Packet
spawn chan struct{}
close chan struct{}
once sync.Once
pool packet.Pool
proto minecraft.Protocol
clientData login.ClientData
gameData minecraft.GameData
packetFunc PacketFunc
downloadingPacks map[string]*downloadingPack
resourcePacks []*resource.Pack
}
// downloadingPack is a resource pack that is being downloaded by a client connection.
type downloadingPack struct {
buf *bytes.Buffer
chunkSize uint32
size uint64
expectedIndex uint32
newFrag chan []byte
contentKey string
}
func (r *replayConnector) readHeader() error {
r.ver = 1
magic := make([]byte, 4)
io.ReadAtLeast(r.f, magic, 4)
if bytes.Equal(magic, replayMagic) {
var header replayHeader
if err := binary.Read(r.f, binary.LittleEndian, &header); err != nil {
return err
}
r.ver = int(header.Version)
} else {
logrus.Info("Version 1 capture assumed.")
r.f.Seek(-4, io.SeekCurrent)
}
return nil
}
func (r *replayConnector) readPacket() (payload []byte, toServer bool, err error) {
var magic uint32 = 0
var packetLength uint32 = 0
timeReceived := time.Now()
offset, _ := r.f.Seek(0, io.SeekCurrent)
if offset == r.totalSize {
logrus.Info("Reached End")
return nil, toServer, nil
}
binary.Read(r.f, binary.LittleEndian, &magic)
if magic != 0xAAAAAAAA {
return nil, toServer, fmt.Errorf("wrong Magic")
}
binary.Read(r.f, binary.LittleEndian, &packetLength)
binary.Read(r.f, binary.LittleEndian, &toServer)
if r.ver >= 2 {
var timeMs int64
binary.Read(r.f, binary.LittleEndian, &timeMs)
timeReceived = time.UnixMilli(timeMs)
}
payload = make([]byte, packetLength)
n, err := r.f.Read(payload)
if err != nil {
return nil, toServer, err
}
if n != int(packetLength) {
return nil, toServer, fmt.Errorf("truncated")
}
var magic2 uint32
binary.Read(r.f, binary.LittleEndian, &magic2)
if magic2 != 0xBBBBBBBB {
return nil, toServer, fmt.Errorf("wrong Magic2")
}
_ = timeReceived
return payload, toServer, nil
}
func (r *replayConnector) handleLoginSequence(pk packet.Packet) (bool, error) {
switch pk := pk.(type) {
case *packet.StartGame:
r.SetGameData(minecraft.GameData{
WorldName: pk.WorldName,
WorldSeed: pk.WorldSeed,
Difficulty: pk.Difficulty,
EntityUniqueID: pk.EntityUniqueID,
EntityRuntimeID: pk.EntityRuntimeID,
PlayerGameMode: pk.PlayerGameMode,
PersonaDisabled: pk.PersonaDisabled,
CustomSkinsDisabled: pk.CustomSkinsDisabled,
BaseGameVersion: pk.BaseGameVersion,
PlayerPosition: pk.PlayerPosition,
Pitch: pk.Pitch,
Yaw: pk.Yaw,
Dimension: pk.Dimension,
WorldSpawn: pk.WorldSpawn,
EditorWorld: pk.EditorWorld,
WorldGameMode: pk.WorldGameMode,
GameRules: pk.GameRules,
Time: pk.Time,
ServerBlockStateChecksum: pk.ServerBlockStateChecksum,
CustomBlocks: pk.Blocks,
Items: pk.Items,
PlayerMovementSettings: pk.PlayerMovementSettings,
ServerAuthoritativeInventory: pk.ServerAuthoritativeInventory,
Experiments: pk.Experiments,
ClientSideGeneration: pk.ClientSideGeneration,
ChatRestrictionLevel: pk.ChatRestrictionLevel,
DisablePlayerInteractions: pk.DisablePlayerInteractions,
})
case *packet.ResourcePacksInfo:
for _, pack := range pk.TexturePacks {
r.downloadingPacks[pack.UUID] = &downloadingPack{
size: pack.Size,
buf: bytes.NewBuffer(make([]byte, 0, pack.Size)),
newFrag: make(chan []byte),
contentKey: pack.ContentKey,
}
}
case *packet.ResourcePackDataInfo:
pack, ok := r.downloadingPacks[pk.UUID]
if !ok {
// We either already downloaded the pack or we got sent an invalid UUID, that did not match any pack
// sent in the ResourcePacksInfo packet.
return false, fmt.Errorf("unknown pack to download with UUID %v", pk.UUID)
}
if pack.size != pk.Size {
// Size mismatch: The ResourcePacksInfo packet had a size for the pack that did not match with the
// size sent here.
logrus.Printf("pack %v had a different size in the ResourcePacksInfo packet than the ResourcePackDataInfo packet\n", pk.UUID)
pack.size = pk.Size
}
pack.chunkSize = pk.DataChunkSize
chunkCount := uint32(pk.Size / uint64(pk.DataChunkSize))
if pk.Size%uint64(pk.DataChunkSize) != 0 {
chunkCount++
}
go func() {
for i := uint32(0); i < chunkCount; i++ {
select {
case <-r.close:
return
case frag := <-pack.newFrag:
// Write the fragment to the full buffer of the downloading resource pack.
_, _ = pack.buf.Write(frag)
}
}
if pack.buf.Len() != int(pack.size) {
logrus.Printf("incorrect resource pack size: expected %v, but got %v\n", pack.size, pack.buf.Len())
return
}
// First parse the resource pack from the total byte buffer we obtained.
newPack, err := resource.FromBytes(pack.buf.Bytes())
if err != nil {
logrus.Printf("invalid full resource pack data for UUID %v: %v\n", pk.UUID, err)
return
}
r.resourcePacks = append(r.resourcePacks, newPack.WithContentKey(pack.contentKey))
}()
case *packet.ResourcePackChunkData:
pack, ok := r.downloadingPacks[pk.UUID]
if !ok {
// We haven't received a ResourcePackDataInfo packet from the server, so we can't use this data to
// download a resource pack.
return false, fmt.Errorf("resource pack chunk data for resource pack that was not being downloaded")
}
lastData := pack.buf.Len()+int(pack.chunkSize) >= int(pack.size)
if !lastData && uint32(len(pk.Data)) != pack.chunkSize {
// The chunk data didn't have the full size and wasn't the last data to be sent for the resource pack,
// meaning we got too little data.
return false, fmt.Errorf("resource pack chunk data had a length of %v, but expected %v", len(pk.Data), pack.chunkSize)
}
if pk.ChunkIndex != pack.expectedIndex {
return false, fmt.Errorf("resource pack chunk data had chunk index %v, but expected %v", pk.ChunkIndex, pack.expectedIndex)
}
pack.expectedIndex++
pack.newFrag <- pk.Data
case *packet.SetLocalPlayerAsInitialised:
if pk.EntityRuntimeID != r.gameData.EntityRuntimeID {
return false, fmt.Errorf("entity runtime ID mismatch: entity runtime ID in StartGame and SetLocalPlayerAsInitialised packets should be equal")
}
close(r.spawn)
return true, nil
}
return false, nil
}
func (r *replayConnector) loop() {
gameStarted := false
defer r.Close()
for {
payload, toServer, err := r.readPacket()
if err != nil {
logrus.Error(err)
}
if payload == nil {
return
}
var src, dst = r.RemoteAddr(), r.LocalAddr()
if toServer {
src, dst = r.LocalAddr(), r.RemoteAddr()
}
pkData, err := minecraft.ParseData(payload, r, src, dst)
if err != nil {
logrus.Error(err)
return
}
pks, err := pkData.Decode(r)
if err != nil {
logrus.Error(err)
continue
}
for _, pk := range pks {
if !gameStarted {
gameStarted, _ = r.handleLoginSequence(pk)
} else {
r.packets <- pk
}
}
}
}
func createReplayConnector(filename string, packetFunc PacketFunc) (r *replayConnector, err error) {
r = &replayConnector{
pool: minecraft.DefaultProtocol.Packets(true),
proto: minecraft.DefaultProtocol,
packetFunc: packetFunc,
spawn: make(chan struct{}),
close: make(chan struct{}),
packets: make(chan packet.Packet),
downloadingPacks: make(map[string]*downloadingPack),
}
logrus.Infof("Reading replay %s", filename)
r.f, err = os.Open(filename)
if err != nil {
return nil, err
}
stat, err := r.f.Stat()
if err != nil {
return nil, err
}
r.totalSize = stat.Size()
err = r.readHeader()
if err != nil {
return nil, err
}
go r.loop()
return r, nil
}
func (r *replayConnector) DisconnectOnInvalidPacket() bool {
return false
}
func (r *replayConnector) DisconnectOnUnknownPacket() bool {
return false
}
func (r *replayConnector) Close() error {
r.once.Do(func() {
close(r.close)
close(r.packets)
})
return nil
}
func (r *replayConnector) Authenticated() bool {
return true
}
func (r *replayConnector) ChunkRadius() int {
return 80
}
func (r *replayConnector) ClientCacheEnabled() bool {
return false
}
func (r *replayConnector) ClientData() login.ClientData {
return r.clientData
}
func (r *replayConnector) DoSpawn() error {
return r.DoSpawnContext(context.Background())
}
func (r *replayConnector) DoSpawnContext(ctx context.Context) error {
select {
case <-r.close:
return errors.New("do spawn")
case <-ctx.Done():
return errors.New("do spawn")
case <-r.spawn:
// Conn was spawned successfully.
return nil
}
}
func (r *replayConnector) DoSpawnTimeout(timeout time.Duration) error {
c, cancel := context.WithTimeout(context.Background(), timeout)
defer cancel()
return r.DoSpawnContext(c)
}
func (r *replayConnector) Flush() error {
return nil
}
func (r *replayConnector) GameData() minecraft.GameData {
return r.gameData
}
func (r *replayConnector) IdentityData() login.IdentityData {
return login.IdentityData{}
}
func (r *replayConnector) Latency() time.Duration {
return 0
}
func (r *replayConnector) LocalAddr() net.Addr {
return &net.UDPAddr{
IP: net.IPv4(1, 1, 1, 1),
}
}
func (r *replayConnector) Read(b []byte) (n int, err error) {
return 0, errors.New("not Implemented")
}
func (r *replayConnector) ReadPacket() (pk packet.Packet, err error) {
select {
case <-r.close:
return nil, net.ErrClosed
case p, ok := <-r.packets:
if !ok {
err = net.ErrClosed
}
return p, err
}
}
func (r *replayConnector) Write(b []byte) (n int, err error) {
return 0, errors.New("not Implemented")
}
func (r *replayConnector) WritePacket(pk packet.Packet) error {
return nil
}
func (r *replayConnector) RemoteAddr() net.Addr {
return &net.UDPAddr{
IP: net.IPv4(2, 2, 2, 2),
}
}
func (r *replayConnector) ResourcePacks() []*resource.Pack {
return r.resourcePacks
}
func (r *replayConnector) SetGameData(data minecraft.GameData) {
r.gameData = data
}
func (r *replayConnector) StartGame(data minecraft.GameData) error {
return r.StartGameContext(context.Background(), data)
}
func (r *replayConnector) StartGameContext(ctx context.Context, data minecraft.GameData) error {
return nil
}
func (r *replayConnector) StartGameTimeout(data minecraft.GameData, timeout time.Duration) error {
c, cancel := context.WithTimeout(context.Background(), timeout)
defer cancel()
return r.StartGameContext(c, data)
}
func (r *replayConnector) SetDeadline(t time.Time) error {
return nil
}
func (r *replayConnector) SetReadDeadline(t time.Time) error {
return nil
}
func (r *replayConnector) SetWriteDeadline(time.Time) error {
return nil
}
func (r *replayConnector) Pool() packet.Pool {
return r.pool
}
func (r *replayConnector) ShieldID() int32 {
return 0
}
func (r *replayConnector) Proto() minecraft.Protocol {
return r.proto
}
func (r *replayConnector) PacketFunc(header packet.Header, payload []byte, src, dst net.Addr) {
if r.packetFunc != nil {
r.packetFunc(header, payload, src, dst)
}
}