bedrocktool/world.go
2022-03-05 13:10:17 +01:00

347 lines
8.0 KiB
Go

package main
import (
"errors"
"flag"
"fmt"
"image"
"image/color"
"log"
"math"
"net"
"os"
"strings"
"sync"
"gioui.org/app"
"gioui.org/f32"
"gioui.org/font/gofont"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/widget"
"gioui.org/widget/material"
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/chunk"
"github.com/df-mc/dragonfly/server/world/mcdb"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
const (
state_not_connected = iota
state_working
state_saving
state_done
)
var G_window *app.Window
var G_state int = state_working
var theme = material.NewTheme(gofont.Collection())
var finish_button widget.Clickable
// the state used for drawing and saving
type WorldState struct {
Dimension int
Dimensions map[int]*mcdb.Provider
Entities map[int][]world.SaveableEntity
ChunkCount int
PlayerPos packet.MovePlayer
img image.NRGBA
_mutex sync.Mutex
}
var world_state *WorldState = &WorldState{
Dimensions: make(map[int]*mcdb.Provider),
Entities: make(map[int][]world.SaveableEntity),
PlayerPos: packet.MovePlayer{},
_mutex: sync.Mutex{},
}
func init() {
register_command("world", "Launch world downloading proxy", world_main)
}
func world_main(args []string) error {
var target string
var help bool
flag.StringVar(&target, "target", "", "target server")
flag.BoolVar(&help, "help", false, "show help")
fmt.Printf("%v\n", args)
flag.CommandLine.Parse(args)
if help {
flag.Usage()
return nil
}
if target == "" {
target = input_server()
}
if len(strings.Split(target, ":")) == 1 {
target += ":19132"
}
_status := minecraft.NewStatusProvider("Server")
listener, err := minecraft.ListenConfig{
StatusProvider: _status,
}.Listen("raknet", ":19132")
if err != nil {
return err
}
defer listener.Close()
go func() {
for {
c, err := listener.Accept()
if err != nil {
log.Fatal(err)
}
// not a goroutine, only 1 client at a time
handleConn(c.(*minecraft.Conn), listener, target)
}
}()
go func() {
G_window = app.NewWindow()
if err := run_gui(target); err != nil {
log.Fatal(err)
}
os.Exit(0)
}()
app.Main()
return nil
}
func ProcessSubChunk(sub_chunk *packet.SubChunk) {
}
func draw_chunk(pos protocol.ChunkPos, ch *chunk.Chunk) {
// TODO
}
func ProcessChunk(pk *packet.LevelChunk) {
ch, err := chunk.NetworkDecode(uint32(pk.HighestSubChunk), pk.RawPayload, int(pk.SubChunkCount), cube.Range{-64, 320})
if err != nil {
log.Fatal(err)
}
world_state.Dimensions[world_state.Dimension].SaveChunk(world.ChunkPos(pk.Position), ch)
world_state.ChunkCount++
draw_chunk(pk.Position, ch)
G_window.Invalidate()
}
func ProcessActor(actor *packet.AddActor) {
// TODO
}
func ProcessBlockUpdate(update *packet.UpdateBlock) {
// TODO
}
func ProcessMove(player *packet.MovePlayer) {
world_state.PlayerPos = *player
G_window.Invalidate()
}
func SetState(state int) {
G_state = state
G_window.Invalidate()
}
func handleConn(conn *minecraft.Conn, listener *minecraft.Listener, target string) {
var packet_func func(header packet.Header, payload []byte, src, dst net.Addr) = nil
if G_debug {
packet_func = PacketLogger
}
serverConn, err := minecraft.Dialer{
TokenSource: G_src,
ClientData: conn.ClientData(),
PacketFunc: packet_func,
}.Dial("raknet", target)
if err != nil {
panic(err)
}
var g sync.WaitGroup
g.Add(2)
go func() {
if err := conn.StartGame(serverConn.GameData()); err != nil {
panic(err)
}
g.Done()
}()
go func() {
if err := serverConn.DoSpawn(); err != nil {
panic(err)
}
g.Done()
}()
g.Wait()
SetState(state_working)
go func() { // client loop
defer listener.Disconnect(conn, "connection lost")
defer serverConn.Close()
defer finish_button.Click()
for {
pk, err := conn.ReadPacket()
if err != nil {
return
}
switch _pk := pk.(type) {
case *packet.RequestChunkRadius:
pk = &packet.RequestChunkRadius{ // rewrite packet to send a bigger radius
ChunkRadius: 32,
}
case *packet.MovePlayer:
ProcessMove(_pk)
}
if err := serverConn.WritePacket(pk); err != nil {
if disconnect, ok := errors.Unwrap(err).(minecraft.DisconnectError); ok {
_ = listener.Disconnect(conn, disconnect.Error())
}
return
}
}
}()
go func() { // server loop
defer serverConn.Close()
defer listener.Disconnect(conn, "connection lost")
defer finish_button.Click()
for {
pk, err := serverConn.ReadPacket()
if err != nil {
if disconnect, ok := errors.Unwrap(err).(minecraft.DisconnectError); ok {
_ = listener.Disconnect(conn, disconnect.Error())
}
return
}
switch pk := pk.(type) {
case *packet.ChangeDimension:
world_state.Dimension = int(pk.Dimension)
world_state.Entities[world_state.Dimension] = nil
world_state.Dimensions[world_state.Dimension], err = mcdb.New(fmt.Sprintf("worlds/%d", world_state.Dimension), world.Overworld)
if err != nil {
panic(err)
}
case *packet.LevelChunk:
ProcessChunk(pk)
case *packet.SubChunk:
ProcessSubChunk(pk)
case *packet.AddActor:
ProcessActor(pk)
case *packet.UpdateBlock:
ProcessBlockUpdate(pk)
case *packet.ChunkRadiusUpdated:
fmt.Printf("ChunkRadiusUpdated: %d\n", pk.ChunkRadius)
}
if err := conn.WritePacket(pk); err != nil {
return
}
}
}()
}
func draw_rect(gtx layout.Context, rect image.Rectangle, col color.NRGBA) {
cl := clip.Rect{Min: rect.Min, Max: rect.Max}.Push(gtx.Ops)
paint.ColorOp{Color: col}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
cl.Pop()
}
func layout_chunks(gtx layout.Context) layout.Dimensions {
world_state._mutex.Lock()
draw_player_icon(gtx)
world_state._mutex.Unlock()
return layout.Dimensions{Size: image.Point{X: 100, Y: 100}}
}
func draw_player_icon(gtx layout.Context) {
player := world_state.PlayerPos
op.Affine(f32.Affine2D{}.Rotate(f32.Pt(5, 5), player.HeadYaw*(math.Pi/180))).Add(gtx.Ops) // rotate and offset relative to first chunk
draw_rect(gtx, image.Rectangle{image.Point{X: 0, Y: 0}, image.Point{X: 10, Y: 10}}, color.NRGBA{255, 180, 0, 255})
}
func draw_working(gtx layout.Context) {
layout.Stack{
Alignment: layout.Center,
}.Layout(gtx,
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
return layout.Flex{
Axis: layout.Vertical,
}.Layout(gtx,
layout.Flexed(0.1, func(gtx layout.Context) layout.Dimensions { // top text
title := material.H2(theme, fmt.Sprintf("Chunks: %d\n", world_state.ChunkCount))
title.Alignment = text.Middle
title.Color = color.NRGBA{R: 127, G: 0, B: 0, A: 255}
return title.Layout(gtx)
}),
layout.Flexed(0.9, func(gtx layout.Context) layout.Dimensions { // centered chunk view
return layout.Center.Layout(gtx, layout_chunks)
}),
)
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
b := material.Button(theme, &finish_button, "Finish")
b.Color = color.NRGBA{R: 255, G: 255, B: 255, A: 255}
return b.Layout(gtx)
}),
)
if finish_button.Clicked() {
SetState(state_saving)
go begin_save_world(world_state)
}
}
func begin_save_world(world *WorldState) {
for i, dim := range world.Dimensions {
dim.Close()
world.Dimensions[i] = nil
}
}
func draw_saving(gtx layout.Context) {
}
func run_gui(target string) error {
th := material.NewTheme(gofont.Collection())
var ops op.Ops
for {
e := <-G_window.Events()
switch e := e.(type) {
case system.DestroyEvent:
return e.Err
case system.FrameEvent:
gtx := layout.NewContext(&ops, e)
switch G_state {
case state_not_connected:
title := material.H1(th, fmt.Sprintf("Connect to %s to start", "thelocalserverip"))
title.Alignment = text.Middle
title.Color = color.NRGBA{R: 127, G: 0, B: 0, A: 255}
title.Layout(gtx)
case state_working:
draw_working(gtx)
case state_saving:
draw_saving(gtx)
}
e.Frame(gtx.Ops)
}
}
}