bedrocktool/subcommands/world/map_item.go

229 lines
5.5 KiB
Go

package world
import (
"bytes"
"image"
"image/draw"
"math"
"os"
"sync"
"time"
"github.com/bedrock-tool/bedrocktool/utils"
"github.com/df-mc/dragonfly/server/world/chunk"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
"github.com/sirupsen/logrus"
"golang.org/x/image/bmp"
)
const VIEW_MAP_ID = 0x424242
// packet to tell the client that it has a map with id 0x424242 in the offhand
var MAP_ITEM_PACKET packet.InventoryContent = packet.InventoryContent{
WindowID: 119,
Content: []protocol.ItemInstance{
{
StackNetworkID: 1,
Stack: protocol.ItemStack{
ItemType: protocol.ItemType{
NetworkID: 420,
MetadataValue: 0,
},
BlockRuntimeID: 0,
Count: 1,
NBTData: map[string]interface{}{
"map_uuid": int64(VIEW_MAP_ID),
},
},
},
},
}
type MapUI struct {
img *image.RGBA // rendered image
zoomLevel int // pixels per chunk
chunks_images map[protocol.ChunkPos]*image.RGBA // prerendered chunks
needRedraw bool // when the map has updated this is true
image_lock *sync.Mutex
ticker *time.Ticker
w *WorldState
}
func NewMapUI(w *WorldState) MapUI {
return MapUI{
img: image.NewRGBA(image.Rect(0, 0, 128, 128)),
zoomLevel: 16,
chunks_images: make(map[protocol.ChunkPos]*image.RGBA),
image_lock: &sync.Mutex{},
needRedraw: true,
w: w,
}
}
func (m *MapUI) Start() {
m.ticker = time.NewTicker(66 * time.Millisecond)
go func() {
for range m.ticker.C {
if m.needRedraw {
if !m.image_lock.TryLock() {
continue // dont send if send is in progress
}
m.needRedraw = false
m.Redraw()
m.image_lock.Unlock()
if m.w.proxy.Client != nil {
if err := m.w.proxy.Client.WritePacket(&packet.ClientBoundMapItemData{
MapID: VIEW_MAP_ID,
Width: 128,
Height: 128,
Pixels: utils.Img2rgba(m.img),
UpdateFlags: 2,
}); err != nil {
logrus.Error(err)
return
}
}
}
}
}()
}
func (m *MapUI) Stop() {
if m.ticker != nil {
m.ticker.Stop()
}
}
// Reset resets the map to inital state
func (m *MapUI) Reset() {
m.chunks_images = make(map[protocol.ChunkPos]*image.RGBA)
m.needRedraw = true
}
// ChangeZoom adds to the zoom value and goes around to 32 once it hits 128
func (m *MapUI) ChangeZoom() {
m.zoomLevel /= 2
if m.zoomLevel == 0 {
m.zoomLevel = 16
}
m.SchedRedraw()
}
// SchedRedraw tells the map to redraw the next time its sent
func (m *MapUI) SchedRedraw() {
m.needRedraw = true
}
// draw_img_scaled_pos draws src onto dst at bottom_left, scaled to size
func draw_img_scaled_pos(dst *image.RGBA, src *image.RGBA, bottom_left image.Point, size_scaled int) {
sbx := src.Bounds().Dx()
sby := src.Bounds().Dy()
ratio := float64(sbx) / float64(size_scaled)
for x_in := 0; x_in < sbx; x_in++ {
for y_in := 0; y_in < sby; y_in++ {
c := src.At(x_in, y_in)
x_out := int(float64(bottom_left.X) + float64(x_in)/ratio)
y_out := int(float64(bottom_left.Y) + float64(y_in)/ratio)
dst.Set(x_out, y_out, c)
}
}
}
// draw chunk images to the map image
func (m *MapUI) Redraw() {
// get the chunk coord bounds
min := protocol.ChunkPos{}
max := protocol.ChunkPos{}
for _ch := range m.chunks_images {
if _ch.X() < min.X() {
min[0] = _ch.X()
}
if _ch.Z() < min.Z() {
min[1] = _ch.Z()
}
if _ch.X() > max.X() {
max[0] = _ch.X()
}
if _ch.Z() > max.Z() {
max[1] = _ch.Z()
}
}
middle := protocol.ChunkPos{
int32(m.w.PlayerPos.Position.X()),
int32(m.w.PlayerPos.Position.Z()),
}
chunks_x := int(max[0] - min[0] + 1) // how many chunk lengths is x coordinate
chunks_y := int(max[1] - min[1] + 1)
total_width := 16 * math.Ceil(float64(chunks_x)/16)
chunks_per_line := math.Min(total_width, float64(128/m.zoomLevel))
px_per_block := float64(128 / chunks_per_line / 16) // how many pixels per block
sz_chunk := int(math.Ceil(px_per_block * 16))
for i := 0; i < len(m.img.Pix); i++ { // clear canvas
m.img.Pix[i] = 0
}
for _ch := range m.chunks_images {
relative_middle_x := float64(_ch.X()*16 - middle.X())
relative_middle_z := float64(_ch.Z()*16 - middle.Z())
px_pos := image.Point{ // bottom left corner of the chunk on the map
X: int(math.Floor(relative_middle_x*px_per_block)) + 64,
Y: int(math.Floor(relative_middle_z*px_per_block)) + 64,
}
if !m.img.Rect.Intersect(image.Rect(px_pos.X, px_pos.Y, px_pos.X+sz_chunk, px_pos.Y+sz_chunk)).Empty() {
draw_img_scaled_pos(m.img, m.chunks_images[_ch], image.Point{
px_pos.X, px_pos.Y,
}, sz_chunk)
}
}
draw_full := false
if draw_full {
img2 := image.NewRGBA(image.Rect(0, 0, chunks_x*16, chunks_y*16))
middle_block_x := chunks_x / 2 * 16
middle_block_y := chunks_y / 2 * 16
for _ch := range m.chunks_images {
px_pos := image.Point{
X: int(_ch.X()*16) - middle_block_x + img2.Rect.Dx(),
Y: int(_ch.Z()*16) - middle_block_y + img2.Rect.Dy(),
}
draw.Draw(img2, image.Rect(
px_pos.X,
px_pos.Y,
px_pos.X+16,
px_pos.Y+16,
), m.chunks_images[_ch], image.Point{}, draw.Src)
}
buf := bytes.NewBuffer(nil)
bmp.Encode(buf, img2)
os.WriteFile("test.bmp", buf.Bytes(), 0o777)
}
}
func (m *MapUI) SetChunk(pos protocol.ChunkPos, ch *chunk.Chunk) {
var img *image.RGBA
if ch != nil {
img = Chunk2Img(ch)
} else {
img = black_16x16
}
m.image_lock.Lock() // dont send while adding a chunk
m.chunks_images[pos] = img
m.image_lock.Unlock()
m.SchedRedraw()
}