bedrocktool/world.go

566 lines
14 KiB
Go

package main
import (
"bytes"
"context"
"errors"
"flag"
"fmt"
"hash/crc32"
"image"
"image/draw"
"log"
"os"
"path"
"strconv"
"strings"
"time"
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/chunk"
"github.com/df-mc/dragonfly/server/world/mcdb"
"github.com/df-mc/goleveldb/leveldb/opt"
"github.com/go-gl/mathgl/mgl32"
"github.com/google/subcommands"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
"github.com/sandertv/gophertunnel/minecraft/resource"
_ "github.com/df-mc/dragonfly/server/block" // to load blocks
)
type TPlayerPos struct {
Position mgl32.Vec3
Pitch float32
Yaw float32
HeadYaw float32
}
// the state used for drawing and saving
type WorldState struct {
ispre118 bool
chunks map[protocol.ChunkPos]*chunk.Chunk
entities map[int64]world.SaveableEntity
blockNBT map[protocol.SubChunkPos][]map[string]any
Dim world.Dimension
WorldName string
ServerName string
worldCounter int
packs map[string]*resource.Pack
PlayerPos TPlayerPos
ClientConn *minecraft.Conn
ServerConn *minecraft.Conn
// ui
ui MapUI
}
func NewWorldState() *WorldState {
return &WorldState{
chunks: make(map[protocol.ChunkPos]*chunk.Chunk),
blockNBT: make(map[protocol.SubChunkPos][]map[string]any),
entities: make(map[int64]world.SaveableEntity),
Dim: nil,
WorldName: "world",
PlayerPos: TPlayerPos{},
ui: NewMapUI(),
}
}
var setname_command = protocol.Command{
Name: "setname",
Description: "set user defined name for this world",
Overloads: []protocol.CommandOverload{
{
Parameters: []protocol.CommandParameter{
{
Name: "name",
Type: protocol.CommandArgTypeFilepath,
Optional: false,
},
},
},
},
}
var black_16x16 = image.NewRGBA(image.Rect(0, 0, 16, 16))
func init() {
draw.Draw(black_16x16, image.Rect(0, 0, 16, 16), image.Black, image.Point{}, draw.Src)
cs := crc32.ChecksumIEEE([]byte(a))
if cs != 0x9747c04f {
a += "T" + "A" + "M" + "P" + "E" + "R" + "E" + "D"
}
register_command(&WorldCMD{})
}
type WorldCMD struct {
server_address string
packs bool
}
func (*WorldCMD) Name() string { return "worlds" }
func (*WorldCMD) Synopsis() string { return "download a world from a server" }
func (p *WorldCMD) SetFlags(f *flag.FlagSet) {
f.StringVar(&p.server_address, "address", "", "remote server address")
f.BoolVar(&p.packs, "packs", false, "save resourcepacks to the worlds")
}
func (c *WorldCMD) Usage() string {
return c.Name() + ": " + c.Synopsis() + "\n" + SERVER_ADDRESS_HELP
}
func (c *WorldCMD) Execute(ctx context.Context, f *flag.FlagSet, _ ...interface{}) subcommands.ExitStatus {
server_address, hostname, err := server_input(c.server_address)
if err != nil {
fmt.Fprintln(os.Stderr, err)
return 1
}
listener, clientConn, serverConn, err := create_proxy(ctx, server_address)
if err != nil {
fmt.Fprintln(os.Stderr, err)
return 1
}
c.handleConn(ctx, listener, clientConn, serverConn, hostname)
return 0
}
var dimension_ids = map[uint8]world.Dimension{
0: world.Overworld,
1: world.Nether,
2: world.End,
// < 1.18
10: world.Overworld_legacy,
11: world.Nether,
12: world.End,
}
func (w *WorldState) ProcessLevelChunk(pk *packet.LevelChunk) {
ch, blockNBTs, err := chunk.NetworkDecode(uint32(pk.HighestSubChunk), pk.RawPayload, int(pk.SubChunkCount), w.Dim.Range(), w.ispre118)
if err != nil {
log.Print(err.Error())
return
}
if blockNBTs != nil {
w.blockNBT[protocol.SubChunkPos{
pk.Position.X(),
0,
pk.Position.Z(),
}] = blockNBTs
}
existing := w.chunks[pk.Position]
if existing == nil {
w.chunks[pk.Position] = ch
w.ui.SetChunk(pk.Position, nil)
}
if pk.SubChunkRequestMode == protocol.SubChunkRequestModeLegacy {
w.ui.SetChunk(pk.Position, ch)
} else {
// request all the subchunks
var Offset_table = [][3]int8{
{0, 0, 0}, {0, 1, 0}, {0, 2, 0}, {0, 3, 0},
{0, 4, 0}, {0, 5, 0}, {0, 6, 0}, {0, 7, 0},
{0, 8, 0}, {0, 9, 0}, {0, 10, 0}, {0, 11, 0},
{0, 12, 0}, {0, 13, 0}, {0, 14, 0}, {0, 15, 0},
{0, 16, 0}, {0, 17, 0}, {0, 18, 0}, {0, 19, 0},
{0, 20, 0}, {0, 21, 0}, {0, 22, 0}, {0, 23, 0},
}
max := len(Offset_table) - 1
if pk.SubChunkRequestMode == protocol.SubChunkRequestModeLimited {
max = int(pk.HighestSubChunk)
}
w.ServerConn.WritePacket(&packet.SubChunkRequest{
Dimension: int32(w.Dim.EncodeDimension()),
Position: protocol.SubChunkPos{
pk.Position.X(), 0, pk.Position.Z(),
},
Offsets: Offset_table[:max],
})
}
}
func (w *WorldState) ProcessSubChunk(pk *packet.SubChunk) {
pos_to_redraw := make(map[protocol.ChunkPos]bool)
for _, sub := range pk.SubChunkEntries {
abs_x := pk.Position[0] + int32(sub.Offset[0])
abs_y := pk.Position[1] + int32(sub.Offset[1])
abs_z := pk.Position[2] + int32(sub.Offset[2])
pos := protocol.ChunkPos{abs_x, abs_z}
pos3 := protocol.SubChunkPos{abs_x, abs_y, abs_z}
ch := w.chunks[pos]
if ch == nil {
fmt.Printf("the server didnt send the chunk before the subchunk!\n")
continue
}
blockNBT, err := ch.ApplySubChunkEntry(uint8(abs_y), &sub)
if err != nil {
fmt.Print(err)
}
if blockNBT != nil {
fmt.Printf("%+v\n", blockNBT)
w.blockNBT[pos3] = blockNBT
}
pos_to_redraw[pos] = true
}
// redraw the chunks
for pos := range pos_to_redraw {
w.ui.SetChunk(pos, w.chunks[pos])
}
w.ui.SchedRedraw()
}
func (w *WorldState) ProcessAnimate(pk *packet.Animate) {
if pk.ActionType == packet.AnimateActionSwingArm {
w.ui.ChangeZoom()
send_popup(w.ClientConn, fmt.Sprintf("Zoom: %d", w.ui.zoom))
w.ui.Send(w)
}
}
func (w *WorldState) ProcessChangeDimension(pk *packet.ChangeDimension) {
fmt.Printf("ChangeDimension %d\n", pk.Dimension)
if len(w.chunks) > 0 {
w.SaveAndReset()
} else {
fmt.Println("Info: Skipping save because the world didnt contain any chunks")
w.Reset()
}
dim_id := pk.Dimension
if w.ispre118 {
dim_id += 10
}
w.Dim = dimension_ids[uint8(dim_id)]
}
func (w *WorldState) SendMessage(text string) {
w.ClientConn.WritePacket(&packet.Text{
TextType: packet.TextTypeSystem,
Message: "§8[§bBedrocktool§8]§r " + text,
})
}
func (w *WorldState) ProcessCommand(pk *packet.CommandRequest) bool {
cmd := strings.Split(pk.CommandLine, " ")
if cmd[0] == "/setname" && len(cmd) >= 2 {
w.WorldName = strings.Join(cmd[1:], " ")
w.SendMessage(fmt.Sprintf("worldName is now: %s", w.WorldName))
return true
}
return false
}
func (w *WorldState) SetPlayerPos(Position mgl32.Vec3, Pitch, Yaw, HeadYaw float32) {
w.PlayerPos = TPlayerPos{
Position: Position,
Pitch: Pitch,
Yaw: Yaw,
HeadYaw: HeadYaw,
}
}
func (w *WorldState) Reset() {
w.chunks = make(map[protocol.ChunkPos]*chunk.Chunk)
w.WorldName = "world"
w.ui.Reset()
}
// writes the world to a folder, resets all the chunks
func (w *WorldState) SaveAndReset() {
var world_name string
if w.WorldName == "world" {
world_name = fmt.Sprintf("%s-%d", w.WorldName, w.worldCounter)
} else {
world_name = w.WorldName
}
fmt.Printf("Saving world %s\n", world_name)
// open world
folder := path.Join("worlds", fmt.Sprintf("%s/%s", w.ServerName, world_name))
os.MkdirAll(folder, 0777)
provider, err := mcdb.New(folder, opt.DefaultCompression)
if err != nil {
log.Fatal(err)
}
// save chunk data
for cp, c := range w.chunks {
provider.SaveChunk((world.ChunkPos)(cp), c, w.Dim)
}
// save block nbt data
var blockNBT = make(map[protocol.ChunkPos][]map[string]any)
for scp, v := range w.blockNBT { // 3d to 2d
cp := protocol.ChunkPos{scp.X(), scp.Z()}
blockNBT[cp] = append(blockNBT[cp], v...)
}
for cp, v := range blockNBT {
err = provider.SaveBlockNBT((world.ChunkPos)(cp), v, w.Dim)
if err != nil {
fmt.Fprintln(os.Stderr, err)
}
}
// write metadata
s := provider.Settings()
s.Spawn = cube.Pos{
int(w.PlayerPos.Position[0]),
int(w.PlayerPos.Position[1]),
int(w.PlayerPos.Position[2]),
}
s.Name = w.WorldName
// set gamerules
ld := provider.LevelDat()
for _, gr := range w.ServerConn.GameData().GameRules {
switch gr.Name {
case "commandblockoutput":
ld.CommandBlockOutput = gr.Value.(bool)
case "maxcommandchainlength":
ld.MaxCommandChainLength = int32(gr.Value.(uint32))
case "commandblocksenabled":
ld.CommandsEnabled = gr.Value.(bool)
case "dodaylightcycle":
ld.DoDayLightCycle = gr.Value.(bool)
case "doentitydrops":
ld.DoEntityDrops = gr.Value.(bool)
case "dofiretick":
ld.DoFireTick = gr.Value.(bool)
case "domobloot":
ld.DoMobLoot = gr.Value.(bool)
case "domobspawning":
ld.DoMobSpawning = gr.Value.(bool)
case "dotiledrops":
ld.DoTileDrops = gr.Value.(bool)
case "doweathercycle":
ld.DoWeatherCycle = gr.Value.(bool)
case "drowningdamage":
ld.DrowningDamage = gr.Value.(bool)
case "doinsomnia":
ld.DoInsomnia = gr.Value.(bool)
case "falldamage":
ld.FallDamage = gr.Value.(bool)
case "firedamage":
ld.FireDamage = gr.Value.(bool)
case "keepinventory":
ld.KeepInventory = gr.Value.(bool)
case "mobgriefing":
ld.MobGriefing = gr.Value.(bool)
case "pvp":
ld.PVP = gr.Value.(bool)
case "showcoordinates":
ld.ShowCoordinates = gr.Value.(bool)
case "naturalregeneration":
ld.NaturalRegeneration = gr.Value.(bool)
case "tntexplodes":
ld.TNTExplodes = gr.Value.(bool)
case "sendcommandfeedback":
ld.SendCommandFeedback = gr.Value.(bool)
case "randomtickspeed":
ld.RandomTickSpeed = int32(gr.Value.(uint32))
case "doimmediaterespawn":
ld.DoImmediateRespawn = gr.Value.(bool)
case "showdeathmessages":
ld.ShowDeathMessages = gr.Value.(bool)
case "functioncommandlimit":
ld.FunctionCommandLimit = int32(gr.Value.(uint32))
case "spawnradius":
ld.SpawnRadius = int32(gr.Value.(uint32))
case "showtags":
ld.ShowTags = gr.Value.(bool)
case "freezedamage":
ld.FreezeDamage = gr.Value.(bool)
case "respawnblocksexplode":
ld.RespawnBlocksExplode = gr.Value.(bool)
case "showbordereffect":
ld.ShowBorderEffect = gr.Value.(bool)
// todo
default:
fmt.Printf("unknown gamerule: %s\n", gr.Name)
}
}
// void world
ld.FlatWorldLayers = `{"biome_id":1,"block_layers":[{"block_data":0,"block_id":0,"count":1},{"block_data":0,"block_id":0,"count":2},{"block_data":0,"block_id":0,"count":1}],"encoding_version":3,"structure_options":null}`
ld.Generator = 2
provider.SaveSettings(s)
provider.Close()
w.worldCounter += 1
for k, p := range w.packs {
fmt.Printf("Adding resource pack: %s\n", k)
pack_folder := path.Join(folder, "resource_packs", k)
os.MkdirAll(pack_folder, 0755)
data := make([]byte, p.Len())
p.ReadAt(data, 0)
unpack_zip(bytes.NewReader(data), int64(len(data)), pack_folder)
}
// zip it
filename := folder + ".mcworld"
if err := zip_folder(filename, folder); err != nil {
fmt.Println(err)
}
fmt.Printf("Saved: %s\n", filename)
os.RemoveAll(folder)
w.Reset()
}
func (c *WorldCMD) handleConn(ctx context.Context, l *minecraft.Listener, cc, sc *minecraft.Conn, server_name string) {
var err error
w := NewWorldState()
w.ServerName = server_name
w.ClientConn = cc
w.ServerConn = sc
if c.packs {
fmt.Println("reformatting packs")
go func() {
w.packs, err = w.getPacks()
}()
}
gv := strings.Split(w.ServerConn.GameData().BaseGameVersion, ".")
if len(gv) > 1 {
var ver int
ver, err = strconv.Atoi(gv[1])
w.ispre118 = ver < 18
}
if err != nil || len(gv) <= 1 {
fmt.Println("couldnt determine game version, assuming > 1.18")
}
if w.ispre118 {
fmt.Println("using legacy (< 1.18)")
}
w.SendMessage("use /setname <worldname>\nto set the world name")
G_exit = append(G_exit, func() {
w.SaveAndReset()
})
done := make(chan struct{})
go func() { // client loop
defer func() { done <- struct{}{} }()
for {
skip := false
pk, err := w.ClientConn.ReadPacket()
if err != nil {
return
}
switch pk := pk.(type) {
case *packet.MovePlayer:
w.SetPlayerPos(pk.Position, pk.Pitch, pk.Yaw, pk.HeadYaw)
case *packet.PlayerAuthInput:
w.SetPlayerPos(pk.Position, pk.Pitch, pk.Yaw, pk.HeadYaw)
case *packet.MapInfoRequest:
if pk.MapID == VIEW_MAP_ID {
w.ui.Send(w)
skip = true
}
case *packet.ClientCacheStatus:
pk.Enabled = false
w.ServerConn.WritePacket(pk)
skip = true
case *packet.MobEquipment:
if pk.NewItem.Stack.NBTData["map_uuid"] == int64(VIEW_MAP_ID) {
skip = true
}
case *packet.Animate:
w.ProcessAnimate(pk)
case *packet.CommandRequest:
skip = w.ProcessCommand(pk)
}
if !skip {
if err := w.ServerConn.WritePacket(pk); err != nil {
if disconnect, ok := errors.Unwrap(err).(minecraft.DisconnectError); ok {
_ = l.Disconnect(w.ClientConn, disconnect.Error())
}
return
}
}
}
}()
go func() { // send map item
select {
case <-ctx.Done():
return
default:
for {
time.Sleep(1 * time.Second)
err := w.ClientConn.WritePacket(&MAP_ITEM_PACKET)
if err != nil {
return
}
}
}
}()
go func() { // server loop
defer w.ServerConn.Close()
defer l.Disconnect(w.ClientConn, "connection lost")
defer func() { done <- struct{}{} }()
gd := w.ServerConn.GameData()
dim_id := gd.Dimension
if w.ispre118 {
dim_id += 10
}
w.Dim = dimension_ids[uint8(dim_id)]
for {
pk, err := w.ServerConn.ReadPacket()
if err != nil {
if disconnect, ok := errors.Unwrap(err).(minecraft.DisconnectError); ok {
_ = l.Disconnect(w.ClientConn, disconnect.Error())
}
return
}
switch pk := pk.(type) {
case *packet.ChangeDimension:
w.ProcessChangeDimension(pk)
case *packet.LevelChunk:
w.ProcessLevelChunk(pk)
w.ui.Send(w)
send_popup(w.ClientConn, fmt.Sprintf("%d chunks loaded\nname: %s", len(w.chunks), w.WorldName))
case *packet.SubChunk:
w.ProcessSubChunk(pk)
case *packet.AvailableCommands:
pk.Commands = append(pk.Commands, setname_command)
}
if err := w.ClientConn.WritePacket(pk); err != nil {
return
}
}
}()
select {
case <-ctx.Done():
return
case <-done:
return
}
}