bedrocktool/handlers/worlds/items.go

389 lines
9.3 KiB
Go

package worlds
import (
"github.com/bedrock-tool/bedrocktool/locale"
"github.com/bedrock-tool/bedrocktool/utils/nbtconv"
"github.com/df-mc/dragonfly/server/block"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/item/inventory"
"github.com/df-mc/dragonfly/server/world"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
"github.com/sirupsen/logrus"
)
type itemContainer struct {
OpenPacket *packet.ContainerOpen
Content *packet.InventoryContent
}
func (w *worldsHandler) processItemPacketsServer(pk packet.Packet) packet.Packet {
if !w.settings.SaveInventories {
return pk
}
switch pk := pk.(type) {
case *packet.ContainerOpen:
// add to open containers
existing, ok := w.worldState.openItemContainers[pk.WindowID]
if !ok {
existing = &itemContainer{}
}
w.worldState.openItemContainers[pk.WindowID] = &itemContainer{
OpenPacket: pk,
Content: existing.Content,
}
case *packet.InventoryContent:
if pk.WindowID == 0x0 { // inventory
w.serverState.playerInventory = pk.Content
} else {
// save content
existing, ok := w.worldState.openItemContainers[byte(pk.WindowID)]
if ok {
existing.Content = pk
}
}
case *packet.InventorySlot:
if pk.WindowID == 0x0 {
if w.serverState.playerInventory == nil {
w.serverState.playerInventory = make([]protocol.ItemInstance, 36)
}
w.serverState.playerInventory[pk.Slot] = pk.NewItem
} else {
// save content
existing, ok := w.worldState.openItemContainers[byte(pk.WindowID)]
if ok {
existing.Content.Content[pk.Slot] = pk.NewItem
}
}
case *packet.ItemStackResponse:
case *packet.ContainerClose:
// find container info
existing, ok := w.worldState.openItemContainers[byte(pk.WindowID)]
switch pk.WindowID {
case protocol.WindowIDArmour: // todo handle
case protocol.WindowIDOffHand: // todo handle
case protocol.WindowIDUI:
case protocol.WindowIDInventory: // todo handle
if !ok {
break
}
default:
if !ok {
logrus.Warn(locale.Loc("warn_window_closed_not_open", nil))
break
}
if existing.Content == nil {
break
}
pos := existing.OpenPacket.ContainerPosition
cp := protocol.SubChunkPos{pos.X() << 4, pos.Z() << 4}
// create inventory
inv := inventory.New(len(existing.Content.Content), nil)
for i, c := range existing.Content.Content {
item := stackToItem(c.Stack)
inv.SetItem(i, item)
}
// put into subchunk
nbts := w.worldState.blockNBT[cp]
for i, v := range nbts {
NBTPos := protocol.BlockPos{v["x"].(int32), v["y"].(int32), v["z"].(int32)}
if NBTPos == pos {
w.worldState.blockNBT[cp][i]["Items"] = nbtconv.InvToNBT(inv)
break
}
}
w.proxy.SendMessage(locale.Loc("saved_block_inv", nil))
// remove it again
delete(w.worldState.openItemContainers, byte(pk.WindowID))
}
case *packet.ItemComponent:
w.bp.ApplyComponentEntries(pk.Items)
case *packet.MobArmourEquipment:
if pk.EntityRuntimeID == w.proxy.Server.GameData().EntityRuntimeID {
}
}
return pk
}
func (w *worldsHandler) processItemPacketsClient(pk packet.Packet, forward *bool) packet.Packet {
switch pk := pk.(type) {
case *packet.ItemStackRequest:
var requests []protocol.ItemStackRequest
for _, isr := range pk.Requests {
for _, sra := range isr.Actions {
if sra, ok := sra.(*protocol.TakeStackRequestAction); ok {
if sra.Source.StackNetworkID == MapItemPacket.Content[0].StackNetworkID {
continue
}
}
if sra, ok := sra.(*protocol.DropStackRequestAction); ok {
if sra.Source.StackNetworkID == MapItemPacket.Content[0].StackNetworkID {
continue
}
}
if sra, ok := sra.(*protocol.DestroyStackRequestAction); ok {
if sra.Source.StackNetworkID == MapItemPacket.Content[0].StackNetworkID {
continue
}
}
if sra, ok := sra.(*protocol.PlaceInContainerStackRequestAction); ok {
if sra.Source.StackNetworkID == MapItemPacket.Content[0].StackNetworkID {
continue
}
}
if sra, ok := sra.(*protocol.TakeOutContainerStackRequestAction); ok {
if sra.Source.StackNetworkID == MapItemPacket.Content[0].StackNetworkID {
continue
}
}
if sra, ok := sra.(*protocol.DestroyStackRequestAction); ok {
if sra.Source.StackNetworkID == MapItemPacket.Content[0].StackNetworkID {
continue
}
}
}
requests = append(requests, isr)
}
pk.Requests = requests
case *packet.MobEquipment:
if pk.NewItem.Stack.NBTData["map_uuid"] == int64(ViewMapID) {
*forward = false
}
}
return pk
}
// stackToItem converts a network ItemStack representation back to an item.Stack.
func stackToItem(it protocol.ItemStack) item.Stack {
t, ok := world.ItemByRuntimeID(it.NetworkID, int16(it.MetadataValue))
if !ok {
t = block.Air{}
}
if it.BlockRuntimeID > 0 {
// It shouldn't matter if it (for whatever reason) wasn't able to get the block runtime ID,
// since on the next line, we assert that the block is an item. If it didn't succeed, it'll
// return air anyway.
b, _ := world.BlockByRuntimeID(uint32(it.BlockRuntimeID))
if t, ok = b.(world.Item); !ok {
t = block.Air{}
}
}
//noinspection SpellCheckingInspection
if nbter, ok := t.(world.NBTer); ok && len(it.NBTData) != 0 {
t = nbter.DecodeNBT(it.NBTData).(world.Item)
}
s := item.NewStack(t, int(it.Count))
return nbtconv.Item(it.NBTData, &s)
}
func (w *worldsHandler) playerData() (ret map[string]any) {
ret = map[string]any{
"format_version": "1.12.0",
"identifier": "minecraft:player",
}
if len(w.serverState.playerInventory) > 0 {
inv := inventory.New(len(w.serverState.playerInventory), nil)
for i, ii := range w.serverState.playerInventory {
inv.SetItem(i, stackToItem(ii.Stack))
}
ret["Inventory"] = nbtconv.InvToNBT(inv)
}
ret["abilities"] = map[string]any{
"doorsandswitches": true,
"op": true,
"opencontainers": true,
"teleport": true,
"attackmobs": true,
"instabuild": true,
"permissionsLevel": int32(3),
"flying": false,
"lightning": false,
"playerPermissionsLevel": int32(2),
"attackplayers": true,
"build": true,
"flySpeed": float32(0.05),
"invulnerable": true,
"mayfly": true,
"mine": true,
"walkSpeed": float32(0.1),
}
type attribute struct {
Name string
Base float32
Current float32
DefaultMax float32
DefaultMin float32
Max float32
Min float32
}
ret["Attributes"] = []attribute{
{
Base: 0,
Current: 0,
DefaultMax: 1024,
DefaultMin: -1024,
Max: 1024,
Min: -1024,
Name: "minecraft:luck",
},
{
Base: 20,
Current: 20,
DefaultMax: 20,
DefaultMin: 0,
Max: 20,
Min: 0,
Name: "minecraft:health",
},
{
Base: 0,
Current: 0,
DefaultMax: 16,
DefaultMin: 0,
Max: 16,
Min: 0,
Name: "minecraft:absorption",
},
{
Base: 0,
Current: 0,
DefaultMax: 1,
DefaultMin: 0,
Max: 1,
Min: 0,
Name: "minecraft:knockback_resistance",
},
{
Base: 0.1,
Current: 0.1,
DefaultMax: 3.4028235e+38,
DefaultMin: 0,
Max: 3.4028235e+38,
Min: 0,
Name: "minecraft:movement",
},
{
Base: 0.02,
Current: 0.02,
DefaultMax: 3.4028235e+38,
DefaultMin: 0,
Max: 3.4028235e+38,
Min: 0,
Name: "minecraft:underwater_movement",
},
{
Base: 0.02,
Current: 0.02,
DefaultMax: 3.4028235e+38,
DefaultMin: 0,
Max: 3.4028235e+38,
Min: 0,
Name: "minecraft:lava_movement",
},
{
Base: 16,
Current: 16,
DefaultMax: 2048,
DefaultMin: 0,
Max: 2048,
Min: 0,
Name: "minecraft:follow_range",
},
{
Base: 1,
Current: 1,
DefaultMax: 1,
DefaultMin: 1,
Max: 1,
Min: 1,
Name: "minecraft:attack_damage",
},
{
Base: 20,
Current: 20,
DefaultMax: 20,
DefaultMin: 0,
Max: 20,
Min: 0,
Name: "minecraft:player.hunger",
},
{
Base: 0,
Current: 0,
DefaultMax: 20,
DefaultMin: 0,
Max: 20,
Min: 0,
Name: "minecraft:player.exhaustion",
},
{
Base: 5,
Current: 5,
DefaultMax: 20,
DefaultMin: 0,
Max: 20,
Min: 0,
Name: "minecraft:player.saturation",
},
{
Base: 0,
Current: 0,
DefaultMax: 24791,
DefaultMin: 0,
Max: 24791,
Min: 0,
Name: "minecraft:player.level",
},
{
Base: 0,
Current: 0,
DefaultMax: 1,
DefaultMin: 0,
Max: 1,
Min: 0,
Name: "minecraft:player.experience",
},
}
ret["Tags"] = []string{}
ret["OnGround"] = true
spawn := w.proxy.Server.GameData().PlayerPosition
ret["SpawnX"] = int32(spawn.X())
ret["SpawnY"] = int32(spawn.Y())
ret["SpawnZ"] = int32(spawn.Z())
ret["Pos"] = []float32{
float32(spawn.X()),
float32(spawn.Y()),
float32(spawn.Z()),
}
ret["Rotation"] = []float32{
w.serverState.PlayerPos.Pitch,
w.serverState.PlayerPos.Yaw,
}
return
}