bedrocktool/utils/proxy.go

556 lines
12 KiB
Go

package utils
import (
"bytes"
"context"
"encoding/base64"
"encoding/json"
"errors"
"fmt"
"net"
"os"
"reflect"
"strings"
"sync"
"time"
"github.com/bedrock-tool/bedrocktool/locale"
"github.com/repeale/fp-go"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/login"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
"github.com/sandertv/gophertunnel/minecraft/resource"
"github.com/sirupsen/logrus"
)
var DisconnectReason = "Connection lost"
/*
type dummyProto struct {
id int32
ver string
}
func (p dummyProto) ID() int32 { return p.id }
func (p dummyProto) Ver() string { return p.ver }
func (p dummyProto) Packets() packet.Pool { return packet.NewPool() }
func (p dummyProto) ConvertToLatest(pk packet.Packet, _ *minecraft.Conn) []packet.Packet {
return []packet.Packet{pk}
}
func (p dummyProto) ConvertFromLatest(pk packet.Packet, _ *minecraft.Conn) []packet.Packet {
return []packet.Packet{pk}
}
*/
type (
PacketFunc func(header packet.Header, payload []byte, src, dst net.Addr)
IngameCommand struct {
Exec func(cmdline []string) bool
Cmd protocol.Command
}
)
type ProxyHandler struct {
Name string
ProxyRef func(pc *ProxyContext)
//
AddressAndName func(address, hostname string) error
// called to change game data
GameDataModifier func(gd *minecraft.GameData)
// called for every packet
PacketFunc func(header packet.Header, payload []byte, src, dst net.Addr)
// called on every packet after login
PacketCB func(pk packet.Packet, toServer bool, timeReceived time.Time) (packet.Packet, error)
// called after client connected
OnClientConnect func(conn minecraft.IConn)
SecondaryClientCB func(conn minecraft.IConn)
// called after server connected & downloaded resource packs
OnServerConnect func() (cancel bool)
// called after game started
ConnectCB func(err error) bool
// called when the proxy stops
OnEnd func()
}
type ProxyContext struct {
Server minecraft.IConn
Client minecraft.IConn
clientAddr net.Addr
Listener *minecraft.Listener
AlwaysGetPacks bool
WithClient bool
IgnoreDisconnect bool
CustomClientData *login.ClientData
commands map[string]IngameCommand
handlers []*ProxyHandler
}
func NewProxy() (*ProxyContext, error) {
p := &ProxyContext{
commands: make(map[string]IngameCommand),
AlwaysGetPacks: false,
WithClient: true,
IgnoreDisconnect: false,
}
if Options.PathCustomUserData != "" {
if err := p.LoadCustomUserData(Options.PathCustomUserData); err != nil {
return nil, err
}
}
return p, nil
}
func (p *ProxyContext) AddCommand(cmd IngameCommand) {
p.commands[cmd.Cmd.Name] = cmd
}
type CustomClientData struct {
// skin things
CapeFilename string
SkinFilename string
SkinGeometryFilename string
SkinID string
PlayFabID string
PersonaSkin bool
PremiumSkin bool
TrustedSkin bool
ArmSize string
SkinColour string
// misc
IsEditorMode bool
LanguageCode string
DeviceID string
}
func (p *ProxyContext) LoadCustomUserData(path string) error {
f, err := os.Open(path)
if err != nil {
return err
}
var customData CustomClientData
err = json.NewDecoder(f).Decode(&customData)
if err != nil {
return err
}
p.CustomClientData = &login.ClientData{
SkinID: customData.SkinID,
PlayFabID: customData.PlayFabID,
PersonaSkin: customData.PersonaSkin,
PremiumSkin: customData.PremiumSkin,
TrustedSkin: customData.TrustedSkin,
ArmSize: customData.ArmSize,
SkinColour: customData.SkinColour,
}
if customData.SkinFilename != "" {
img, err := loadPng(customData.SkinFilename)
if err != nil {
return err
}
p.CustomClientData.SkinData = base64.RawStdEncoding.EncodeToString(img.Pix)
p.CustomClientData.SkinImageWidth = img.Rect.Dx()
p.CustomClientData.SkinImageHeight = img.Rect.Dy()
}
if customData.CapeFilename != "" {
img, err := loadPng(customData.CapeFilename)
if err != nil {
return err
}
p.CustomClientData.CapeData = base64.RawStdEncoding.EncodeToString(img.Pix)
p.CustomClientData.CapeImageWidth = img.Rect.Dx()
p.CustomClientData.CapeImageHeight = img.Rect.Dy()
}
if customData.SkinGeometryFilename != "" {
data, err := os.ReadFile(customData.SkinGeometryFilename)
if err != nil {
return err
}
p.CustomClientData.SkinGeometry = base64.RawStdEncoding.EncodeToString(data)
}
p.CustomClientData.DeviceID = customData.DeviceID
return nil
}
func (p *ProxyContext) ClientWritePacket(pk packet.Packet) error {
if p.Client == nil {
return nil
}
return p.Client.WritePacket(pk)
}
func (p *ProxyContext) SendMessage(text string) {
p.ClientWritePacket(&packet.Text{
TextType: packet.TextTypeSystem,
Message: "§8[§bBedrocktool§8]§r " + text,
})
}
func (p *ProxyContext) SendPopup(text string) {
p.ClientWritePacket(&packet.Text{
TextType: packet.TextTypePopup,
Message: text,
})
}
func (p *ProxyContext) AddHandler(handler *ProxyHandler) {
p.handlers = append(p.handlers, handler)
}
func (p *ProxyContext) CommandHandlerPacketCB(pk packet.Packet, toServer bool, _ time.Time) (packet.Packet, error) {
switch pk := pk.(type) {
case *packet.CommandRequest:
cmd := strings.Split(pk.CommandLine, " ")
name := cmd[0][1:]
if h, ok := p.commands[name]; ok {
if h.Exec(cmd[1:]) {
pk = nil
}
}
case *packet.AvailableCommands:
cmds := make([]protocol.Command, 0, len(p.commands))
for _, ic := range p.commands {
cmds = append(cmds, ic.Cmd)
}
pk = &packet.AvailableCommands{
Constraints: pk.Constraints,
Commands: append(pk.Commands, cmds...),
}
}
return pk, nil
}
func (p *ProxyContext) proxyLoop(ctx context.Context, toServer bool) error {
var c1, c2 minecraft.IConn
if toServer {
c1 = p.Client
c2 = p.Server
} else {
c1 = p.Server
c2 = p.Client
}
for {
if ctx.Err() != nil {
return ctx.Err()
}
pk, err := c1.ReadPacket()
if err != nil {
return err
}
pkName := reflect.TypeOf(pk).String()
for _, handler := range p.handlers {
if handler.PacketCB != nil {
pk, err = handler.PacketCB(pk, toServer, time.Now())
if err != nil {
return err
}
if pk == nil {
logrus.Tracef("Dropped Packet: %s", pkName)
break
}
}
}
if pk != nil && c2 != nil {
if err := c2.WritePacket(pk); err != nil {
if disconnect, ok := errors.Unwrap(err).(minecraft.DisconnectError); ok {
DisconnectReason = disconnect.Error()
}
return err
}
}
}
}
// Disconnect disconnects both the client and server
func (p *ProxyContext) Disconnect() {
p.DisconnectClient()
p.DisconnectServer()
}
// Disconnect disconnects the client
func (p *ProxyContext) DisconnectClient() {
if p.Client == nil {
return
}
p.Client.Close()
}
// Disconnect disconnects from the server
func (p *ProxyContext) DisconnectServer() {
if p.Server == nil {
return
}
p.Server.Close()
}
func (p *ProxyContext) IsClient(addr net.Addr) bool {
return p.clientAddr.String() == addr.String()
}
var NewDebugLogger func(bool) *ProxyHandler
var NewPacketCapturer func() *ProxyHandler
func (p *ProxyContext) connectClient(ctx context.Context, serverAddress string, cdpp **login.ClientData) (err error) {
GetTokenSource() // ask for login before listening
var packs []*resource.Pack
if Options.Preload {
logrus.Info(locale.Loc("preloading_packs", nil))
serverConn, err := connectServer(ctx, serverAddress, nil, true, func(header packet.Header, payload []byte, src, dst net.Addr) {})
if err != nil {
return fmt.Errorf(locale.Loc("failed_to_connect", locale.Strmap{"Address": serverAddress, "Err": err}))
}
serverConn.Close()
packs = serverConn.ResourcePacks()
logrus.Infof(locale.Locm("pack_count_loaded", locale.Strmap{"Count": len(packs)}, len(packs)))
}
status := minecraft.NewStatusProvider(fmt.Sprintf("%s Proxy", serverAddress))
p.Listener, err = minecraft.ListenConfig{
StatusProvider: status,
ResourcePacks: packs,
AcceptedProtocols: []minecraft.Protocol{
//dummyProto{id: 567, ver: "1.19.60"},
},
}.Listen("raknet", ":19132")
if err != nil {
return err
}
logrus.Infof(locale.Loc("listening_on", locale.Strmap{"Address": p.Listener.Addr()}))
logrus.Infof(locale.Loc("help_connect", nil))
go func() {
<-ctx.Done()
p.Listener.Close()
}()
c, err := p.Listener.Accept()
if err != nil {
return err
}
p.Client = c.(*minecraft.Conn)
cd := p.Client.ClientData()
*cdpp = &cd
return nil
}
func (p *ProxyContext) Run(ctx context.Context, serverAddress, name string) (err error) {
if Options.Debug || Options.ExtraDebug {
p.AddHandler(NewDebugLogger(Options.ExtraDebug))
}
if Options.Capture {
p.AddHandler(NewPacketCapturer())
}
p.AddHandler(&ProxyHandler{
Name: "Commands",
PacketCB: p.CommandHandlerPacketCB,
})
for _, handler := range p.handlers {
if handler.AddressAndName != nil {
handler.AddressAndName(serverAddress, name)
}
if handler.ProxyRef != nil {
handler.ProxyRef(p)
}
}
defer func() {
for _, handler := range p.handlers {
if handler.OnEnd != nil {
handler.OnEnd()
}
}
}()
isReplay := false
if strings.HasPrefix(serverAddress, "PCAP!") {
isReplay = true
}
var cdp *login.ClientData = nil
if p.WithClient && !isReplay {
err = p.connectClient(ctx, serverAddress, &cdp)
if err != nil {
return err
}
defer func() {
if p.Listener != nil {
if p.Client != nil {
p.Listener.Disconnect(p.Client.(*minecraft.Conn), DisconnectReason)
}
p.Listener.Close()
}
}()
}
if p.CustomClientData != nil {
cdp = p.CustomClientData
}
for _, handler := range p.handlers {
if handler.OnClientConnect == nil {
continue
}
handler.OnClientConnect(p.Client)
}
packetFunc := func(header packet.Header, payload []byte, src, dst net.Addr) {
if header.PacketID == packet.IDRequestNetworkSettings {
p.clientAddr = src
}
for _, handler := range p.handlers {
if handler.PacketFunc == nil {
continue
}
handler.PacketFunc(header, payload, src, dst)
}
}
if isReplay {
p.Server, err = createReplayConnector(serverAddress[5:], packetFunc)
if err != nil {
return err
}
} else {
p.Server, err = connectServer(ctx, serverAddress, cdp, p.AlwaysGetPacks, packetFunc)
}
if err != nil {
for _, handler := range p.handlers {
if handler.ConnectCB == nil {
continue
}
ignore := handler.ConnectCB(err)
if ignore {
err = nil
break
}
}
if err != nil {
err = fmt.Errorf(locale.Loc("failed_to_connect", locale.Strmap{"Address": serverAddress, "Err": err}))
}
return err
}
defer p.Server.Close()
for _, handler := range p.handlers {
if handler.OnServerConnect == nil {
continue
}
cancel := handler.OnServerConnect()
if cancel {
return nil
}
}
gd := p.Server.GameData()
for _, handler := range p.handlers {
if handler.GameDataModifier != nil {
handler.GameDataModifier(&gd)
}
}
// spawn and start the game
if err = spawnConn(ctx, p.Client, p.Server, gd); err != nil {
err = fmt.Errorf(locale.Loc("failed_to_spawn", locale.Strmap{"Err": err}))
return err
}
for _, handler := range p.handlers {
if handler.ConnectCB == nil {
continue
}
if !handler.ConnectCB(nil) {
logrus.Info("Disconnecting")
return nil
}
}
wg := sync.WaitGroup{}
doProxy := func(client bool, onErr func()) {
defer wg.Done()
if err := p.proxyLoop(ctx, client); err != nil {
logrus.Error(err)
return
}
}
// server to client
wg.Add(1)
go doProxy(false, func() {
p.DisconnectClient()
})
// client to server
if p.Client != nil {
wg.Add(1)
go doProxy(true, func() {
p.DisconnectServer()
})
}
wantSecondary := fp.Filter(func(handler *ProxyHandler) bool {
return handler.SecondaryClientCB != nil
})(p.handlers)
if len(wantSecondary) > 0 {
go func() {
for {
c, err := p.Listener.Accept()
if err != nil {
logrus.Error(err)
return
}
for _, handler := range wantSecondary {
go handler.SecondaryClientCB(c.(*minecraft.Conn))
}
}
}()
}
wg.Wait()
return err
}
var pool = packet.NewPool()
func DecodePacket(header packet.Header, payload []byte) packet.Packet {
var pk packet.Packet
if pkFunc, ok := pool[header.PacketID]; ok {
pk = pkFunc()
} else {
pk = &packet.Unknown{PacketID: header.PacketID, Payload: payload}
}
defer func() {
if recoveredErr := recover(); recoveredErr != nil {
logrus.Errorf("%T: %s", pk, recoveredErr.(error))
}
}()
pk.Marshal(protocol.NewReader(bytes.NewBuffer(payload), 0))
return pk
}