bedrocktool/subcommands/world/world.go

630 lines
16 KiB
Go

package world
import (
"bytes"
"context"
"encoding/json"
"flag"
"fmt"
"image"
"image/png"
"math/rand"
"os"
"path"
"strconv"
"strings"
"time"
"github.com/bedrock-tool/bedrocktool/locale"
"github.com/bedrock-tool/bedrocktool/ui/messages"
"github.com/bedrock-tool/bedrocktool/utils"
"github.com/bedrock-tool/bedrocktool/utils/behaviourpack"
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/chunk"
"github.com/df-mc/dragonfly/server/world/mcdb"
"github.com/df-mc/goleveldb/leveldb/opt"
"github.com/go-gl/mathgl/mgl32"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
"github.com/sirupsen/logrus"
)
type TPlayerPos struct {
Position mgl32.Vec3
Pitch float32
Yaw float32
HeadYaw float32
}
// the state used for drawing and saving
type WorldState struct {
ctx context.Context
proxy *utils.ProxyContext
mapUI *MapUI
gui utils.UI
bp *behaviourpack.BehaviourPack
// save state
ChunkRadius int
chunks map[protocol.ChunkPos]*chunk.Chunk
blockNBT map[protocol.SubChunkPos][]map[string]any
openItemContainers map[byte]*itemContainer
playerInventory []protocol.ItemInstance
entities map[uint64]*entityState
Dim world.Dimension
PlayerPos TPlayerPos
worldCounter int
WorldName string
ServerName string
ispre118 bool
// settings
voidGen bool
withPacks bool
saveImage bool
experimentInventory bool
}
func NewWorldState(ctx context.Context, proxy *utils.ProxyContext, ServerName string, ui utils.UI) *WorldState {
w := &WorldState{
ctx: ctx,
proxy: proxy,
mapUI: nil,
gui: ui,
bp: behaviourpack.New(ServerName),
ServerName: ServerName,
chunks: make(map[protocol.ChunkPos]*chunk.Chunk),
blockNBT: make(map[protocol.SubChunkPos][]map[string]any),
openItemContainers: make(map[byte]*itemContainer),
entities: make(map[uint64]*entityState),
Dim: nil,
WorldName: "world",
PlayerPos: TPlayerPos{},
}
w.mapUI = NewMapUI(w)
w.gui.Message(messages.Init, messages.InitPayload{
Handler: w.uiMessage,
})
return w
}
var dimensionIDMap = map[uint8]world.Dimension{
0: world.Overworld,
1: world.Nether,
2: world.End,
// < 1.18
10: world.Overworld_legacy,
11: world.Nether,
12: world.End,
}
var (
black16x16 = image.NewRGBA(image.Rect(0, 0, 16, 16))
)
func init() {
for i := 3; i < len(black16x16.Pix); i += 4 {
black16x16.Pix[i] = 255
}
utils.RegisterCommand(&WorldCMD{})
}
type WorldCMD struct {
ServerAddress string
Packs bool
EnableVoid bool
SaveImage bool
ExperimentInventory bool
}
func (*WorldCMD) Name() string { return "worlds" }
func (*WorldCMD) Synopsis() string { return locale.Loc("world_synopsis", nil) }
func (c *WorldCMD) SetFlags(f *flag.FlagSet) {
f.StringVar(&c.ServerAddress, "address", "", locale.Loc("remote_address", nil))
f.BoolVar(&c.Packs, "packs", false, locale.Loc("save_packs_with_world", nil))
f.BoolVar(&c.EnableVoid, "void", true, locale.Loc("enable_void", nil))
f.BoolVar(&c.SaveImage, "image", false, locale.Loc("save_image", nil))
f.BoolVar(&c.ExperimentInventory, "inv", false, locale.Loc("test_block_inv", nil))
}
func (c *WorldCMD) Execute(ctx context.Context, ui utils.UI) error {
serverAddress, hostname, err := ui.ServerInput(ctx, c.ServerAddress)
if err != nil {
return err
}
proxy, err := utils.NewProxy()
if err != nil {
return err
}
w := NewWorldState(ctx, proxy, hostname, ui)
w.voidGen = c.EnableVoid
w.withPacks = c.Packs
w.saveImage = c.SaveImage
w.experimentInventory = c.ExperimentInventory
proxy.AlwaysGetPacks = true
proxy.GameDataModifier = func(gd *minecraft.GameData) {
gd.ClientSideGeneration = false
}
proxy.ConnectCB = w.OnConnect
proxy.OnClientConnect = func(hasClient bool) {
w.gui.Message(messages.SetUIState, messages.UIStateConnecting)
}
proxy.PacketCB = func(pk packet.Packet, toServer bool, _ time.Time) (packet.Packet, error) {
forward := true
if toServer {
// from client
pk = w.processItemPacketsClient(pk, &forward)
pk = w.processMapPacketsClient(pk, &forward)
} else {
// from server
switch pk := pk.(type) {
case *packet.ChunkRadiusUpdated:
w.ChunkRadius = int(pk.ChunkRadius)
pk.ChunkRadius = 80
}
pk = w.processItemPacketsServer(pk)
pk = w.ProcessChunkPackets(pk)
pk = w.ProcessEntityPackets(pk)
}
if !forward {
return nil, nil
}
return pk, nil
}
w.gui.Message(messages.SetUIState, messages.UIStateConnect)
err = w.proxy.Run(ctx, serverAddress)
if err != nil {
return err
}
w.SaveAndReset()
return nil
}
func (w *WorldState) uiMessage(name string, data interface{}) messages.MessageResponse {
r := messages.MessageResponse{
Ok: false,
Data: nil,
}
switch name {
case messages.SetVoidGen:
set_void_gen := data.(messages.SetVoidGenPayload)
r.Ok = w.setVoidGen(set_void_gen.Value, true)
case messages.SetWorldName:
set_world_name := data.(messages.SetWorldNamePayload)
r.Ok = w.setWorldName(set_world_name.WorldName, true)
}
return r
}
func (w *WorldState) SetPlayerPos(Position mgl32.Vec3, Pitch, Yaw, HeadYaw float32) {
last := w.PlayerPos
w.PlayerPos = TPlayerPos{
Position: Position,
Pitch: Pitch,
Yaw: Yaw,
HeadYaw: HeadYaw,
}
if int(last.Position.X()) != int(w.PlayerPos.Position.X()) || int(last.Position.Z()) != int(w.PlayerPos.Position.Z()) {
w.mapUI.SchedRedraw()
}
}
func (w *WorldState) setVoidGen(val bool, fromUI bool) bool {
w.voidGen = val
var s string
if w.voidGen {
s = locale.Loc("void_generator_true", nil)
} else {
s = locale.Loc("void_generator_false", nil)
}
w.proxy.SendMessage(s)
if !fromUI {
w.gui.Message(messages.SetVoidGen, messages.SetVoidGenPayload{
Value: w.voidGen,
})
}
return true
}
func (w *WorldState) setWorldName(val string, fromUI bool) bool {
w.WorldName = val
w.proxy.SendMessage(locale.Loc("worldname_set", locale.Strmap{"Name": w.WorldName}))
if !fromUI {
w.gui.Message(messages.SetWorldName, messages.SetWorldNamePayload{
WorldName: w.WorldName,
})
}
return true
}
func (w *WorldState) Reset() {
w.chunks = make(map[protocol.ChunkPos]*chunk.Chunk)
w.entities = make(map[uint64]*entityState)
w.blockNBT = make(map[protocol.SubChunkPos][]map[string]any)
w.openItemContainers = make(map[byte]*itemContainer)
w.WorldName = fmt.Sprintf("world-%d", w.worldCounter)
w.mapUI.Reset()
}
// SaveAndReset writes the world to a folder, resets all the chunks
func (w *WorldState) SaveAndReset() {
// cull empty chunks
keys := make([]protocol.ChunkPos, 0, len(w.chunks))
for cp := range w.chunks {
keys = append(keys, cp)
}
for _, cp := range keys {
has_any := false
for _, sc := range w.chunks[cp].Sub() {
has_any = !sc.Empty()
if has_any {
break
}
}
if !has_any {
delete(w.chunks, cp)
}
}
if len(w.chunks) == 0 {
w.Reset()
return
}
logrus.Infof(locale.Loc("saving_world", locale.Strmap{"Name": w.WorldName, "Count": len(w.chunks)}))
// open world
folder := path.Join("worlds", fmt.Sprintf("%s/%s", w.ServerName, w.WorldName))
os.RemoveAll(folder)
os.MkdirAll(folder, 0o777)
provider, err := mcdb.New(logrus.StandardLogger(), folder, opt.DefaultCompression)
if err != nil {
logrus.Fatal(err)
}
// save chunk data
for cp, c := range w.chunks {
provider.SaveChunk((world.ChunkPos)(cp), c, w.Dim)
}
// save block nbt data
blockNBT := make(map[world.ChunkPos][]map[string]any)
for scp, v := range w.blockNBT { // 3d to 2d
cp := world.ChunkPos{scp.X(), scp.Z()}
blockNBT[cp] = append(blockNBT[cp], v...)
}
for cp, v := range blockNBT {
err = provider.SaveBlockNBT(cp, v, w.Dim)
if err != nil {
logrus.Error(err)
}
}
// save entities
chunkEntities := make(map[world.ChunkPos][]world.Entity)
for _, es := range w.entities {
cp := world.ChunkPos{int32(es.Position.X()) >> 4, int32(es.Position.Z()) >> 4}
chunkEntities[cp] = append(chunkEntities[cp], es.ToServerEntity())
}
for cp, v := range chunkEntities {
err = provider.SaveEntities(cp, v, w.Dim)
if err != nil {
logrus.Error(err)
}
}
/*
err = provider.SaveLocalPlayerData(playerData(w.playerInventory))
if err != nil {
logrus.Error(err)
}
*/
// write metadata
s := provider.Settings()
player := w.proxy.Server.GameData().PlayerPosition
s.Spawn = cube.Pos{
int(player.X()),
int(player.Y()),
int(player.Z()),
}
s.Name = w.WorldName
// set gamerules
ld := provider.LevelDat()
gd := w.proxy.Server.GameData()
for _, gr := range gd.GameRules {
switch gr.Name {
case "commandblockoutput":
ld.CommandBlockOutput = gr.Value.(bool)
case "maxcommandchainlength":
ld.MaxCommandChainLength = int32(gr.Value.(uint32))
case "commandblocksenabled":
ld.CommandsEnabled = gr.Value.(bool)
case "dodaylightcycle":
ld.DoDayLightCycle = gr.Value.(bool)
case "doentitydrops":
ld.DoEntityDrops = gr.Value.(bool)
case "dofiretick":
ld.DoFireTick = gr.Value.(bool)
case "domobloot":
ld.DoMobLoot = gr.Value.(bool)
case "domobspawning":
ld.DoMobSpawning = gr.Value.(bool)
case "dotiledrops":
ld.DoTileDrops = gr.Value.(bool)
case "doweathercycle":
ld.DoWeatherCycle = gr.Value.(bool)
case "drowningdamage":
ld.DrowningDamage = gr.Value.(bool)
case "doinsomnia":
ld.DoInsomnia = gr.Value.(bool)
case "falldamage":
ld.FallDamage = gr.Value.(bool)
case "firedamage":
ld.FireDamage = gr.Value.(bool)
case "keepinventory":
ld.KeepInventory = gr.Value.(bool)
case "mobgriefing":
ld.MobGriefing = gr.Value.(bool)
case "pvp":
ld.PVP = gr.Value.(bool)
case "showcoordinates":
ld.ShowCoordinates = gr.Value.(bool)
case "naturalregeneration":
ld.NaturalRegeneration = gr.Value.(bool)
case "tntexplodes":
ld.TNTExplodes = gr.Value.(bool)
case "sendcommandfeedback":
ld.SendCommandFeedback = gr.Value.(bool)
case "randomtickspeed":
ld.RandomTickSpeed = int32(gr.Value.(uint32))
case "doimmediaterespawn":
ld.DoImmediateRespawn = gr.Value.(bool)
case "showdeathmessages":
ld.ShowDeathMessages = gr.Value.(bool)
case "functioncommandlimit":
ld.FunctionCommandLimit = int32(gr.Value.(uint32))
case "spawnradius":
ld.SpawnRadius = int32(gr.Value.(uint32))
case "showtags":
ld.ShowTags = gr.Value.(bool)
case "freezedamage":
ld.FreezeDamage = gr.Value.(bool)
case "respawnblocksexplode":
ld.RespawnBlocksExplode = gr.Value.(bool)
case "showbordereffect":
ld.ShowBorderEffect = gr.Value.(bool)
// todo
default:
logrus.Warnf(locale.Loc("unknown_gamerule", locale.Strmap{"Name": gr.Name}))
}
}
ld.RandomSeed = int64(gd.WorldSeed)
// void world
if w.voidGen {
ld.FlatWorldLayers = `{"biome_id":1,"block_layers":[{"block_data":0,"block_id":0,"count":1},{"block_data":0,"block_id":0,"count":2},{"block_data":0,"block_id":0,"count":1}],"encoding_version":3,"structure_options":null}`
ld.Generator = 2
}
if w.bp.HasContent() {
if ld.Experiments == nil {
ld.Experiments = map[string]any{}
}
ld.Experiments["data_driven_items"] = true
ld.Experiments["experiments_ever_used"] = true
ld.Experiments["saved_with_toggled_experiments"] = true
}
provider.SaveSettings(s)
if err = provider.Close(); err != nil {
logrus.Error(err)
}
w.worldCounter += 1
type dep struct {
PackID string `json:"pack_id"`
Version [3]int `json:"version"`
}
addPacksJSON := func(name string, deps []dep) {
f, err := os.Create(path.Join(folder, name))
if err != nil {
logrus.Error(err)
return
}
defer f.Close()
if err := json.NewEncoder(f).Encode(deps); err != nil {
logrus.Error(err)
return
}
}
// save behaviourpack
if w.bp.HasContent() {
name := strings.ReplaceAll(w.ServerName, "./", "")
name = strings.ReplaceAll(name, "/", "-")
packFolder := path.Join(folder, "behavior_packs", name)
os.MkdirAll(packFolder, 0o755)
for _, p := range w.proxy.Server.ResourcePacks() {
p := utils.PackFromBase(p)
w.bp.CheckAddLink(p)
}
w.bp.Save(packFolder)
addPacksJSON("world_behavior_packs.json", []dep{{
PackID: w.bp.Manifest.Header.UUID,
Version: w.bp.Manifest.Header.Version,
}})
// force resource packs for worlds with custom blocks
w.withPacks = true
}
// add resource packs
if w.withPacks {
packs, err := utils.GetPacks(w.proxy.Server)
if err != nil {
logrus.Error(err)
} else {
//var rdeps []dep
for k, p := range packs {
if p.Encrypted() && !p.CanDecrypt() {
logrus.Warnf("Cant add %s, it is encrypted", p.Name())
continue
}
logrus.Infof(locale.Loc("adding_pack", locale.Strmap{"Name": k}))
packFolder := path.Join(folder, "resource_packs", p.Name())
os.MkdirAll(packFolder, 0o755)
data := make([]byte, p.Len())
p.ReadAt(data, 0)
utils.UnpackZip(bytes.NewReader(data), int64(len(data)), packFolder)
/*
rdeps = append(rdeps, dep{
PackID: p.Manifest().Header.UUID,
Version: p.Manifest().Header.Version,
})
*/
}
/*
if len(rdeps) > 0 {
addPacksJSON("world_resource_packs.json", rdeps)
}
*/
}
}
if w.saveImage {
f, _ := os.Create(folder + ".png")
png.Encode(f, w.mapUI.ToImage())
f.Close()
}
time.Sleep(1 * time.Second)
// zip it
filename := folder + ".mcworld"
if err := utils.ZipFolder(filename, folder); err != nil {
fmt.Println(err)
}
logrus.Info(locale.Loc("saved", locale.Strmap{"Name": filename}))
//os.RemoveAll(folder)
w.Reset()
}
func (w *WorldState) OnConnect(err error) bool {
w.gui.Message(messages.SetUIState, messages.UIStateMain)
if err != nil {
return false
}
gd := w.proxy.Server.GameData()
w.ChunkRadius = int(gd.ChunkRadius)
world.InsertCustomItems(gd.Items)
for _, ie := range gd.Items {
w.bp.AddItem(ie)
}
mapItemID, _ := world.ItemRidByName("minecraft:filled_map")
MapItemPacket.Content[0].Stack.ItemType.NetworkID = mapItemID
if gd.ServerAuthoritativeInventory {
MapItemPacket.Content[0].StackNetworkID = 0xffff + rand.Int31n(0xfff)
}
if len(gd.CustomBlocks) > 0 {
logrus.Info(locale.Loc("using_customblocks", nil))
for _, be := range gd.CustomBlocks {
w.bp.AddBlock(be)
}
// telling the chunk code what custom blocks there are so it can generate offsets
world.InsertCustomBlocks(gd.CustomBlocks)
}
{ // check game version
gv := strings.Split(gd.BaseGameVersion, ".")
var err error
if len(gv) > 1 {
var ver int
ver, err = strconv.Atoi(gv[1])
w.ispre118 = ver < 18
}
if err != nil || len(gv) <= 1 {
logrus.Info(locale.Loc("guessing_version", nil))
}
dimensionID := gd.Dimension
if w.ispre118 {
logrus.Info(locale.Loc("using_under_118", nil))
dimensionID += 10
}
w.Dim = dimensionIDMap[uint8(dimensionID)]
}
w.proxy.SendMessage(locale.Loc("use_setname", nil))
w.proxy.AddCommand(utils.IngameCommand{
Exec: func(cmdline []string) bool {
return w.setWorldName(strings.Join(cmdline, " "), false)
},
Cmd: protocol.Command{
Name: "setname",
Description: locale.Loc("setname_desc", nil),
Overloads: []protocol.CommandOverload{
{
Parameters: []protocol.CommandParameter{
{
Name: "name",
Type: protocol.CommandArgTypeString,
Optional: false,
},
},
},
},
},
})
w.proxy.AddCommand(utils.IngameCommand{
Exec: func(cmdline []string) bool {
return w.setVoidGen(!w.voidGen, false)
},
Cmd: protocol.Command{
Name: "void",
Description: locale.Loc("void_desc", nil),
},
})
w.mapUI.Start()
w.proxy.ClientWritePacket(&packet.ChunkRadiusUpdated{
ChunkRadius: 80,
})
return true
}