bedrocktool/subcommands/world/map_item.go

238 lines
5.6 KiB
Go

package world
import (
"bytes"
"image"
"image/draw"
"math"
"os"
"time"
"github.com/bedrock-tool/bedrocktool/utils"
"golang.design/x/lockfree"
"github.com/df-mc/dragonfly/server/world/chunk"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
"github.com/sirupsen/logrus"
"golang.org/x/image/bmp"
)
const VIEW_MAP_ID = 0x424242
// packet to tell the client that it has a map with id 0x424242 in the offhand
var MAP_ITEM_PACKET packet.InventoryContent = packet.InventoryContent{
WindowID: 119,
Content: []protocol.ItemInstance{
{
StackNetworkID: 1,
Stack: protocol.ItemStack{
ItemType: protocol.ItemType{
NetworkID: 420,
MetadataValue: 0,
},
BlockRuntimeID: 0,
Count: 1,
NBTData: map[string]interface{}{
"map_uuid": int64(VIEW_MAP_ID),
},
},
},
},
}
func (m *MapUI) get_bounds() (min, max protocol.ChunkPos) {
// get the chunk coord bounds
for _ch := range m.renderedChunks {
if _ch.X() < min.X() {
min[0] = _ch.X()
}
if _ch.Z() < min.Z() {
min[1] = _ch.Z()
}
if _ch.X() > max.X() {
max[0] = _ch.X()
}
if _ch.Z() > max.Z() {
max[1] = _ch.Z()
}
}
return
}
type RenderElem struct {
pos protocol.ChunkPos
ch *chunk.Chunk
}
type MapUI struct {
img *image.RGBA // rendered image
zoomLevel int // pixels per chunk
renderQueue *lockfree.Queue
renderedChunks map[protocol.ChunkPos]*image.RGBA // prerendered chunks
needRedraw bool // when the map has updated this is true
ticker *time.Ticker
w *WorldState
}
func NewMapUI(w *WorldState) *MapUI {
m := &MapUI{
img: image.NewRGBA(image.Rect(0, 0, 128, 128)),
zoomLevel: 16,
renderQueue: lockfree.NewQueue(),
renderedChunks: make(map[protocol.ChunkPos]*image.RGBA),
needRedraw: true,
w: w,
}
return m
}
func (m *MapUI) Start() {
m.ticker = time.NewTicker(33 * time.Millisecond)
go func() {
for range m.ticker.C {
if m.needRedraw {
m.needRedraw = false
m.Redraw()
if m.w.proxy.Client != nil {
if err := m.w.proxy.Client.WritePacket(&packet.ClientBoundMapItemData{
MapID: VIEW_MAP_ID,
Width: 128,
Height: 128,
Pixels: utils.Img2rgba(m.img),
UpdateFlags: 2,
}); err != nil {
logrus.Error(err)
return
}
}
}
}
}()
}
func (m *MapUI) Stop() {
if m.ticker != nil {
m.ticker.Stop()
}
}
// Reset resets the map to inital state
func (m *MapUI) Reset() {
m.renderedChunks = make(map[protocol.ChunkPos]*image.RGBA)
m.SchedRedraw()
}
// ChangeZoom adds to the zoom value and goes around to 32 once it hits 128
func (m *MapUI) ChangeZoom() {
m.zoomLevel /= 2
if m.zoomLevel == 0 {
m.zoomLevel = 16
}
m.SchedRedraw()
}
// SchedRedraw tells the map to redraw the next time its sent
func (m *MapUI) SchedRedraw() {
m.needRedraw = true
}
// draw_img_scaled_pos draws src onto dst at bottom_left, scaled to size
func draw_img_scaled_pos(dst *image.RGBA, src *image.RGBA, bottom_left image.Point, size_scaled int) {
sbx := src.Bounds().Dx()
ratio := int(float64(sbx) / float64(size_scaled))
for x_out := bottom_left.X; x_out < bottom_left.X+size_scaled; x_out++ {
for y_out := bottom_left.Y; y_out < bottom_left.Y+size_scaled; y_out++ {
x_in := (x_out - bottom_left.X) * ratio
y_in := (y_out - bottom_left.Y) * ratio
c := src.At(x_in, y_in)
dst.Set(x_out, y_out, c)
}
}
}
// draw chunk images to the map image
func (m *MapUI) Redraw() {
for {
r, ok := m.renderQueue.Dequeue().(*RenderElem)
if !ok {
break
}
if r.ch != nil {
m.renderedChunks[r.pos] = Chunk2Img(r.ch)
} else {
m.renderedChunks[r.pos] = black_16x16
}
}
middle := protocol.ChunkPos{
int32(m.w.PlayerPos.Position.X()),
int32(m.w.PlayerPos.Position.Z()),
}
// total_width := 32 * math.Ceil(float64(chunks_x)/32)
chunks_per_line := float64(128 / m.zoomLevel)
px_per_block := 128 / chunks_per_line / 16 // how many pixels per block
sz_chunk := int(math.Floor(px_per_block * 16))
for i := 0; i < len(m.img.Pix); i++ { // clear canvas
m.img.Pix[i] = 0
}
for _ch := range m.renderedChunks {
relative_middle_x := float64(_ch.X()*16 - middle.X())
relative_middle_z := float64(_ch.Z()*16 - middle.Z())
px_pos := image.Point{ // bottom left corner of the chunk on the map
X: int(math.Floor(relative_middle_x*px_per_block)) + 64,
Y: int(math.Floor(relative_middle_z*px_per_block)) + 64,
}
if !m.img.Rect.Intersect(image.Rect(px_pos.X, px_pos.Y, px_pos.X+sz_chunk, px_pos.Y+sz_chunk)).Empty() {
draw_img_scaled_pos(m.img, m.renderedChunks[_ch], px_pos, sz_chunk)
}
}
draw_full := false
if draw_full {
img2 := m.ToImage()
buf := bytes.NewBuffer(nil)
bmp.Encode(buf, img2)
os.WriteFile("test.bmp", buf.Bytes(), 0o777)
}
}
func (m *MapUI) ToImage() *image.RGBA {
// get the chunk coord bounds
min, max := m.get_bounds()
chunks_x := int(max[0] - min[0] + 1) // how many chunk lengths is x coordinate
chunks_y := int(max[1] - min[1] + 1)
img2 := image.NewRGBA(image.Rect(0, 0, chunks_x*16, chunks_y*16))
middle_block_x := chunks_x / 2 * 16
middle_block_y := chunks_y / 2 * 16
for pos := range m.renderedChunks {
px_pos := image.Point{
X: int(pos.X()*16) - middle_block_x + img2.Rect.Dx(),
Y: int(pos.Z()*16) - middle_block_y + img2.Rect.Dy(),
}
draw.Draw(img2, image.Rect(
px_pos.X,
px_pos.Y,
px_pos.X+16,
px_pos.Y+16,
), m.renderedChunks[pos], image.Point{}, draw.Src)
}
return img2
}
func (m *MapUI) SetChunk(pos protocol.ChunkPos, ch *chunk.Chunk) {
m.renderQueue.Enqueue(&RenderElem{pos, ch})
m.SchedRedraw()
}