bedrocktool/ui/gui/pages/worlds/worlds.go
2023-03-28 15:22:11 +02:00

169 lines
3.8 KiB
Go

package worlds
import (
"fmt"
"image"
"sync"
"gioui.org/layout"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/widget/material"
"gioui.org/x/component"
"github.com/bedrock-tool/bedrocktool/ui/gui"
"github.com/bedrock-tool/bedrocktool/ui/gui/pages"
"github.com/bedrock-tool/bedrocktool/ui/messages"
)
type (
C = layout.Context
D = layout.Dimensions
)
type Page struct {
*pages.Router
worldMap *Map
State messages.UIState
chunkCount int
voidGen bool
worldName string
worldsList widget.List
worlds []messages.SavingWorldPayload
l sync.Mutex
}
func New(router *pages.Router) *Page {
return &Page{
Router: router,
worldMap: &Map{},
worldsList: widget.List{
List: layout.List{
Axis: layout.Vertical,
},
},
}
}
var _ pages.Page = &Page{}
func (p *Page) Actions() []component.AppBarAction {
return []component.AppBarAction{}
}
func (p *Page) Overflow() []component.OverflowAction {
return []component.OverflowAction{}
}
func (p *Page) NavItem() component.NavItem {
return component.NavItem{
Name: "World Downloader",
//Icon: icon.OtherIcon,
}
}
func (p *Page) Layout(gtx C, th *material.Theme) D {
margin := layout.Inset{
Top: unit.Dp(25),
Bottom: unit.Dp(25),
Right: unit.Dp(35),
Left: unit.Dp(35),
}
switch p.State {
case messages.UIStateConnect:
// display login page
return margin.Layout(gtx, material.Label(th, 100, "connect Client").Layout)
case messages.UIStateConnecting:
// display connecting to server
return margin.Layout(gtx, material.Label(th, 100, "Connecting").Layout)
case messages.UIStateMain:
// show the main ui
return layout.Flex{
Axis: layout.Vertical,
}.Layout(gtx,
layout.Flexed(1, func(gtx C) D {
return layout.Center.Layout(gtx, p.worldMap.Layout)
}),
)
case messages.UIStateFinished:
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Rigid(func(gtx C) D {
return layout.UniformInset(20).
Layout(gtx, material.Label(th, 20, "Worlds Saved").Layout)
}),
layout.Flexed(1, func(gtx C) D {
p.l.Lock()
defer p.l.Unlock()
return material.List(th, &p.worldsList).Layout(gtx, len(p.worlds), func(gtx C, index int) D {
entry := p.worlds[len(p.worlds)-index-1]
return layout.UniformInset(25).Layout(gtx, func(gtx C) D {
return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
layout.Rigid(material.Label(th, th.TextSize, entry.Name).Layout),
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.Dimensions{Size: image.Pt(20, 20)}
}),
layout.Rigid(material.Label(th, th.TextSize, fmt.Sprintf("%d chunks", entry.Chunks)).Layout),
)
})
})
}),
)
}
return layout.Dimensions{}
}
func (u *Page) handler(name string, data interface{}) messages.MessageResponse {
r := messages.MessageResponse{
Ok: false,
Data: nil,
}
switch name {
case messages.SetUIState:
state := data.(messages.UIState)
u.State = state
u.Router.Invalidate()
r.Ok = true
case messages.Init:
init := data.(messages.InitPayload)
_ = init
r.Ok = true
case messages.UpdateMap:
update_map := data.(messages.UpdateMapPayload)
u.chunkCount = update_map.ChunkCount
u.worldMap.Update(&update_map)
u.Router.Invalidate()
r.Ok = true
case messages.SetVoidGen:
set_void_gen := data.(messages.SetVoidGenPayload)
u.voidGen = set_void_gen.Value
u.Router.Invalidate()
r.Ok = true
case messages.SetWorldName:
set_world_name := data.(messages.SetWorldNamePayload)
u.worldName = set_world_name.WorldName
u.Router.Invalidate()
r.Ok = true
case messages.SavingWorld:
u.l.Lock()
saving_world := data.(messages.SavingWorldPayload)
u.worlds = append(u.worlds, saving_world)
u.l.Unlock()
u.Router.Invalidate()
r.Ok = true
}
return r
}
func (p *Page) Handler() gui.HandlerFunc {
return p.handler
}