126 lines
2.6 KiB
Go
126 lines
2.6 KiB
Go
package worlds
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import (
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"gioui.org/layout"
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"gioui.org/unit"
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"gioui.org/widget/material"
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"gioui.org/x/component"
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"github.com/bedrock-tool/bedrocktool/ui/gui"
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"github.com/bedrock-tool/bedrocktool/ui/gui/pages"
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"github.com/bedrock-tool/bedrocktool/ui/messages"
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)
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type (
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C = layout.Context
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D = layout.Dimensions
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)
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type Page struct {
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*pages.Router
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worldMap *Map
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State messages.UIState
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chunkCount int
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voidGen bool
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worldName string
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}
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func New(router *pages.Router) *Page {
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return &Page{
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Router: router,
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worldMap: &Map{},
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}
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}
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var _ pages.Page = &Page{}
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func (p *Page) Actions() []component.AppBarAction {
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return []component.AppBarAction{}
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}
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func (p *Page) Overflow() []component.OverflowAction {
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return []component.OverflowAction{}
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}
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func (p *Page) NavItem() component.NavItem {
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return component.NavItem{
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Name: "World Downloader",
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//Icon: icon.OtherIcon,
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}
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}
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func (p *Page) Layout(gtx C, th *material.Theme) D {
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margin := layout.Inset{
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Top: unit.Dp(25),
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Bottom: unit.Dp(25),
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Right: unit.Dp(35),
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Left: unit.Dp(35),
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}
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switch p.State {
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case messages.UIStateConnect:
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// display login page
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return margin.Layout(gtx, material.Label(th, 100, "connect Client").Layout)
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case messages.UIStateConnecting:
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// display connecting to server
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return margin.Layout(gtx, material.Label(th, 100, "Connecting").Layout)
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case messages.UIStateMain:
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// show the main ui
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return layout.Flex{
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Axis: layout.Vertical,
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}.Layout(gtx,
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layout.Rigid(material.Label(th, 20, "World Downloader Basic UI").Layout),
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layout.Flexed(1, func(gtx C) D {
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return layout.Center.Layout(gtx, p.worldMap.Layout)
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}),
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)
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}
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return layout.Flex{}.Layout(gtx)
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}
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func (u *Page) handler(name string, data interface{}) messages.MessageResponse {
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r := messages.MessageResponse{
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Ok: false,
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Data: nil,
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}
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switch name {
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case messages.SetUIState:
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state := data.(messages.UIState)
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u.State = state
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u.Router.Invalidate()
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r.Ok = true
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case messages.Init:
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init := data.(messages.InitPayload)
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_ = init
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r.Ok = true
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case messages.UpdateMap:
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update_map := data.(messages.UpdateMapPayload)
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u.chunkCount = update_map.ChunkCount
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u.worldMap.Update(&update_map)
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u.Router.Invalidate()
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r.Ok = true
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case messages.SetVoidGen:
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set_void_gen := data.(messages.SetVoidGenPayload)
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u.voidGen = set_void_gen.Value
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u.Router.Invalidate()
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r.Ok = true
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case messages.SetWorldName:
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set_world_name := data.(messages.SetWorldNamePayload)
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u.worldName = set_world_name.WorldName
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u.Router.Invalidate()
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r.Ok = true
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}
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return r
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}
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func (p *Page) Handler() gui.HandlerFunc {
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return p.handler
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}
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