bedrocktool/utils.go
2022-08-11 22:22:39 +02:00

119 lines
2.6 KiB
Go

package main
import (
"bufio"
"context"
"encoding/json"
"fmt"
"net"
"os"
"regexp"
"strings"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sandertv/gophertunnel/minecraft/auth"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
"golang.org/x/oauth2"
)
func send_popup(conn *minecraft.Conn, text string) {
conn.WritePacket(&packet.Text{
TextType: packet.TextTypePopup,
Message: text,
})
}
func get_token() oauth2.Token {
var token oauth2.Token
if _, err := os.Stat(TOKEN_FILE); err == nil {
f, err := os.Open(TOKEN_FILE)
if err != nil {
panic(err)
}
defer f.Close()
if err := json.NewDecoder(f).Decode(&token); err != nil {
panic(err)
}
} else {
token, err := auth.RequestLiveToken()
if err != nil {
panic(err)
}
buf, err := json.Marshal(token)
if err != nil {
panic(err)
}
os.WriteFile(TOKEN_FILE, buf, 0666)
}
return token
}
func server_input(ctx context.Context, server string) (string, string) {
if server == "" {
fmt.Printf("Enter Server: ")
reader := bufio.NewReader(os.Stdin)
server, _ = reader.ReadString('\n')
r, _ := regexp.Compile(`[\n\r]`)
server = string(r.ReplaceAll([]byte(server), []byte("")))
}
if len(strings.Split(server, ":")) == 1 {
server += ":19132"
}
host, _, err := net.SplitHostPort(server)
if err != nil {
fmt.Fprintf(os.Stderr, "Invalid server: %s\n", err)
os.Exit(1)
}
return host, server
}
func connect_server(ctx context.Context, server string) (hostname string, conn *minecraft.Conn, err error) {
if strings.HasPrefix(server, "realm:") {
hostname, server, err = get_realm(strings.Split(server, ":")[1])
if err != nil {
return "", nil, err
}
} else {
hostname, server = server_input(ctx, server)
}
var packet_func func(header packet.Header, payload []byte, src, dst net.Addr) = nil
if G_debug {
packet_func = PacketLogger
}
fmt.Printf("Connecting to %s\n", server)
conn, err = minecraft.Dialer{
TokenSource: G_src,
PacketFunc: packet_func,
}.DialContext(ctx, "raknet", server)
if err != nil {
return "", nil, err
}
return hostname, conn, nil
}
func spawn_conn(ctx context.Context, conn *minecraft.Conn, serverConn *minecraft.Conn) error {
errs := make(chan error, 2)
go func() {
errs <- conn.StartGame(serverConn.GameData())
}()
go func() {
errs <- serverConn.DoSpawn()
}()
// wait for both to finish
for i := 0; i < 2; i++ {
select {
case err := <-errs:
if err != nil {
return fmt.Errorf("failed to start game: %s", err)
}
case <-ctx.Done():
return fmt.Errorf("connection cancelled")
}
}
return nil
}