bedrocktool/world.go
2022-08-11 22:22:39 +02:00

281 lines
6.7 KiB
Go

package main
import (
"context"
"errors"
"flag"
"fmt"
"image"
"image/draw"
"log"
"net"
"os"
"path"
"time"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/chunk"
"github.com/df-mc/dragonfly/server/world/mcdb"
"github.com/df-mc/goleveldb/leveldb/opt"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
// the state used for drawing and saving
type WorldState struct {
Provider *mcdb.Provider // provider for the current world
chunks map[protocol.ChunkPos]*chunk.Chunk
Dim world.Dimension
WorldName string
PlayerPos packet.MovePlayer
// ui
img *image.RGBA
chunks_images map[protocol.ChunkPos]*image.RGBA // rendered those chunks
needRedraw bool
}
var __world_state *WorldState = &WorldState{
Provider: nil,
chunks: make(map[protocol.ChunkPos]*chunk.Chunk),
Dim: nil,
WorldName: "world",
PlayerPos: packet.MovePlayer{},
img: image.NewRGBA(image.Rect(0, 0, 128, 128)),
chunks_images: make(map[protocol.ChunkPos]*image.RGBA),
needRedraw: true,
}
var black_16x16 = image.NewRGBA(image.Rect(0, 0, 16, 16))
func init() {
draw.Draw(black_16x16, image.Rect(0, 0, 16, 16), image.Black, image.Point{}, draw.Src)
register_command("world", "Launch world downloading proxy", world_main)
}
func world_main(ctx context.Context, args []string) error {
var server string
if len(args) >= 1 {
server = args[0]
args = args[1:]
}
_, server = server_input(ctx, server)
flag.CommandLine.Parse(args)
if G_help {
flag.Usage()
return nil
}
_status := minecraft.NewStatusProvider("Server")
listener, err := minecraft.ListenConfig{
StatusProvider: _status,
}.Listen("raknet", ":19132")
if err != nil {
return err
}
defer listener.Close()
fmt.Printf("Listening on %s\n", listener.Addr())
c, err := listener.Accept()
if err != nil {
log.Fatal(err)
}
// not a goroutine, only 1 client at a time
handleConn(ctx, c.(*minecraft.Conn), listener, server)
return nil
}
var dimension_ids = map[int32]world.Dimension{
0: world.Overworld,
1: world.Nether,
2: world.End,
}
func (w *WorldState) ProcessLevelChunk(pk *packet.LevelChunk, serverConn *minecraft.Conn) {
ch, err := chunk.NetworkDecode(uint32(pk.HighestSubChunk), pk.RawPayload, int(pk.SubChunkCount), w.Dim.Range())
if err != nil {
log.Print(err.Error())
return
}
// perhaps just update the current chunk instead of overwrite
w.chunks[pk.Position] = ch
if pk.SubChunkCount == 0 { // no sub chunks = no blocks known
w.chunks_images[pk.Position] = black_16x16
} else {
w.chunks_images[pk.Position] = Chunk2Img(ch)
}
w.needRedraw = true
}
func (w *WorldState) ProcessSubChunk(pk *packet.SubChunk) {
pos := protocol.ChunkPos{pk.Position.X(), pk.Position.Z()}
// get or create chunk ptr
ch := w.chunks[pos]
if ch == nil { // create an empty chunk if for some reason the server didnt send the chunk before the subchunk
fmt.Printf("the server didnt send the chunk before the subchunk!\n")
ch = chunk.New(0, w.Dim.Range())
w.chunks[pos] = ch
}
// add the new subs
//err := ch.ApplySubChunkEntries(int16(pk.Position.Y()), pk.SubChunkEntries)
//if err != nil {
// fmt.Print(err)
//}
// redraw the chunk
w.chunks_images[pos] = Chunk2Img(ch)
w.needRedraw = true
}
func (w *WorldState) ProcessChangeDimension(pk *packet.ChangeDimension) {
fmt.Printf("ChangeDimension %d\n", pk.Dimension)
folder := path.Join("worlds", fmt.Sprintf("%s-dim-%d", w.WorldName, pk.Dimension))
provider, err := mcdb.New(folder, opt.DefaultCompression)
if err != nil {
log.Fatal(err)
}
if w.Provider != nil {
w.Provider.Close()
}
w.Provider = provider
w.Dim = dimension_ids[pk.Dimension]
w.chunks = make(map[protocol.ChunkPos]*chunk.Chunk)
w.chunks_images = make(map[protocol.ChunkPos]*image.RGBA)
w.needRedraw = true
}
func (w *WorldState) ProcessMove(player *packet.MovePlayer) {
w.PlayerPos = *player
}
func handleConn(ctx context.Context, conn *minecraft.Conn, listener *minecraft.Listener, target string) {
var packet_func func(header packet.Header, payload []byte, src, dst net.Addr) = nil
if G_debug {
packet_func = PacketLogger
}
fmt.Printf("Connecting to %s\n", target)
serverConn, err := minecraft.Dialer{
TokenSource: G_src,
ClientData: conn.ClientData(),
PacketFunc: packet_func,
}.DialContext(ctx, "raknet", target)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to connect to %s: %s\n", target, err)
return
}
if err := spawn_conn(ctx, conn, serverConn); err != nil {
fmt.Fprintf(os.Stderr, "Failed to spawn: %s\n", err)
return
}
G_exit = append(G_exit, func() {
serverConn.Close()
conn.Close()
listener.Close()
println("Closing Provider")
__world_state.Provider.Close()
})
done := make(chan struct{})
go func() { // client loop
defer listener.Disconnect(conn, "connection lost")
defer serverConn.Close()
defer func() { done <- struct{}{} }()
for {
skip := false
pk, err := conn.ReadPacket()
if err != nil {
return
}
switch pk := pk.(type) {
case *packet.MovePlayer:
__world_state.ProcessMove(pk)
case *packet.MapInfoRequest:
if pk.MapID == VIEW_MAP_ID {
__world_state.send_map_update(conn)
skip = true
}
}
if !skip {
if err := serverConn.WritePacket(pk); err != nil {
if disconnect, ok := errors.Unwrap(err).(minecraft.DisconnectError); ok {
_ = listener.Disconnect(conn, disconnect.Error())
}
return
}
}
}
}()
go func() { // send map item
select {
case <-ctx.Done():
return
default:
for {
time.Sleep(1 * time.Second)
err := conn.WritePacket(&MAP_ITEM_PACKET)
if err != nil {
return
}
}
}
}()
go func() { // server loop
defer serverConn.Close()
defer listener.Disconnect(conn, "connection lost")
defer func() { done <- struct{}{} }()
gd := serverConn.GameData()
__world_state.ProcessChangeDimension(&packet.ChangeDimension{
Dimension: gd.Dimension,
Position: gd.PlayerPosition,
Respawn: false,
})
for {
pk, err := serverConn.ReadPacket()
if err != nil {
if disconnect, ok := errors.Unwrap(err).(minecraft.DisconnectError); ok {
_ = listener.Disconnect(conn, disconnect.Error())
}
return
}
switch pk := pk.(type) {
case *packet.ChangeDimension:
__world_state.ProcessChangeDimension(pk)
case *packet.LevelChunk:
__world_state.ProcessLevelChunk(pk, serverConn)
__world_state.send_map_update(conn)
send_popup(conn, fmt.Sprintf("%d chunks loaded\n", len(__world_state.chunks)))
case *packet.SubChunk:
__world_state.ProcessSubChunk(pk)
}
if err := conn.WritePacket(pk); err != nil {
return
}
}
}()
select {
case <-ctx.Done():
return
case <-done:
return
}
}