bedrocktool/skins.go
2022-03-08 23:06:19 +01:00

215 lines
4.8 KiB
Go

package main
import (
"bytes"
"context"
"encoding/json"
"flag"
"fmt"
"image"
"image/png"
"io"
"net"
"os"
"path"
"regexp"
"strings"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
type Skin struct {
protocol.Skin
}
func (skin *Skin) WriteGeometry(output_path string) error {
os.Mkdir(output_path, 0755)
f, err := os.Create(path.Join(output_path, "geometry.json"))
if err != nil {
return fmt.Errorf("failed to write Geometry %s: %s", output_path, err)
}
defer f.Close()
io.Copy(f, bytes.NewReader(skin.SkinGeometry))
return nil
}
func (skin *Skin) WriteCape(output_path string) error {
os.Mkdir(output_path, 0755)
f, err := os.Create(path.Join(output_path, "cape.png"))
if err != nil {
return fmt.Errorf("failed to write Cape %s: %s", output_path, err)
}
defer f.Close()
cape_tex := image.NewRGBA(image.Rect(0, 0, int(skin.CapeImageWidth), int(skin.CapeImageHeight)))
cape_tex.Pix = skin.CapeData
if err := png.Encode(f, cape_tex); err != nil {
return fmt.Errorf("error writing skin: %s", err)
}
return nil
}
func (skin *Skin) WriteAnimations(output_path string) error {
os.Mkdir(output_path, 0755)
fmt.Printf("%s has animations (unimplemented)\n", output_path)
return nil
}
func (skin *Skin) WriteTexture(output_path string) error {
f, err := os.Create(output_path + ".png")
if err != nil {
return fmt.Errorf("error writing Texture: %s", err)
}
defer f.Close()
skin_tex := image.NewRGBA(image.Rect(0, 0, int(skin.SkinImageWidth), int(skin.SkinImageHeight)))
skin_tex.Pix = skin.SkinData
if err := png.Encode(f, skin_tex); err != nil {
return fmt.Errorf("error writing Texture: %s", err)
}
return nil
}
func (skin *Skin) Write(output_path, name string) error {
complex := false
skin_dir := path.Join(output_path, name)
if len(skin.SkinGeometry) > 0 {
if err := skin.WriteGeometry(skin_dir); err != nil {
return err
}
complex = true
}
if len(skin.CapeData) > 0 {
if err := skin.WriteCape(skin_dir); err != nil {
return err
}
complex = true
}
if len(skin.Animations) > 0 {
if err := skin.WriteAnimations(skin_dir); err != nil {
return err
}
complex = true
}
var err error
if complex {
err = skin.WriteTexture(path.Join(skin_dir, "skin"))
} else {
err = skin.WriteTexture(skin_dir)
}
return err
}
func init() {
register_command("skins", "skin stealer", skin_main)
}
var name_regexp = regexp.MustCompile(`§.`)
func cleanup_name(name string) string {
name = strings.Split(name, "\n")[0]
var _tmp struct {
K string `json:"k"`
}
err := json.Unmarshal([]byte(name), &_tmp)
if err == nil {
name = _tmp.K
}
name = string(name_regexp.ReplaceAll([]byte(name), []byte("")))
name = strings.TrimSpace(name)
return name
}
func write_skin(output_path, name string, skin protocol.Skin) {
if !strings.HasPrefix(name, player) {
return
}
fmt.Printf("Writing skin for %s\n", name)
_skin := &Skin{skin}
if err := _skin.Write(output_path, name); err != nil {
fmt.Fprintf(os.Stderr, "Error writing skin: %s\n", err)
}
}
var player string // who to filter
var players = make(map[string]string)
var player_counts = make(map[string]int)
func skin_main(ctx context.Context, args []string) error {
var server string
var help bool
flag.StringVar(&server, "server", "", "target server")
flag.StringVar(&player, "player", "", "only download the skin of this player")
flag.CommandLine.Parse(args)
if help {
flag.Usage()
return nil
}
hostname, server := server_input(ctx, server)
out_path := fmt.Sprintf("skins/%s", hostname)
var packet_func func(header packet.Header, payload []byte, src, dst net.Addr) = nil
if G_debug {
packet_func = PacketLogger
}
// connect
fmt.Printf("Connecting to %s\n", server)
serverConn, err := minecraft.Dialer{
TokenSource: G_src,
PacketFunc: packet_func,
}.DialContext(ctx, "raknet", server)
if err != nil {
return err
}
defer func() {
if serverConn != nil {
serverConn.Close()
serverConn = nil
}
}()
if err := serverConn.DoSpawnContext(ctx); err != nil {
return err
}
println("Connected")
println("Press ctrl+c to exit")
os.MkdirAll(out_path, 0755)
for {
pk, err := serverConn.ReadPacket()
if err != nil {
return err
}
switch _pk := pk.(type) {
case *packet.PlayerSkin:
name := players[_pk.UUID.String()]
if name == "" {
name = _pk.UUID.String()
}
player_counts[name]++
name = fmt.Sprintf("%s_%d", name, player_counts[name])
write_skin(out_path, name, _pk.Skin)
case *packet.PlayerList:
if _pk.ActionType == 1 { // remove
continue
}
for _, player := range _pk.Entries {
name := cleanup_name(player.Username)
if name == "" {
name = player.UUID.String()
}
write_skin(out_path, name, player.Skin)
players[player.UUID.String()] = name
}
}
}
}