This commit is contained in:
JoshuanBurger12 2020-07-22 15:15:48 +12:00
commit 63a9f38f6a
10 changed files with 165 additions and 2 deletions

View File

@ -443,7 +443,7 @@
<option_shortcircuit>True</option_shortcircuit>
<option_showcursor>True</option_showcursor>
<option_showprogress>1</option_showprogress>
<option_sizeable>False</option_sizeable>
<option_sizeable>True</option_sizeable>
<option_stayontop>false</option_stayontop>
<option_sync_vertex>0</option_sync_vertex>
<option_textureGroup0_border>2</option_textureGroup0_border>

View File

@ -4,7 +4,9 @@
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
<sounds name="sound"/>
<sounds name="sound">
<sound>sound\snd_engine</sound>
</sounds>
<sprites name="sprites">
<sprite>sprites\spr_player</sprite>
<sprite>sprites\spr_blocks</sprite>
@ -17,6 +19,7 @@
<paths name="paths"/>
<objects name="objects">
<object>objects\obj_player</object>
<object>objects\obj_controller</object>
</objects>
<rooms name="rooms">
<room>rooms\rm_game</room>

BIN
help.rtf

Binary file not shown.

View File

@ -0,0 +1,54 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="9" enumb="122">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if(window_get_fullscreen())
{
window_set_fullscreen(0);
}
else
{
window_set_fullscreen(1);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

View File

@ -58,6 +58,7 @@ view_yview[0] = y - view_hview[0]/2;
<kind>1</kind>
<string>direction = image_angle
speed += 5
</string>
</argument>
</arguments>
@ -104,6 +105,52 @@ speed += 5
<argument>
<kind>1</kind>
<string>image_angle -= 5;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="9" enumb="87">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>audio_play_sound(snd_engine,1,true);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="10" enumb="87">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>audio_stop_sound(snd_engine)
</string>
</argument>
</arguments>

View File

@ -52,6 +52,7 @@
</views>
<instances>
<instance objName="obj_player" x="512" y="512" name="inst_E89CF1B4" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="obj_controller" x="0" y="0" name="inst_12F93A6E" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
</instances>
<tiles/>
<PhysicsWorld>0</PhysicsWorld>

BIN
sound/audio/snd_engine.wav Normal file

Binary file not shown.

View File

@ -0,0 +1,29 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sound>
<kind>0</kind>
<extension>.wav</extension>
<origname>sound\audio\snd_engine.wav</origname>
<effects>0</effects>
<volume>
<volume>1</volume>
</volume>
<pan>0</pan>
<bitRates>
<bitRate>192</bitRate>
</bitRates>
<sampleRates>
<sampleRate>44100</sampleRate>
</sampleRates>
<types>
<type>1</type>
</types>
<bitDepths>
<bitDepth>16</bitDepth>
</bitDepths>
<preload>-1</preload>
<data>snd_engine.wav</data>
<compressed>1</compressed>
<streamed>1</streamed>
<uncompressOnLoad>0</uncompressOnLoad>
<audioGroup>0</audioGroup>
</sound>

View File

@ -0,0 +1,29 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sound>
<kind>0</kind>
<extension>.wav</extension>
<origname>sound\audio\sound0_146770__qubodup__rocket-boost-engine-loop.wav</origname>
<effects>0</effects>
<volume>
<volume>1</volume>
</volume>
<pan>0</pan>
<bitRates>
<bitRate>192</bitRate>
</bitRates>
<sampleRates>
<sampleRate>44100</sampleRate>
</sampleRates>
<types>
<type>0</type>
</types>
<bitDepths>
<bitDepth>16</bitDepth>
</bitDepths>
<preload>-1</preload>
<data>sound0_146770__qubodup__rocket-boost-engine-loop.wav</data>
<compressed>0</compressed>
<streamed>0</streamed>
<uncompressOnLoad>0</uncompressOnLoad>
<audioGroup>0</audioGroup>
</sound>