Make team editing work!
This commit is contained in:
parent
38aa92cea2
commit
b5d57b8a17
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static System.Runtime.InteropServices.JavaScript.JSType;
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namespace LibW4M.Data.Teams
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{
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@ -116,6 +115,9 @@ namespace LibW4M.Data.Teams
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writer.WriteInt32Array(this.StoryMissionsCompleted);
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writer.WriteInt32(this.StoryChapter);
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ms.Seek(0x00, SeekOrigin.Begin);
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mainContainer.SetData(ms.ToArray());
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}
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}
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}
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@ -66,6 +66,21 @@ namespace LibW4M
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}
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}
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}
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public XomString[] StringArrayToXomStringArray(string[] strings)
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{
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XomString[] xstrings = new XomString[strings.Length];
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for (int i = 0; i < xstrings.Length; i++) xstrings[i] = LookupString(strings[i]);
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return xstrings;
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}
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public string[] XomStringArrayToStringArray(XomString[] xstrings)
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{
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string[] strings = new string[xstrings.Length];
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for (int i = 0; i < strings.Length; i++) strings[i] = xstrings[i].Value;
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return strings;
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}
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public int[] XomStringArrayToIntArray(XomString[] strs)
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{
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int[] ids = new int[strs.Length];
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@ -64,7 +64,7 @@
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this.numberList.FormattingEnabled = true;
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this.numberList.Location = new System.Drawing.Point(3, 3);
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this.numberList.Name = "numberList";
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this.numberList.Size = new System.Drawing.Size(159, 23);
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this.numberList.Size = new System.Drawing.Size(200, 23);
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this.numberList.TabIndex = 0;
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this.numberList.SelectedIndexChanged += new System.EventHandler(this.numberList_SelectedIndexChanged);
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//
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@ -73,7 +73,7 @@
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this.valueBox.Dock = System.Windows.Forms.DockStyle.Top;
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this.valueBox.Location = new System.Drawing.Point(168, 3);
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this.valueBox.Name = "valueBox";
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this.valueBox.Size = new System.Drawing.Size(325, 23);
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this.valueBox.Size = new System.Drawing.Size(100, 23);
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this.valueBox.TabIndex = 1;
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this.valueBox.Text = "0";
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this.valueBox.Value = 0;
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@ -42,9 +42,29 @@ namespace W4Gui.Components
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}
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public void DelInt(int idx)
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{
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this.lastIndex = -1;
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this.valuesList.RemoveAt(idx);
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this.numberList.Items.RemoveAt(idx);
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createNumbersList();
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this.numberList.SelectedIndex = idx - 1;
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}
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private void selectFirst()
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{
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if (this.numberList.SelectedIndex < 0)
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if (this.numberList.Items.Count > 0)
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this.numberList.SelectedIndex = 0;
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}
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public void LoadItems(int[] values)
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{
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this.valuesList.Clear();
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this.numberList.Items.Clear();
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foreach(int itm in values)
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{
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this.AddInt(itm);
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}
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selectFirst();
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}
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public void AddInt(int value)
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@ -61,7 +81,7 @@ namespace W4Gui.Components
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this.numberList.Items.Add(formatStr(i));
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lastIndex = -1;
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selectFirst();
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}
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public IntList()
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@ -39,6 +39,12 @@ namespace W4Gui.Components
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lst.Items.Add(item);
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}
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public void LoadData(string[] items)
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{
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lst.Items.Clear();
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lst.Items.AddRange(items);
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}
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private void addBtn_Click(object sender, EventArgs e)
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{
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string val = newEntry.Text.Trim();
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@ -39,10 +39,7 @@
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this.selWorms = new W4Gui.Components.ListAddUpdateDel();
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this.apperanceTab = new System.Windows.Forms.TabPage();
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this.tblApperance = new System.Windows.Forms.TableLayoutPanel();
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this.selPlayer = new System.Windows.Forms.TextBox();
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this.lblPlayer = new System.Windows.Forms.Label();
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this.lblGlasses = new System.Windows.Forms.Label();
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this.lblFace = new System.Windows.Forms.Label();
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this.lblGloves = new System.Windows.Forms.Label();
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this.lblHat = new System.Windows.Forms.Label();
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this.lblSpeech = new System.Windows.Forms.Label();
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@ -54,7 +51,6 @@
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this.selHat = new System.Windows.Forms.TextBox();
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this.selGloves = new System.Windows.Forms.TextBox();
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this.selGlasses = new System.Windows.Forms.TextBox();
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this.selFace = new System.Windows.Forms.TextBox();
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this.storyTab = new System.Windows.Forms.TabPage();
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this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
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this.tblStoryFlags = new System.Windows.Forms.TableLayoutPanel();
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@ -84,6 +80,10 @@
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this.tblWeapButtonSep = new System.Windows.Forms.TableLayoutPanel();
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this.btnEditWeapon = new System.Windows.Forms.Button();
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this.btnChangeWeapon = new System.Windows.Forms.Button();
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this.lblPlayer = new System.Windows.Forms.Label();
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this.selPlayerUsername = new System.Windows.Forms.TextBox();
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this.selFace = new System.Windows.Forms.TextBox();
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this.lblFace = new System.Windows.Forms.Label();
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this.teamTabControl.SuspendLayout();
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this.generalTab.SuspendLayout();
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this.tblGeneral.SuspendLayout();
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@ -132,29 +132,31 @@
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this.tblGeneral.ColumnCount = 2;
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this.tblGeneral.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
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this.tblGeneral.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tblGeneral.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 20F));
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this.tblGeneral.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 20F));
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this.tblGeneral.Controls.Add(this.lblWormName, 0, 2);
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this.tblGeneral.Controls.Add(this.lblSkillLevel, 0, 1);
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this.tblGeneral.Controls.Add(this.selPlayerUsername, 1, 1);
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this.tblGeneral.Controls.Add(this.lblPlayer, 0, 1);
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this.tblGeneral.Controls.Add(this.lblWormName, 0, 3);
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this.tblGeneral.Controls.Add(this.lblSkillLevel, 0, 2);
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this.tblGeneral.Controls.Add(this.lblTeamName, 0, 0);
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this.tblGeneral.Controls.Add(this.selName, 1, 0);
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this.tblGeneral.Controls.Add(this.selSkill, 1, 1);
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this.tblGeneral.Controls.Add(this.selWorms, 1, 2);
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this.tblGeneral.Controls.Add(this.selSkill, 1, 2);
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this.tblGeneral.Controls.Add(this.selWorms, 1, 3);
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this.tblGeneral.Dock = System.Windows.Forms.DockStyle.Top;
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this.tblGeneral.Location = new System.Drawing.Point(3, 3);
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this.tblGeneral.Name = "tblGeneral";
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this.tblGeneral.RowCount = 3;
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this.tblGeneral.RowCount = 4;
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this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblGeneral.Size = new System.Drawing.Size(689, 348);
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this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
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this.tblGeneral.Size = new System.Drawing.Size(689, 379);
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this.tblGeneral.TabIndex = 0;
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//
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// lblWormName
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//
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this.lblWormName.AutoSize = true;
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this.lblWormName.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lblWormName.Location = new System.Drawing.Point(5, 64);
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this.lblWormName.Location = new System.Drawing.Point(5, 95);
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this.lblWormName.Name = "lblWormName";
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this.lblWormName.Size = new System.Drawing.Size(83, 282);
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this.lblWormName.TabIndex = 4;
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@ -165,7 +167,7 @@
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//
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this.lblSkillLevel.AutoSize = true;
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this.lblSkillLevel.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lblSkillLevel.Location = new System.Drawing.Point(5, 33);
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this.lblSkillLevel.Location = new System.Drawing.Point(5, 64);
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this.lblSkillLevel.Name = "lblSkillLevel";
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this.lblSkillLevel.Size = new System.Drawing.Size(83, 29);
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this.lblSkillLevel.TabIndex = 2;
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@ -204,7 +206,7 @@
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"CPU Level 3",
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"CPU Level 4",
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"CPU Level 5"});
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this.selSkill.Location = new System.Drawing.Point(96, 36);
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this.selSkill.Location = new System.Drawing.Point(96, 67);
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this.selSkill.Name = "selSkill";
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this.selSkill.Size = new System.Drawing.Size(588, 23);
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this.selSkill.TabIndex = 3;
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@ -212,7 +214,7 @@
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// selWorms
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//
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this.selWorms.Dock = System.Windows.Forms.DockStyle.Top;
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this.selWorms.Location = new System.Drawing.Point(96, 67);
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this.selWorms.Location = new System.Drawing.Point(96, 98);
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this.selWorms.Name = "selWorms";
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this.selWorms.Size = new System.Drawing.Size(588, 276);
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this.selWorms.TabIndex = 5;
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@ -236,8 +238,6 @@
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this.tblApperance.ColumnCount = 2;
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this.tblApperance.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
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this.tblApperance.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tblApperance.Controls.Add(this.selPlayer, 1, 7);
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this.tblApperance.Controls.Add(this.lblPlayer, 0, 7);
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this.tblApperance.Controls.Add(this.lblGlasses, 0, 5);
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this.tblApperance.Controls.Add(this.lblFace, 0, 6);
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this.tblApperance.Controls.Add(this.lblGloves, 0, 4);
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@ -255,7 +255,7 @@
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this.tblApperance.Dock = System.Windows.Forms.DockStyle.Top;
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this.tblApperance.Location = new System.Drawing.Point(3, 3);
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this.tblApperance.Name = "tblApperance";
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this.tblApperance.RowCount = 8;
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this.tblApperance.RowCount = 7;
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this.tblApperance.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblApperance.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblApperance.RowStyles.Add(new System.Windows.Forms.RowStyle());
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@ -263,29 +263,10 @@
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this.tblApperance.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblApperance.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblApperance.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblApperance.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tblApperance.Size = new System.Drawing.Size(689, 250);
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this.tblApperance.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
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this.tblApperance.Size = new System.Drawing.Size(689, 219);
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this.tblApperance.TabIndex = 1;
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//
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// selPlayer
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//
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this.selPlayer.Dock = System.Windows.Forms.DockStyle.Top;
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this.selPlayer.Location = new System.Drawing.Point(96, 222);
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this.selPlayer.Name = "selPlayer";
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this.selPlayer.Size = new System.Drawing.Size(588, 23);
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this.selPlayer.TabIndex = 17;
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//
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// lblPlayer
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//
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this.lblPlayer.AutoSize = true;
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this.lblPlayer.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lblPlayer.Location = new System.Drawing.Point(5, 219);
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this.lblPlayer.Name = "lblPlayer";
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this.lblPlayer.Size = new System.Drawing.Size(83, 29);
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this.lblPlayer.TabIndex = 16;
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this.lblPlayer.Text = "Player:";
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this.lblPlayer.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// lblGlasses
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//
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this.lblGlasses.AutoSize = true;
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@ -297,17 +278,6 @@
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this.lblGlasses.Text = "Glasses:";
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this.lblGlasses.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// lblFace
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//
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this.lblFace.AutoSize = true;
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this.lblFace.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lblFace.Location = new System.Drawing.Point(5, 188);
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this.lblFace.Name = "lblFace";
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this.lblFace.Size = new System.Drawing.Size(83, 29);
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this.lblFace.TabIndex = 10;
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this.lblFace.Text = "Face:";
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this.lblFace.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// lblGloves
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//
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this.lblGloves.AutoSize = true;
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@ -413,14 +383,6 @@
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this.selGlasses.Size = new System.Drawing.Size(588, 23);
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this.selGlasses.TabIndex = 14;
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//
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// selFace
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//
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this.selFace.Dock = System.Windows.Forms.DockStyle.Top;
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this.selFace.Location = new System.Drawing.Point(96, 191);
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this.selFace.Name = "selFace";
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this.selFace.Size = new System.Drawing.Size(588, 23);
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this.selFace.TabIndex = 15;
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//
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// storyTab
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//
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this.storyTab.BackColor = System.Drawing.Color.Transparent;
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@ -462,6 +424,7 @@
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this.tblStoryFlags.Controls.Add(this.selNewTeam, 1, 1);
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this.tblStoryFlags.Controls.Add(this.selStoryChapter, 1, 3);
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this.tblStoryFlags.Controls.Add(this.selStoryMissionsCompleted, 1, 2);
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this.tblStoryFlags.Dock = System.Windows.Forms.DockStyle.Top;
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this.tblStoryFlags.Location = new System.Drawing.Point(3, 3);
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this.tblStoryFlags.Name = "tblStoryFlags";
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this.tblStoryFlags.RowCount = 4;
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@ -665,7 +628,7 @@
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this.brnEditCluster.Dock = System.Windows.Forms.DockStyle.Fill;
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this.brnEditCluster.Location = new System.Drawing.Point(3, 3);
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this.brnEditCluster.Name = "brnEditCluster";
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this.brnEditCluster.Size = new System.Drawing.Size(288, 25);
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this.brnEditCluster.Size = new System.Drawing.Size(150, 25);
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this.brnEditCluster.TabIndex = 0;
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this.brnEditCluster.Text = "Edit Weapon Cluster";
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this.brnEditCluster.UseVisualStyleBackColor = true;
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@ -675,9 +638,9 @@
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//
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this.btnChangeCluster.AutoSize = true;
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this.btnChangeCluster.Dock = System.Windows.Forms.DockStyle.Fill;
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this.btnChangeCluster.Location = new System.Drawing.Point(297, 3);
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this.btnChangeCluster.Location = new System.Drawing.Point(159, 3);
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this.btnChangeCluster.Name = "btnChangeCluster";
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this.btnChangeCluster.Size = new System.Drawing.Size(244, 25);
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this.btnChangeCluster.Size = new System.Drawing.Size(382, 25);
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this.btnChangeCluster.TabIndex = 1;
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this.btnChangeCluster.Text = "Change Weapon Cluster";
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this.btnChangeCluster.UseVisualStyleBackColor = true;
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@ -768,7 +731,7 @@
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this.btnEditWeapon.Dock = System.Windows.Forms.DockStyle.Fill;
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this.btnEditWeapon.Location = new System.Drawing.Point(3, 3);
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this.btnEditWeapon.Name = "btnEditWeapon";
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this.btnEditWeapon.Size = new System.Drawing.Size(288, 25);
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this.btnEditWeapon.Size = new System.Drawing.Size(150, 25);
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this.btnEditWeapon.TabIndex = 0;
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this.btnEditWeapon.Text = "Edit Weapon";
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this.btnEditWeapon.UseVisualStyleBackColor = true;
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@ -778,14 +741,53 @@
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//
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this.btnChangeWeapon.AutoSize = true;
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this.btnChangeWeapon.Dock = System.Windows.Forms.DockStyle.Fill;
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this.btnChangeWeapon.Location = new System.Drawing.Point(297, 3);
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this.btnChangeWeapon.Location = new System.Drawing.Point(159, 3);
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this.btnChangeWeapon.Name = "btnChangeWeapon";
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this.btnChangeWeapon.Size = new System.Drawing.Size(244, 25);
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this.btnChangeWeapon.Size = new System.Drawing.Size(382, 25);
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this.btnChangeWeapon.TabIndex = 1;
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this.btnChangeWeapon.Text = "Change Weapon";
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this.btnChangeWeapon.UseVisualStyleBackColor = true;
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this.btnChangeWeapon.Click += new System.EventHandler(this.btnChangeWeapon_Click);
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//
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// lblPlayer
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//
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this.lblPlayer.AutoSize = true;
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this.lblPlayer.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lblPlayer.Location = new System.Drawing.Point(5, 33);
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this.lblPlayer.Name = "lblPlayer";
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this.lblPlayer.Size = new System.Drawing.Size(83, 29);
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this.lblPlayer.TabIndex = 17;
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this.lblPlayer.Text = "Username:";
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this.lblPlayer.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// selPlayerUsername
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//
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this.selPlayerUsername.Dock = System.Windows.Forms.DockStyle.Top;
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this.selPlayerUsername.Location = new System.Drawing.Point(96, 36);
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this.selPlayerUsername.Name = "selPlayerUsername";
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this.selPlayerUsername.PlaceholderText = "Computer Name";
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this.selPlayerUsername.Size = new System.Drawing.Size(588, 23);
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this.selPlayerUsername.TabIndex = 18;
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//
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// selFace
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//
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this.selFace.Dock = System.Windows.Forms.DockStyle.Top;
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this.selFace.Location = new System.Drawing.Point(96, 191);
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this.selFace.Name = "selFace";
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this.selFace.Size = new System.Drawing.Size(588, 23);
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this.selFace.TabIndex = 15;
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//
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// lblFace
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//
|
||||
this.lblFace.AutoSize = true;
|
||||
this.lblFace.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.lblFace.Location = new System.Drawing.Point(5, 188);
|
||||
this.lblFace.Name = "lblFace";
|
||||
this.lblFace.Size = new System.Drawing.Size(83, 29);
|
||||
this.lblFace.TabIndex = 10;
|
||||
this.lblFace.Text = "Face:";
|
||||
this.lblFace.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// TeamsPanel
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
|
@ -843,13 +845,11 @@
|
|||
private TextBox selFlag;
|
||||
private IntUpDown selGrave;
|
||||
private TextBox selSpeech;
|
||||
private Label lblFace;
|
||||
private Label lblGloves;
|
||||
private Label lblGlasses;
|
||||
private TextBox selHat;
|
||||
private TextBox selGloves;
|
||||
private TextBox selGlasses;
|
||||
private TextBox selFace;
|
||||
private TableLayoutPanel tblStoryFlags;
|
||||
private Label lblStoryChapter;
|
||||
private Label lblNewTeam;
|
||||
|
@ -858,8 +858,6 @@
|
|||
private IntUpDown selNewTeam;
|
||||
private IntUpDown selStoryChapter;
|
||||
private Label lblStoryMissionsComplete;
|
||||
private TextBox selPlayer;
|
||||
private Label lblPlayer;
|
||||
private TableLayoutPanel tableLayoutPanel1;
|
||||
private IntList selStoryMissionsCompleted;
|
||||
private TableLayoutPanel tblStoryToggles;
|
||||
|
@ -880,5 +878,9 @@
|
|||
private TableLayoutPanel tblClusterSep;
|
||||
private Button brnEditCluster;
|
||||
private Button btnChangeCluster;
|
||||
private TextBox selPlayerUsername;
|
||||
private Label lblPlayer;
|
||||
private Label lblFace;
|
||||
private TextBox selFace;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using LibW4M.Data.WeaponFactory;
|
||||
using LibW4M.Data.Teams;
|
||||
using LibW4M.Data.WeaponFactory;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
|
@ -22,6 +23,74 @@ namespace W4Gui.Components
|
|||
}
|
||||
|
||||
|
||||
public void SaveTeamData(ref Team team)
|
||||
{
|
||||
// Load general
|
||||
team.Name = DataManager.SaveFile.LookupString(this.selName.Text);
|
||||
team.Skill = (SkillLevel)this.selSkill.SelectedIndex;
|
||||
team.Player = DataManager.SaveFile.LookupString(this.selPlayerUsername.Text);
|
||||
team.Worms = DataManager.SaveFile.StringArrayToXomStringArray(selWorms.Items);
|
||||
|
||||
// Load apperance
|
||||
team.Tash = DataManager.SaveFile.LookupString(this.selFace.Text);
|
||||
team.Flag = DataManager.SaveFile.LookupString(this.selFlag.Text);
|
||||
team.Glasses = DataManager.SaveFile.LookupString(this.selGlasses.Text);
|
||||
team.Gloves = DataManager.SaveFile.LookupString(this.selGloves.Text);
|
||||
team.Hat = DataManager.SaveFile.LookupString(this.selHat.Text);
|
||||
team.Grave = this.selGrave.Value;
|
||||
team.Speech = DataManager.SaveFile.LookupString(this.selSpeech.Text);
|
||||
|
||||
// Load story flags
|
||||
team.AllMissionsDone = this.selAllMissionsDone.Checked;
|
||||
team.AllTutorialsDone = this.selAllTutorialsDone.Checked;
|
||||
team.NewTeam = this.selNewTeam.Value;
|
||||
team.InGame = this.selInGame.Checked;
|
||||
team.StoryChapter = this.selStoryChapter.Value;
|
||||
team.TutorialsDone = this.selTutorialsDone.Value;
|
||||
team.StoryMissionsCompleted = this.selStoryMissionsCompleted.Values;
|
||||
|
||||
// Load weapon data
|
||||
team.SWeapon = this.selSWeapon.Value;
|
||||
team.SecretWeapon = this.weapon;
|
||||
team.SecretWeaponCluster = this.weaponCluster;
|
||||
team.CustomWeapon = DataManager.SaveFile.LookupString(this.selTeamWeapName.Text);
|
||||
}
|
||||
|
||||
public void LoadTeamData(Team team)
|
||||
{
|
||||
// Load general
|
||||
this.selName.Text = team.Name.Value;
|
||||
this.selSkill.SelectedIndex = (int)team.Skill;
|
||||
this.selPlayerUsername.Text = team.Player.Value;
|
||||
this.selWorms.LoadData(DataManager.SaveFile.XomStringArrayToStringArray(team.Worms));
|
||||
|
||||
// Load apperance
|
||||
this.selFace.Text = team.Tash.Value;
|
||||
this.selFlag.Text = team.Flag.Value;
|
||||
this.selGlasses.Text = team.Glasses.Value;
|
||||
this.selGloves.Text = team.Gloves.Value;
|
||||
this.selHat.Text = team.Hat.Value;
|
||||
this.selGrave.Value = team.Grave;
|
||||
this.selSpeech.Text = team.Speech.Value;
|
||||
|
||||
// Load story flags
|
||||
this.selAllMissionsDone.Checked = team.AllMissionsDone;
|
||||
this.selAllTutorialsDone.Checked = team.AllTutorialsDone;
|
||||
this.selNewTeam.Value = team.NewTeam;
|
||||
this.selInGame.Checked = team.InGame;
|
||||
this.selStoryChapter.Value = team.StoryChapter;
|
||||
this.selTutorialsDone.Value = team.TutorialsDone;
|
||||
this.selStoryMissionsCompleted.LoadItems(team.StoryMissionsCompleted);
|
||||
|
||||
// Load weapon data
|
||||
this.selSWeapon.Value = team.SWeapon;
|
||||
this.weapon = team.SecretWeapon;
|
||||
this.weaponCluster = team.SecretWeaponCluster;
|
||||
this.selTeamWeapName.Text = team.CustomWeapon.Value;
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void btnChangeWeapon_Click(object sender, EventArgs e)
|
||||
{
|
||||
CollectiveSelectionDialog csd = new CollectiveSelectionDialog(DataManager.SaveFile.WeaponFactoryCollective);
|
||||
|
|
|
@ -324,9 +324,8 @@
|
|||
this.powerTable.Controls.Add(this.selBlastDmgRad, 1, 3);
|
||||
this.powerTable.Controls.Add(this.selMaxThrowStr, 1, 4);
|
||||
this.powerTable.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.powerTable.Location = new System.Drawing.Point(0, 0);
|
||||
this.powerTable.Location = new System.Drawing.Point(3, 3);
|
||||
this.powerTable.Name = "powerTable";
|
||||
this.powerTable.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.powerTable.RightToLeft = System.Windows.Forms.RightToLeft.No;
|
||||
this.powerTable.RowCount = 6;
|
||||
this.powerTable.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
|
|
|
@ -73,17 +73,8 @@ namespace W4Gui.Components
|
|||
weapon.DetonationFX = DataManager.SaveFile.LookupString(this.selDetonationFx.Text);
|
||||
|
||||
// Save graphical resources
|
||||
string[] graphicalResources = this.selGraphicalResoures.Items;
|
||||
string[] graphicalLocators = this.selGraphicalLocators.Items;
|
||||
|
||||
weapon.GraphicalResources = new XomString[graphicalResources.Length];
|
||||
for (int i = 0; i < graphicalResources.Length; i++)
|
||||
weapon.GraphicalResources[i] = DataManager.SaveFile.LookupString(graphicalResources[i]);
|
||||
|
||||
weapon.GraphicalLocators = new XomString[graphicalLocators.Length];
|
||||
for (int i = 0; i < graphicalLocators.Length; i++)
|
||||
weapon.GraphicalLocators[i] = DataManager.SaveFile.LookupString(graphicalLocators[i]);
|
||||
|
||||
weapon.GraphicalResources = DataManager.SaveFile.StringArrayToXomStringArray(this.selGraphicalResoures.Items);
|
||||
weapon.GraphicalLocators = DataManager.SaveFile.StringArrayToXomStringArray(this.selGraphicalLocators.Items);
|
||||
|
||||
// Save toggles
|
||||
|
||||
|
@ -125,14 +116,8 @@ namespace W4Gui.Components
|
|||
this.selArielFx.Text = weapon.ArielFX.Value;
|
||||
this.selDetonationFx.Text = weapon.DetonationFX.Value;
|
||||
|
||||
selGraphicalLocators.Clear();
|
||||
selGraphicalResoures.Clear();
|
||||
|
||||
foreach(XomString graphicalRes in weapon.GraphicalResources)
|
||||
this.selGraphicalResoures.AddItem(graphicalRes.Value);
|
||||
|
||||
foreach (XomString graphicalLoc in weapon.GraphicalLocators)
|
||||
this.selGraphicalLocators.AddItem(graphicalLoc.Value);
|
||||
this.selGraphicalResoures.LoadData(DataManager.SaveFile.XomStringArrayToStringArray(weapon.GraphicalResources));
|
||||
this.selGraphicalLocators.LoadData(DataManager.SaveFile.XomStringArrayToStringArray(weapon.GraphicalLocators));
|
||||
|
||||
// Read toggles
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@ namespace W4Gui.Dialogs
|
|||
{
|
||||
public partial class CollectiveSelectionDialog : Form
|
||||
{
|
||||
private bool saving = false;
|
||||
private SaveDataCollective collective;
|
||||
private SaveDataEntry selectedEntry;
|
||||
public SaveDataEntry SelectedEntry
|
||||
|
@ -33,13 +34,18 @@ namespace W4Gui.Dialogs
|
|||
|
||||
private void CollectiveSelectionDialog_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
this.DialogResult = DialogResult.Cancel;
|
||||
this.Close();
|
||||
if (!saving)
|
||||
{
|
||||
this.DialogResult = DialogResult.Cancel;
|
||||
this.Close();
|
||||
this.saving = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void selectButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.selectedEntry = collective[this.collectiveList.CurrentlySelected];
|
||||
this.saving = true;
|
||||
this.DialogResult = DialogResult.OK;
|
||||
this.Close();
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@ namespace W4Gui.Dialogs
|
|||
{
|
||||
public partial class EditWeaponDialog : Form
|
||||
{
|
||||
private bool saved = false;
|
||||
WeaponData weapon;
|
||||
public EditWeaponDialog(ref WeaponData weapon)
|
||||
{
|
||||
|
@ -23,20 +24,25 @@ namespace W4Gui.Dialogs
|
|||
|
||||
private void EditWeaponDialog_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
if(MessageBox.Show("Are you sure you want to exit?\nyou'll loose any changes you've made to the weapon.", "Are you sure?", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
|
||||
if (!saved)
|
||||
{
|
||||
this.DialogResult = DialogResult.None;
|
||||
this.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Cancel = true;
|
||||
if (MessageBox.Show("Are you sure you want to exit?\nyou'll loose any changes you've made to the weapon.", "Are you sure?", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
|
||||
{
|
||||
this.saved = true;
|
||||
this.DialogResult = DialogResult.Cancel;
|
||||
this.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Cancel = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void btnSave_Click(object sender, EventArgs e)
|
||||
{
|
||||
weaponsPanel.SaveWeaponData(ref weapon);
|
||||
this.saved = true;
|
||||
this.DialogResult = DialogResult.OK;
|
||||
this.Close();
|
||||
}
|
||||
|
|
|
@ -43,19 +43,10 @@ namespace W4Gui
|
|||
this.weaponPage = new W4Gui.Tabs.WeaponsTab();
|
||||
this.teamTab = new System.Windows.Forms.TabPage();
|
||||
this.teamsPage = new W4Gui.Tabs.TeamsTab();
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.comboBox1 = new System.Windows.Forms.ComboBox();
|
||||
this.tableLayoutPanel11 = new System.Windows.Forms.TableLayoutPanel();
|
||||
this.label21 = new System.Windows.Forms.Label();
|
||||
this.label22 = new System.Windows.Forms.Label();
|
||||
this.mainMenuStrip.SuspendLayout();
|
||||
this.mainTabControl.SuspendLayout();
|
||||
this.weaponTab.SuspendLayout();
|
||||
this.teamTab.SuspendLayout();
|
||||
this.tableLayoutPanel1.SuspendLayout();
|
||||
this.tableLayoutPanel11.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// mainMenuStrip
|
||||
|
@ -160,10 +151,12 @@ namespace W4Gui
|
|||
//
|
||||
// teamTab
|
||||
//
|
||||
this.teamTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
|
||||
this.teamTab.Controls.Add(this.teamsPage);
|
||||
this.teamTab.Location = new System.Drawing.Point(4, 24);
|
||||
this.teamTab.Name = "teamTab";
|
||||
this.teamTab.Size = new System.Drawing.Size(192, 72);
|
||||
this.teamTab.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.teamTab.Size = new System.Drawing.Size(868, 509);
|
||||
this.teamTab.TabIndex = 1;
|
||||
this.teamTab.Text = "Teams";
|
||||
this.teamTab.UseVisualStyleBackColor = true;
|
||||
|
@ -171,101 +164,11 @@ namespace W4Gui
|
|||
// teamsPage
|
||||
//
|
||||
this.teamsPage.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.teamsPage.Location = new System.Drawing.Point(0, 0);
|
||||
this.teamsPage.Location = new System.Drawing.Point(3, 3);
|
||||
this.teamsPage.Name = "teamsPage";
|
||||
this.teamsPage.Size = new System.Drawing.Size(192, 72);
|
||||
this.teamsPage.Size = new System.Drawing.Size(858, 499);
|
||||
this.teamsPage.TabIndex = 0;
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
this.groupBox1.Location = new System.Drawing.Point(0, 0);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(200, 100);
|
||||
this.groupBox1.TabIndex = 0;
|
||||
this.groupBox1.TabStop = false;
|
||||
//
|
||||
// tableLayoutPanel1
|
||||
//
|
||||
this.tableLayoutPanel1.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
|
||||
this.tableLayoutPanel1.ColumnCount = 2;
|
||||
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
|
||||
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
|
||||
this.tableLayoutPanel1.Controls.Add(this.label1, 0, 1);
|
||||
this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
|
||||
this.tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||
this.tableLayoutPanel1.RowCount = 2;
|
||||
this.tableLayoutPanel1.Size = new System.Drawing.Size(200, 100);
|
||||
this.tableLayoutPanel1.TabIndex = 0;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.label1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.label1.Location = new System.Drawing.Point(5, 4);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(83, 94);
|
||||
this.label1.TabIndex = 7;
|
||||
this.label1.Text = "Weapon Type:";
|
||||
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// comboBox1
|
||||
//
|
||||
this.comboBox1.DisplayMember = "0";
|
||||
this.comboBox1.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBox1.FormattingEnabled = true;
|
||||
this.comboBox1.Items.AddRange(new object[] {
|
||||
"Air Strike",
|
||||
"Launched",
|
||||
"Thrown"});
|
||||
this.comboBox1.Location = new System.Drawing.Point(96, 7);
|
||||
this.comboBox1.Name = "comboBox1";
|
||||
this.comboBox1.Size = new System.Drawing.Size(651, 23);
|
||||
this.comboBox1.TabIndex = 6;
|
||||
//
|
||||
// tableLayoutPanel11
|
||||
//
|
||||
this.tableLayoutPanel11.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
|
||||
this.tableLayoutPanel11.ColumnCount = 2;
|
||||
this.tableLayoutPanel11.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
|
||||
this.tableLayoutPanel11.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
|
||||
this.tableLayoutPanel11.Controls.Add(this.label21, 0, 4);
|
||||
this.tableLayoutPanel11.Location = new System.Drawing.Point(0, 0);
|
||||
this.tableLayoutPanel11.Name = "tableLayoutPanel11";
|
||||
this.tableLayoutPanel11.RowCount = 5;
|
||||
this.tableLayoutPanel11.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
|
||||
this.tableLayoutPanel11.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
|
||||
this.tableLayoutPanel11.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
|
||||
this.tableLayoutPanel11.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
|
||||
this.tableLayoutPanel11.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
|
||||
this.tableLayoutPanel11.Size = new System.Drawing.Size(200, 100);
|
||||
this.tableLayoutPanel11.TabIndex = 0;
|
||||
//
|
||||
// label21
|
||||
//
|
||||
this.label21.AutoSize = true;
|
||||
this.label21.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.label21.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.label21.Location = new System.Drawing.Point(5, 90);
|
||||
this.label21.Name = "label21";
|
||||
this.label21.Size = new System.Drawing.Size(117, 20);
|
||||
this.label21.TabIndex = 14;
|
||||
this.label21.Text = "Max Throw Strength:";
|
||||
this.label21.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// label22
|
||||
//
|
||||
this.label22.AutoSize = true;
|
||||
this.label22.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.label22.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.label22.Location = new System.Drawing.Point(5, 8);
|
||||
this.label22.Name = "label22";
|
||||
this.label22.Size = new System.Drawing.Size(117, 15);
|
||||
this.label22.TabIndex = 13;
|
||||
this.label22.Text = "Blast DMG Radius:";
|
||||
this.label22.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// Main
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
|
@ -284,10 +187,6 @@ namespace W4Gui
|
|||
this.mainTabControl.ResumeLayout(false);
|
||||
this.weaponTab.ResumeLayout(false);
|
||||
this.teamTab.ResumeLayout(false);
|
||||
this.tableLayoutPanel1.ResumeLayout(false);
|
||||
this.tableLayoutPanel1.PerformLayout();
|
||||
this.tableLayoutPanel11.ResumeLayout(false);
|
||||
this.tableLayoutPanel11.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
|
@ -301,13 +200,6 @@ namespace W4Gui
|
|||
private ToolStripMenuItem saveToolStripMenuItem;
|
||||
private TabControl mainTabControl;
|
||||
private TabPage weaponTab;
|
||||
private GroupBox groupBox1;
|
||||
private TableLayoutPanel tableLayoutPanel1;
|
||||
private Label label1;
|
||||
private ComboBox comboBox1;
|
||||
private TableLayoutPanel tableLayoutPanel11;
|
||||
private Label label21;
|
||||
private Label label22;
|
||||
private WeaponsTab weaponPage;
|
||||
private ToolStripMenuItem convertToolStripMenuItem;
|
||||
private ToolStripMenuItem convertToPS2ToolStripMenuItem;
|
||||
|
|
|
@ -4,7 +4,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
-->
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<History>True|2023-01-11T09:22:28.8737310Z;True|2023-01-11T01:16:55.3469226-08:00;</History>
|
||||
<History>True|2023-01-14T00:57:56.0824690Z;True|2023-01-11T01:22:28.8737310-08:00;True|2023-01-11T01:16:55.3469226-08:00;</History>
|
||||
<LastFailureDetails />
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -51,8 +51,8 @@
|
|||
// teamsSplitContainer.Panel2
|
||||
//
|
||||
this.teamsSplitContainer.Panel2.Controls.Add(this.teamsPanel);
|
||||
this.teamsSplitContainer.Size = new System.Drawing.Size(721, 352);
|
||||
this.teamsSplitContainer.SplitterDistance = 241;
|
||||
this.teamsSplitContainer.Size = new System.Drawing.Size(797, 464);
|
||||
this.teamsSplitContainer.SplitterDistance = 265;
|
||||
this.teamsSplitContainer.TabIndex = 0;
|
||||
//
|
||||
// teamsList
|
||||
|
@ -60,16 +60,19 @@
|
|||
this.teamsList.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.teamsList.Location = new System.Drawing.Point(0, 0);
|
||||
this.teamsList.Name = "teamsList";
|
||||
this.teamsList.Size = new System.Drawing.Size(237, 348);
|
||||
this.teamsList.Size = new System.Drawing.Size(261, 460);
|
||||
this.teamsList.TabIndex = 0;
|
||||
this.teamsList.NewButton += new System.EventHandler<System.EventArgs>(this.teamsList_NewButton);
|
||||
this.teamsList.DeleteButton += new System.EventHandler<System.EventArgs>(this.teamsList_DeleteButton);
|
||||
//
|
||||
// teamsPanel
|
||||
//
|
||||
this.teamsPanel.BackColor = System.Drawing.Color.LightGray;
|
||||
this.teamsPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.teamsPanel.Enabled = false;
|
||||
this.teamsPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.teamsPanel.Name = "teamsPanel";
|
||||
this.teamsPanel.Size = new System.Drawing.Size(472, 348);
|
||||
this.teamsPanel.Size = new System.Drawing.Size(524, 460);
|
||||
this.teamsPanel.TabIndex = 0;
|
||||
//
|
||||
// TeamsTab
|
||||
|
@ -78,7 +81,7 @@
|
|||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.teamsSplitContainer);
|
||||
this.Name = "TeamsTab";
|
||||
this.Size = new System.Drawing.Size(721, 352);
|
||||
this.Size = new System.Drawing.Size(797, 464);
|
||||
this.teamsSplitContainer.Panel1.ResumeLayout(false);
|
||||
this.teamsSplitContainer.Panel2.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.teamsSplitContainer)).EndInit();
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using LibW4M.Data.Teams;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
|
@ -10,11 +11,51 @@ using System.Windows.Forms;
|
|||
|
||||
namespace W4Gui.Tabs
|
||||
{
|
||||
public partial class TeamsTab : UserControl
|
||||
public partial class TeamsTab : TabEntry
|
||||
{
|
||||
public TeamsTab()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.teamsList.List.Selected += teamsList_Selected;
|
||||
this.teamsList.List.Unselected += teamsList_Unselected;
|
||||
|
||||
}
|
||||
|
||||
public override void SaveFromControl()
|
||||
{
|
||||
if (teamsList.List.IsItemSelected)
|
||||
teamsList_Unselected(null, null);
|
||||
}
|
||||
|
||||
public override void LoadIntoControl()
|
||||
{
|
||||
this.teamsList.List.LoadCollective(DataManager.SaveFile.TeamDataColective);
|
||||
teamsPanel.Enabled = false;
|
||||
}
|
||||
|
||||
private void teamsList_Unselected(object? sender, EventArgs e)
|
||||
{
|
||||
Team team = DataManager.SaveFile.TeamDataColective[teamsList.List.LastSelected] as Team;
|
||||
teamsPanel.SaveTeamData(ref team);
|
||||
teamsList.List.UpdateName(teamsList.List.LastSelected, team.Name.Value);
|
||||
}
|
||||
|
||||
private void teamsList_Selected(object? sender, EventArgs e)
|
||||
{
|
||||
Team team = DataManager.SaveFile.TeamDataColective[teamsList.List.CurrentlySelected] as Team;
|
||||
teamsPanel.LoadTeamData(team);
|
||||
teamsPanel.Enabled = true;
|
||||
}
|
||||
|
||||
private void teamsList_NewButton(object sender, EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException("Adding new teams from here not implemented yet ;)");
|
||||
}
|
||||
|
||||
private void teamsList_DeleteButton(object sender, EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException("Removing weapons from here not implemented yet ;)");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace W4Gui.Tabs
|
|||
//
|
||||
this.weaponSplitContainer.Panel2.Controls.Add(this.weaponClusterTabControl);
|
||||
this.weaponSplitContainer.Size = new System.Drawing.Size(797, 464);
|
||||
this.weaponSplitContainer.SplitterDistance = 264;
|
||||
this.weaponSplitContainer.SplitterDistance = 265;
|
||||
this.weaponSplitContainer.TabIndex = 1;
|
||||
//
|
||||
// weaponList
|
||||
|
@ -68,10 +68,8 @@ namespace W4Gui.Tabs
|
|||
this.weaponList.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.weaponList.Location = new System.Drawing.Point(0, 0);
|
||||
this.weaponList.Name = "weaponList";
|
||||
this.weaponList.Size = new System.Drawing.Size(260, 460);
|
||||
this.weaponList.Size = new System.Drawing.Size(261, 460);
|
||||
this.weaponList.TabIndex = 0;
|
||||
this.weaponList.List.Unselected += new System.EventHandler<System.EventArgs>(this.weaponList_Unselected);
|
||||
this.weaponList.List.Selected += new System.EventHandler<System.EventArgs>(this.weaponList_Selected);
|
||||
this.weaponList.NewButton += new System.EventHandler<System.EventArgs>(this.weaponList_NewButton);
|
||||
this.weaponList.DeleteButton += new System.EventHandler<System.EventArgs>(this.weaponList_DeleteButton);
|
||||
//
|
||||
|
@ -84,7 +82,7 @@ namespace W4Gui.Tabs
|
|||
this.weaponClusterTabControl.Location = new System.Drawing.Point(0, 0);
|
||||
this.weaponClusterTabControl.Name = "weaponClusterTabControl";
|
||||
this.weaponClusterTabControl.SelectedIndex = 0;
|
||||
this.weaponClusterTabControl.Size = new System.Drawing.Size(525, 460);
|
||||
this.weaponClusterTabControl.Size = new System.Drawing.Size(524, 460);
|
||||
this.weaponClusterTabControl.TabIndex = 0;
|
||||
//
|
||||
// mainWeaponPage
|
||||
|
@ -95,7 +93,7 @@ namespace W4Gui.Tabs
|
|||
this.mainWeaponPage.Location = new System.Drawing.Point(4, 24);
|
||||
this.mainWeaponPage.Name = "mainWeaponPage";
|
||||
this.mainWeaponPage.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.mainWeaponPage.Size = new System.Drawing.Size(517, 432);
|
||||
this.mainWeaponPage.Size = new System.Drawing.Size(516, 432);
|
||||
this.mainWeaponPage.TabIndex = 0;
|
||||
this.mainWeaponPage.Text = "Main Weapon";
|
||||
//
|
||||
|
@ -104,7 +102,7 @@ namespace W4Gui.Tabs
|
|||
this.weaponPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.weaponPanel.Location = new System.Drawing.Point(3, 3);
|
||||
this.weaponPanel.Name = "weaponPanel";
|
||||
this.weaponPanel.Size = new System.Drawing.Size(507, 422);
|
||||
this.weaponPanel.Size = new System.Drawing.Size(506, 422);
|
||||
this.weaponPanel.TabIndex = 0;
|
||||
//
|
||||
// clustersPage
|
||||
|
@ -115,7 +113,7 @@ namespace W4Gui.Tabs
|
|||
this.clustersPage.Location = new System.Drawing.Point(4, 24);
|
||||
this.clustersPage.Name = "clustersPage";
|
||||
this.clustersPage.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.clustersPage.Size = new System.Drawing.Size(192, 72);
|
||||
this.clustersPage.Size = new System.Drawing.Size(517, 432);
|
||||
this.clustersPage.TabIndex = 1;
|
||||
this.clustersPage.Text = "Clusters";
|
||||
//
|
||||
|
@ -124,7 +122,7 @@ namespace W4Gui.Tabs
|
|||
this.clusterPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.clusterPanel.Location = new System.Drawing.Point(3, 3);
|
||||
this.clusterPanel.Name = "clusterPanel";
|
||||
this.clusterPanel.Size = new System.Drawing.Size(182, 62);
|
||||
this.clusterPanel.Size = new System.Drawing.Size(507, 422);
|
||||
this.clusterPanel.TabIndex = 0;
|
||||
//
|
||||
// WeaponsTab
|
||||
|
|
|
@ -24,10 +24,14 @@ namespace W4Gui.Tabs
|
|||
{
|
||||
weaponList.List.LoadCollective(DataManager.SaveFile.WeaponFactoryCollective);
|
||||
weaponClusterTabControl.Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public WeaponsTab()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.weaponList.List.Selected += weaponList_Selected;
|
||||
this.weaponList.List.Unselected += weaponList_Unselected;
|
||||
}
|
||||
|
||||
private void weaponList_Unselected(object sender, EventArgs e)
|
||||
|
|
Loading…
Reference in New Issue