Worms4Editor/W4Gui/Components/SchemePanel.cs

51 lines
1.2 KiB
C#

using LibW4M.Data.Highscores;
using LibW4M.Data.Teams;
using LibW4M.Data.WeaponFactory;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using W4Gui.Dialogs;
namespace W4Gui.Components
{
public partial class SchemePanel : UserControl
{
public SchemePanel()
{
InitializeComponent();
}
private void generalTab_Click(object sender, EventArgs e)
{
}
private void weaponTab_Click(object sender, EventArgs e)
{
}
/*public void SaveHighscoreData(ref HighscoreData highscore)
{
// Load general
highscore.WinnerName = DataManager.SaveFile.LookupString(selWinnerName.Text);
highscore.WinnerTime = selWinnerTime.Value;
}
public void LoadHighscoreData(HighscoreData highscore)
{
// Load general
this.selWinnerName.Text = highscore.WinnerName.Value;
this.selWinnerTime.Value = highscore.WinnerTime;
}*/
}
}