Worms4Editor/W4Gui/Components/AwardPanel.cs

39 lines
863 B
C#

using LibW4M.Data.X;
using LibW4M.Data.Teams;
using LibW4M.Data.WeaponFactory;
using LibW4M.Data.Highscores;
using W4Gui.Dialogs;
using W4Gui.Tabs;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using LibW4M.Data.Awards;
namespace W4Gui.Components
{
public partial class AwardPanel : UserControl
{
public AwardPanel()
{
InitializeComponent();
}
public void SaveAwardData(ref TeamAwardsData teamAwards)
{
teamAwards.TeamAwards = this.selAwardList.Values;
}
public void LoadAwardData(TeamAwardsData teamAwards)
{
this.selAwardList.LoadItems(teamAwards.TeamAwards);
}
}
}