35 lines
892 B
C#
35 lines
892 B
C#
using LibW4M.Data.Schemes;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace W4Gui.Components
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{
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public partial class WeaponSettingsPanel : UserControl
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{
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public WeaponSettingsPanel()
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{
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InitializeComponent();
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}
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public void LoadWeaponSettingsData(WeaponSettingsData wsd)
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{
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this.selAmmo.Value = wsd.Ammo;
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this.selCrate.Value = wsd.Crate;
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this.selTurnDelay.Value = wsd.Delay;
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}
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public void SaveWeaponSettingsData(ref WeaponSettingsData wsd)
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{
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wsd.Ammo = this.selAmmo.Value;
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wsd.Crate = this.selCrate.Value;
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wsd.Delay = this.selTurnDelay.Value;
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}
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}
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}
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