Update 'README.md'

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Li 2023-06-10 08:58:53 +00:00
parent fec8c58ae5
commit 2b1154a140
1 changed files with 12 additions and 17 deletions

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@ -4,7 +4,7 @@ Now with PS1 Support !
\- chovy-sign is an application to allow you to convert PSP and PS1 ISO's to be playable on unmodified PSVita's
Setups:
You need a valid (offical) PSP or PS1 game.
so You need a valid (offical) PSP or PS1 game.
i recommend getting; Petz Saddle Club, LocoRoco Midnight Carnival, or Ape Quest Starter Pack
because atleast one of these are free in *most* regions;
@ -12,10 +12,10 @@ because atleast one of these are free in *most* regions;
however failing that, you can also use a PSP DLC license-
----
**-- If you don't have a hacked PSVita:**
**-- If you don't have a modded PSVita:**
*you will need:*
- Any PS1 or PSP game (or demo) from the PS Store.
- Any PS1 or PSP game (or demo) from the PS Store. (Petz Saddle Club, LocoRoco Midnight Carnival, etc..)
- Ability to connect PSVita to PC Content Manager (USB or WiFi)
*obtaining keys:*
@ -38,7 +38,7 @@ however failing that, you can also use a PSP DLC license-
note: *there may be some issues if you try this while having DLC for the game installed .*
----
**-- If you have a hacked PSVita:**
**-- If you have a modded PSVita:**
note: *you can still use the unmodified vita method on a hacked vita; if you would like *
@ -48,9 +48,8 @@ note2: *bubbles created using the hacked vita method will still *work* on any un
*you will need: *
- Your ConsoleID/IDPS, Yoti has a tool to dump this availible [here](https://github.com/Yoti/psv_idpsdump/releases/)
- Your Consoles activation data file (located at tm0:/npdrm/act.dat)
- Any PSP/PS1 License file for your account (located at ux0:/pspemu/PSP/LICENSE/*.rif, or ux0:/bgdl/t/XXXXXX/temp.dat if you have a pending download)
- Ability to connect PSVita to PC Content Manager (USB or WiFi)
- Your Consoles activation data file (located at ``tm0:/npdrm/act.dat``)
- Any offical PSP/PS1 License file for your account (located at ``ux0:/pspemu/PSP/LICENSE/*.rif``, or ``ux0:/bgdl/t/XXXXXX/temp.dat`` for a pending download)
note: *your IDPS is unique to your PSVita and is used to identify your console on the PSN, so do not share it with other people*
@ -73,12 +72,11 @@ note: *your IDPS is unique to your PSVita and is used to identify your console o
-----
a image explaining the 3 key obtaining methods is below:
so overall there are 3 methods to obtain keys,
![image](https://silica.codes/SilicaAndPina/chovy-sign/raw/branch/master/Methods.png)
note: *keys.txt is basically pointless now, in the bast it wasn't known how to use psp eboot to create ps1 games*
--
----
Credits:
SquallATF (for "PspCrypto" and "PBPResigner", and making PS1 Game signing possible,
@ -90,7 +88,6 @@ Developing the GUI, finding the original psp bubbles method and,
Writing the PS1 Disc Compresison algorithm, making it possible to use custom ISOs,
Writing C# Implementation of PSVIMGTOOLS,
Being transgender)
dots-tb (for [chovy-gen](https://github.com/dots-tb/chovy-gen) (\_\_sce_ebootpbp signing)
@ -101,16 +98,14 @@ yifanlu & xyz for the original [psvimgtools](https://github.com/yifanlu/psvimgto
Mathieulh (Found psp signing keys?)
Motoharu (For helping dots with \_\_sce_ebootpbp)
Davee (For finding the PS1 Signing Key)
xlenore (For [PS1 Cover Art](https://github.com/xlenore/psx-covers))
RupertAvery (For their fork of DiscUtils to add PS1 Support)
SquallATF's PBPResigner and PSPCrypto were derived from :
xdotnano ([PSXTract](https://github.com/xdotnano/PSXtract))
swarzesherz ([sign_np](https://github.com/swarzesherz/sign_np))
tpunix ([kirk_engine](https://github.com/tpunix/kirk_engine))