Update 'README.md'
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README.md
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README.md
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@ -4,7 +4,7 @@ Now with PS1 Support !
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\- chovy-sign is an application to allow you to convert PSP and PS1 ISO's to be playable on unmodified PSVita's
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Setups:
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You need a valid (offical) PSP or PS1 game.
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so You need a valid (offical) PSP or PS1 game.
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i recommend getting; Petz Saddle Club, LocoRoco Midnight Carnival, or Ape Quest Starter Pack
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because atleast one of these are free in *most* regions;
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@ -12,10 +12,10 @@ because atleast one of these are free in *most* regions;
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however failing that, you can also use a PSP DLC license-
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----
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**-- If you don't have a hacked PSVita:**
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**-- If you don't have a modded PSVita:**
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*you will need:*
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- Any PS1 or PSP game (or demo) from the PS Store.
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- Any PS1 or PSP game (or demo) from the PS Store. (Petz Saddle Club, LocoRoco Midnight Carnival, etc..)
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- Ability to connect PSVita to PC Content Manager (USB or WiFi)
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*obtaining keys:*
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@ -38,7 +38,7 @@ however failing that, you can also use a PSP DLC license-
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note: *there may be some issues if you try this while having DLC for the game installed .*
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----
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**-- If you have a hacked PSVita:**
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**-- If you have a modded PSVita:**
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note: *you can still use the unmodified vita method on a hacked vita; if you would like *
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@ -48,9 +48,8 @@ note2: *bubbles created using the hacked vita method will still *work* on any un
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*you will need: *
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- Your ConsoleID/IDPS, Yoti has a tool to dump this availible [here](https://github.com/Yoti/psv_idpsdump/releases/)
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- Your Consoles activation data file (located at tm0:/npdrm/act.dat)
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- Any PSP/PS1 License file for your account (located at ux0:/pspemu/PSP/LICENSE/*.rif, or ux0:/bgdl/t/XXXXXX/temp.dat if you have a pending download)
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- Ability to connect PSVita to PC Content Manager (USB or WiFi)
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- Your Consoles activation data file (located at ``tm0:/npdrm/act.dat``)
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- Any offical PSP/PS1 License file for your account (located at ``ux0:/pspemu/PSP/LICENSE/*.rif``, or ``ux0:/bgdl/t/XXXXXX/temp.dat`` for a pending download)
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note: *your IDPS is unique to your PSVita and is used to identify your console on the PSN, so do not share it with other people*
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@ -73,12 +72,11 @@ note: *your IDPS is unique to your PSVita and is used to identify your console o
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-----
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a image explaining the 3 key obtaining methods is below:
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so overall there are 3 methods to obtain keys,
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![image](https://silica.codes/SilicaAndPina/chovy-sign/raw/branch/master/Methods.png)
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note: *keys.txt is basically pointless now, in the bast it wasn't known how to use psp eboot to create ps1 games*
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--
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----
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Credits:
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SquallATF (for "PspCrypto" and "PBPResigner", and making PS1 Game signing possible,
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@ -90,7 +88,6 @@ Developing the GUI, finding the original psp bubbles method and,
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Writing the PS1 Disc Compresison algorithm, making it possible to use custom ISOs,
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Writing C# Implementation of PSVIMGTOOLS,
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Being transgender)
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dots-tb (for [chovy-gen](https://github.com/dots-tb/chovy-gen) (\_\_sce_ebootpbp signing)
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@ -101,16 +98,14 @@ yifanlu & xyz for the original [psvimgtools](https://github.com/yifanlu/psvimgto
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Mathieulh (Found psp signing keys?)
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Motoharu (For helping dots with \_\_sce_ebootpbp)
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Davee (For finding the PS1 Signing Key)
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xlenore (For [PS1 Cover Art](https://github.com/xlenore/psx-covers))
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RupertAvery (For their fork of DiscUtils to add PS1 Support)
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SquallATF's PBPResigner and PSPCrypto were derived from :
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xdotnano ([PSXTract](https://github.com/xdotnano/PSXtract))
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swarzesherz ([sign_np](https://github.com/swarzesherz/sign_np))
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tpunix ([kirk_engine](https://github.com/tpunix/kirk_engine))
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