README.md edited online with Bitbucket
This commit is contained in:
parent
15bb8ac5b4
commit
469cce2bc8
10
README.md
10
README.md
|
@ -1,6 +1,10 @@
|
|||
# CXML-Decompiler
|
||||
|
||||
v1.0 RELEASE! CAN NOW BE USED ON .RCO AND .RCSF!
|
||||
v1 RELEASE! CAN NOW BE USED ON .RCO AND .RCSF!
|
||||
|
||||
v2 RELEASE! - Fixed some issues with PS4: "Sce.HighLevel.UI2.RCO" *nice to know PSM lives on sony :D*
|
||||
Added an experimental* VAG decoder, RCO .VAG sound effects should now automatically be decoded, you can also use this
|
||||
feature on its own simply by using the "-iv" argument.
|
||||
|
||||
A CXML Decompiler For VITA ~ Can decompile PSMA (app.info), RCOF (.rco) and RCSF (.rcs)
|
||||
Was originally made for reading PSM "app.info" but now it can be used on RCO too
|
||||
|
@ -8,6 +12,6 @@ it will output the XML files and embedded resources (and attempt to work out wha
|
|||
|
||||
About .GIM and .VAG formats:
|
||||
If you have "GimConv.exe" inside "Working Directory/GimConv/GimConv.exe" then GIM will be converted to PNG automatically.
|
||||
(i dont know anyway to convert VAG2 though so SFX are not auto-converted)
|
||||
VAG is automaticaly converted by this program with my own custom VAG Decoder lol
|
||||
|
||||
Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompiler.zip
|
||||
Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv2.zip
|
Loading…
Reference in New Issue