25 lines
1.6 KiB
Markdown
25 lines
1.6 KiB
Markdown
# CXML-Decompiler
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v1 RELEASE! CAN NOW BE USED ON .RCO AND .RCSF!
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v2 RELEASE! - Fixed some issues with PS4: "Sce.HighLevel.UI2.RCO" *nice to know PSM lives on sony :D*
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Added an experimental* VAG decoder, .VAG sound effects embedded in CXML should now automatically be decoded,
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you can also use this feature on its own simply by using the "-iv" argument.
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v3 RELEASE! - Fixed an issue where Float and Interger arrays would not be read correctly.
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Renamed Style Table to correct name, (Hash Table)- Fixed endainess of hash table entries
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v4 RELEASE! - Float values are now suffixed with a lowercase 'f', Files extracted are now saved as the hash value of there contents (note that ID is the hash of the FILENAME, and not the contents)
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fixed an issue that sometimes happened zlib decompression (idek why this was a thing, nor how i fixed it- but it was ...)
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v5 RELEASE! - Arrays are now encased in \[], fixed filepaths .
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A CXML Decompiler For VITA & PS4 CXML formats. ~ Can decompile PSMA (app.info), RCOF (.rco) and RCSF (.rcs)
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Was originally made for reading PSM "app.info" but now it can be used on RCO too :D
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it will output the XML files and embedded resources (and attempt to work out what type of file it is)
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About .GIM and .VAG formats:
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If you have "GimConv.exe" inside "Working Directory/GimConv/GimConv.exe" then GIM will be converted to PNG automatically.
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VAG is automaticaly converted by this program with my own custom VAG Decoder lol
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Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv5.zip |