50 lines
3.0 KiB
Markdown
50 lines
3.0 KiB
Markdown
# CXML-Decompiler
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v1 RELEASE! Inital Release, can be used on PSMA, RCO and RCS
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v2 RELEASE! - Fixed some issues with PS4: "Sce.HighLevel.UI2.RCO" *nice to know PSM lives on sony :D*
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Added an experimental* VAG decoder, .VAG sound effects embedded in CXML should now automatically be decoded,
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you can also use this feature on its own simply by using the "-iv" argument.
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v3 RELEASE! - Fixed an issue where Float and Interger arrays would not be read correctly.
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Renamed Style Table to correct name, (Hash Table)- Fixed endainess of hash table entries
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v4 RELEASE! - Float values are now suffixed with a lowercase 'f', Files extracted are now saved as the hash value of there contents (note that ID is the hash of the FILENAME, and not the contents)
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fixed an issue that sometimes happened zlib decompression (idek why this was a thing, nor how i fixed it- but it was ...)
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v5 RELEASE! - Arrays are now encased in \[], fixed filepaths .
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v6 RELEASE! - Fixed a shitload of bugs, and now includes a COMPILER
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v7 RELEASE! - Fixed an issue with german language computers where instead of decompiling floats to "7.5" it would be "7,5"
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thus breaking arrays sometimes.
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v8 RELEASE! - Fixed more locale related issues when compiling, More InvarientCulture set
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A CXML De/compiler For VITA & PS4 CXML formats. ~ Can decompile PSMA (Playstation Mobile app.info), RCOF (.rco) and RCSF (.rcs)
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Was originally made for reading PSM "app.info" but now it can be used on RCO too :D
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it will output the XML files and embedded resources (and attempt to work out what type of file it is)
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About .GIM and .VAG formats:
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GIM is a Properitary Image Format orignally made for the PS3 and PSP, turns out the vita uses it as well
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there are 3 types used by the vita: 8 bit indexed color, 4 bit indexed color, and argb8888
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the first time you run this program GimConv tool will be downloaded directly from there CDN
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where they conviently leaked them publicly for everyone- Thanks guys :D
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http://e1.dl.playstation.net/e1/downloads/ps3/themes/370/PS3_Custom_Theme_v200.zip
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its just sitting there, in this file. because of course it is.
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VAG is a ADPCM Audio Encoding, originally introduced for the original PlayStation 1,
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there is an updated version of it on PSVita and PS4 called "HeVag" there is a decoder built into
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this program, but for encoding u need a SCE CONFIDENTIAL tool >_<
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note: the hevag decoding does NOT support stereo files!
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Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv8.zip
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Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p```
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Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c```
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This is done automatically to any files inside the CXML (providing -p is provided)
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but incase you need to do it manually, you can decode a HEVAG file using the following:
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HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag```
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