Fix pspemu
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parent
db99e48095
commit
a026d83480
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@ -34,7 +34,6 @@ target_link_libraries(DolcePolce
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SceLibKernel_stub
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SceLibKernel_stub
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SceAppMgr_stub
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SceAppMgr_stub
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SceLibc_stub
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SceLibc_stub
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SceVshBridge_stub
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SceIofilemgr_stub
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SceIofilemgr_stub
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)
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)
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@ -18,7 +18,7 @@ static int check_psm_allowed(char **game, int *is_allowed, int *unk) {
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int ret = TAI_CONTINUE(int, check_psm_allowed_hook_ref,game, is_allowed, unk);
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int ret = TAI_CONTINUE(int, check_psm_allowed_hook_ref,game, is_allowed, unk);
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sceClibPrintf("[DolcePolce] check_psm_allowed(%s,%x,%x); ret = %x!\n",*game, *is_allowed, *unk, ret);
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sceClibPrintf("[DolcePolce] check_psm_allowed(%s,%x,%x); ret = %x!\n",*game, *is_allowed, *unk, ret);
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if(*is_allowed <= 0)
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if(*is_allowed != 1)
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{
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{
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sceClibPrintf("[DolcePolce] check_psm_allowed: %s is blacklisted... launching anyway!\n",*game);
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sceClibPrintf("[DolcePolce] check_psm_allowed: %s is blacklisted... launching anyway!\n",*game);
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*is_allowed = 1;
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*is_allowed = 1;
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@ -31,7 +31,7 @@ static int check_vita_allowed(char **game, int *is_allowed, int *unk) {
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int ret = TAI_CONTINUE(int, check_vita_allowed_hook_ref, game, is_allowed, unk);
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int ret = TAI_CONTINUE(int, check_vita_allowed_hook_ref, game, is_allowed, unk);
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sceClibPrintf("[DolcePolce] check_vita_allowed(%s,%x,%x); ret = %x!\n",*game, *is_allowed, *unk, ret);
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sceClibPrintf("[DolcePolce] check_vita_allowed(%s,%x,%x); ret = %x!\n",*game, *is_allowed, *unk, ret);
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if(*is_allowed <= 0)
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if(*is_allowed != 1)
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{
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{
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sceClibPrintf("[DolcePolce] check_vita_allowed: %s is blacklisted... launching anyway!\n",*game);
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sceClibPrintf("[DolcePolce] check_vita_allowed: %s is blacklisted... launching anyway!\n",*game);
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*is_allowed = 1;
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*is_allowed = 1;
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@ -44,10 +44,10 @@ static int check_pspemu_allowed(char **game, int *is_allowed, int *unk) {
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int ret = TAI_CONTINUE(int, check_pspemu_allowed_hook_ref, game, is_allowed, unk);
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int ret = TAI_CONTINUE(int, check_pspemu_allowed_hook_ref, game, is_allowed, unk);
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sceClibPrintf("[DolcePolce] check_pspemu_allowed(%s,%x,%x); ret = %x!\n",*game, *is_allowed, *unk, ret);
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sceClibPrintf("[DolcePolce] check_pspemu_allowed(%s,%x,%x); ret = %x!\n",*game, *is_allowed, *unk, ret);
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if(*is_allowed <= 0)
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if(*is_allowed != 0x1000001)
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{
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{
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sceClibPrintf("[DolcePolce] check_pspemu_allowed %s is blacklisted... launching anyway!\n",*game);
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sceClibPrintf("[DolcePolce] check_pspemu_allowed %s is blacklisted... launching anyway!\n",*game);
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*is_allowed = 1;
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*is_allowed = 0x1000001;
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}
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}
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return ret;
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return ret;
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