Mypal/gfx/2d/Types.h

398 lines
8.8 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TYPES_H_
#define MOZILLA_GFX_TYPES_H_
#include "mozilla/EndianUtils.h"
#include <stddef.h>
#include <stdint.h>
namespace mozilla {
namespace gfx {
typedef float Float;
enum class SurfaceType : int8_t {
DATA, /* Data surface - bitmap in memory */
D2D1_BITMAP, /* Surface wrapping a ID2D1Bitmap */
D2D1_DRAWTARGET, /* Surface made from a D2D draw target */
CAIRO, /* Surface wrapping a cairo surface */
CAIRO_IMAGE, /* Data surface wrapping a cairo image surface */
COREGRAPHICS_IMAGE, /* Surface wrapping a CoreGraphics Image */
COREGRAPHICS_CGCONTEXT, /* Surface wrapping a CG context */
SKIA, /* Surface wrapping a Skia bitmap */
DUAL_DT, /* Snapshot of a dual drawtarget */
D2D1_1_IMAGE, /* A D2D 1.1 ID2D1Image SourceSurface */
RECORDING, /* Surface used for recording */
TILED /* Surface from a tiled DrawTarget */
};
enum class SurfaceFormat : int8_t {
// The following values are named to reflect layout of colors in memory, from
// lowest byte to highest byte. The 32-bit value layout depends on machine
// endianness.
// in-memory 32-bit LE value 32-bit BE value
B8G8R8A8, // [BB, GG, RR, AA] 0xAARRGGBB 0xBBGGRRAA
B8G8R8X8, // [BB, GG, RR, 00] 0x00RRGGBB 0xBBGGRR00
R8G8B8A8, // [RR, GG, BB, AA] 0xAABBGGRR 0xRRGGBBAA
R8G8B8X8, // [RR, GG, BB, 00] 0x00BBGGRR 0xRRGGBB00
A8R8G8B8, // [AA, RR, GG, BB] 0xBBGGRRAA 0xAARRGGBB
X8R8G8B8, // [00, RR, GG, BB] 0xBBGGRR00 0x00RRGGBB
R8G8B8,
B8G8R8,
// The _UINT16 suffix here indicates that the name reflects the layout when
// viewed as a uint16_t value. In memory these values are stored using native
// endianness.
R5G6B5_UINT16, // 0bRRRRRGGGGGGBBBBB
// This one is a single-byte, so endianness isn't an issue.
A8,
// These ones are their own special cases.
YUV,
NV12,
YUV422,
HSV,
Lab,
Depth,
// This represents the unknown format.
UNKNOWN,
A8R8G8B8_UINT32 = B8G8R8A8, // 0xAARRGGBB
X8R8G8B8_UINT32 = B8G8R8X8 // 0x00RRGGBB
};
inline bool IsOpaque(SurfaceFormat aFormat)
{
switch (aFormat) {
case SurfaceFormat::B8G8R8X8:
case SurfaceFormat::R8G8B8X8:
case SurfaceFormat::R5G6B5_UINT16:
case SurfaceFormat::YUV:
case SurfaceFormat::NV12:
case SurfaceFormat::YUV422:
return true;
default:
return false;
}
}
enum class FilterType : int8_t {
BLEND = 0,
TRANSFORM,
MORPHOLOGY,
COLOR_MATRIX,
FLOOD,
TILE,
TABLE_TRANSFER,
DISCRETE_TRANSFER,
LINEAR_TRANSFER,
GAMMA_TRANSFER,
CONVOLVE_MATRIX,
DISPLACEMENT_MAP,
TURBULENCE,
ARITHMETIC_COMBINE,
COMPOSITE,
DIRECTIONAL_BLUR,
GAUSSIAN_BLUR,
POINT_DIFFUSE,
POINT_SPECULAR,
SPOT_DIFFUSE,
SPOT_SPECULAR,
DISTANT_DIFFUSE,
DISTANT_SPECULAR,
CROP,
PREMULTIPLY,
UNPREMULTIPLY
};
enum class DrawTargetType : int8_t {
SOFTWARE_RASTER = 0,
HARDWARE_RASTER,
VECTOR
};
enum class BackendType : int8_t {
NONE = 0,
DIRECT2D, // Used for version independent D2D objects.
CAIRO,
SKIA,
RECORDING,
DIRECT2D1_1,
// Add new entries above this line.
BACKEND_LAST
};
enum class FontType : int8_t {
DWRITE,
GDI,
MAC,
SKIA,
CAIRO,
COREGRAPHICS,
FONTCONFIG
};
enum class NativeSurfaceType : int8_t {
D3D10_TEXTURE,
CAIRO_CONTEXT,
CGCONTEXT,
CGCONTEXT_ACCELERATED,
OPENGL_TEXTURE
};
enum class NativeFontType : int8_t {
DWRITE_FONT_FACE,
GDI_FONT_FACE,
MAC_FONT_FACE,
SKIA_FONT_FACE,
CAIRO_FONT_FACE
};
enum class FontStyle : int8_t {
NORMAL,
ITALIC,
BOLD,
BOLD_ITALIC
};
enum class FontHinting : int8_t {
NONE,
LIGHT,
NORMAL,
FULL
};
enum class CompositionOp : int8_t {
OP_OVER,
OP_ADD,
OP_ATOP,
OP_OUT,
OP_IN,
OP_SOURCE,
OP_DEST_IN,
OP_DEST_OUT,
OP_DEST_OVER,
OP_DEST_ATOP,
OP_XOR,
OP_MULTIPLY,
OP_SCREEN,
OP_OVERLAY,
OP_DARKEN,
OP_LIGHTEN,
OP_COLOR_DODGE,
OP_COLOR_BURN,
OP_HARD_LIGHT,
OP_SOFT_LIGHT,
OP_DIFFERENCE,
OP_EXCLUSION,
OP_HUE,
OP_SATURATION,
OP_COLOR,
OP_LUMINOSITY,
OP_COUNT
};
enum class Axis : int8_t {
X_AXIS,
Y_AXIS,
BOTH
};
enum class ExtendMode : int8_t {
CLAMP, // Do not repeat
REPEAT, // Repeat in both axis
REPEAT_X, // Only X axis
REPEAT_Y, // Only Y axis
REFLECT // Mirror the image
};
enum class FillRule : int8_t {
FILL_WINDING,
FILL_EVEN_ODD
};
enum class AntialiasMode : int8_t {
NONE,
GRAY,
SUBPIXEL,
DEFAULT
};
// See https://en.wikipedia.org/wiki/Texture_filtering
enum class SamplingFilter : int8_t {
GOOD,
LINEAR,
POINT,
SENTINEL // one past the last valid value
};
enum class PatternType : int8_t {
COLOR,
SURFACE,
LINEAR_GRADIENT,
RADIAL_GRADIENT
};
enum class JoinStyle : int8_t {
BEVEL,
ROUND,
MITER, //!< Mitered if within the miter limit, else, if the backed supports
//!< it (D2D), the miter is clamped. If the backend does not support
//!< miter clamping the behavior is as for MITER_OR_BEVEL.
MITER_OR_BEVEL //!< Mitered if within the miter limit, else beveled.
};
enum class CapStyle : int8_t {
BUTT,
ROUND,
SQUARE
};
enum class SamplingBounds : int8_t {
UNBOUNDED,
BOUNDED
};
/* Color is stored in non-premultiplied form */
struct Color
{
public:
Color()
: r(0.0f), g(0.0f), b(0.0f), a(0.0f)
{}
Color(Float aR, Float aG, Float aB, Float aA)
: r(aR), g(aG), b(aB), a(aA)
{}
Color(Float aR, Float aG, Float aB)
: r(aR), g(aG), b(aB), a(1.0f)
{}
static Color FromABGR(uint32_t aColor)
{
Color newColor(((aColor >> 0) & 0xff) * (1.0f / 255.0f),
((aColor >> 8) & 0xff) * (1.0f / 255.0f),
((aColor >> 16) & 0xff) * (1.0f / 255.0f),
((aColor >> 24) & 0xff) * (1.0f / 255.0f));
return newColor;
}
// The "Unusual" prefix is to avoid unintentionally using this function when
// FromABGR(), which is much more common, is needed.
static Color UnusualFromARGB(uint32_t aColor)
{
Color newColor(((aColor >> 16) & 0xff) * (1.0f / 255.0f),
((aColor >> 8) & 0xff) * (1.0f / 255.0f),
((aColor >> 0) & 0xff) * (1.0f / 255.0f),
((aColor >> 24) & 0xff) * (1.0f / 255.0f));
return newColor;
}
uint32_t ToABGR() const
{
return uint32_t(r * 255.0f) | uint32_t(g * 255.0f) << 8 |
uint32_t(b * 255.0f) << 16 | uint32_t(a * 255.0f) << 24;
}
// The "Unusual" prefix is to avoid unintentionally using this function when
// ToABGR(), which is much more common, is needed.
uint32_t UnusualToARGB() const
{
return uint32_t(b * 255.0f) | uint32_t(g * 255.0f) << 8 |
uint32_t(r * 255.0f) << 16 | uint32_t(a * 255.0f) << 24;
}
bool operator==(const Color& aColor) const {
return r == aColor.r && g == aColor.g && b == aColor.b && a == aColor.a;
}
bool operator!=(const Color& aColor) const {
return !(*this == aColor);
}
Float r, g, b, a;
};
struct GradientStop
{
bool operator<(const GradientStop& aOther) const {
return offset < aOther.offset;
}
Float offset;
Color color;
};
enum class JobStatus {
Complete,
Wait,
Yield,
Error
};
} // namespace gfx
} // namespace mozilla
// XXX: temporary
typedef mozilla::gfx::SurfaceFormat gfxImageFormat;
#if defined(XP_WIN) && defined(MOZ_GFX)
#ifdef GFX2D_INTERNAL
#define GFX2D_API __declspec(dllexport)
#else
#define GFX2D_API __declspec(dllimport)
#endif
#else
#define GFX2D_API
#endif
namespace mozilla {
// We can't use MOZ_BEGIN_ENUM_CLASS here because that prevents the enum
// values from being used for indexing. Wrapping the enum in a struct does at
// least gives us name scoping.
struct RectCorner {
enum {
// This order is important since Rect::AtCorner, AppendRoundedRectToPath
// and other code depends on it!
TopLeft = 0,
TopRight = 1,
BottomRight = 2,
BottomLeft = 3,
Count = 4
};
};
// Side constants for use in various places.
enum Side { eSideTop, eSideRight, eSideBottom, eSideLeft };
enum SideBits {
eSideBitsNone = 0,
eSideBitsTop = 1 << eSideTop,
eSideBitsRight = 1 << eSideRight,
eSideBitsBottom = 1 << eSideBottom,
eSideBitsLeft = 1 << eSideLeft,
eSideBitsTopBottom = eSideBitsTop | eSideBitsBottom,
eSideBitsLeftRight = eSideBitsLeft | eSideBitsRight,
eSideBitsAll = eSideBitsTopBottom | eSideBitsLeftRight
};
} // namespace mozilla
#define NS_SIDE_TOP mozilla::eSideTop
#define NS_SIDE_RIGHT mozilla::eSideRight
#define NS_SIDE_BOTTOM mozilla::eSideBottom
#define NS_SIDE_LEFT mozilla::eSideLeft
#endif /* MOZILLA_GFX_TYPES_H_ */