Fix issues on Modern Windows
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6b5663506c
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@ -4,7 +4,7 @@
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<datafile>
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<name>libeay32.dll</name>
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<filename>libeay32.dll</filename>
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<origname>C:\Users\Li\Documents\git\UGP\UGP.gmx\\\datafiles\libeay32.dll</origname>
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<origname>C:\Users\Li\Desktop\NuclearWar\UGP\UGP.gmx\\\datafiles\libeay32.dll</origname>
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<exists>-1</exists>
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<size>1207808</size>
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<exportAction>2</exportAction>
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@ -18,7 +18,7 @@
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<datafile>
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<name>UGP.dll</name>
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<filename>UGP.dll</filename>
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<origname>C:\Users\Li\Documents\git\UGP\UGP.gmx\\\datafiles\UGP.dll</origname>
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<origname>C:\Users\Li\Desktop\NuclearWar\UGP\UGP.gmx\\\datafiles\UGP.dll</origname>
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<exists>-1</exists>
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<size>97280</size>
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<exportAction>2</exportAction>
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@ -32,9 +32,9 @@
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<datafile>
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<name>ModuleDownloader.exe</name>
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<filename>ModuleDownloader.exe</filename>
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<origname>C:\Users\Li\Documents\git\UGP\UGP.gmx\\\datafiles\ModuleDownloader.exe</origname>
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<origname>C:\Users\Li\Desktop\NuclearWar\UGP\Visual Studio Projects\ModuleDownloader\DownloadModules\bin\Release\ModuleDownloader.exe</origname>
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<exists>-1</exists>
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<size>2146816</size>
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<size>2147328</size>
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<exportAction>2</exportAction>
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<exportDir></exportDir>
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<overwrite>0</overwrite>
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@ -249,7 +249,7 @@
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</objects>
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</objects>
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</objects>
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<rooms name="rooms" roommaxid="100003" room_maxtileid="10000000">
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<rooms name="rooms" roommaxid="100000" room_maxtileid="10000000">
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<room>rooms\rm_product_select</room>
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<room>rooms\rm_crack_gm8</room>
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<room>rooms\rm_crack_studio</room>
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@ -1,13 +1,13 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sound>
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<kind>1</kind>
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<extension>.mid</extension>
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<origname>C:\Users\Li\Documents\git\UGP\UGP.gmx\\\sound\audio\snd_mus.mid</origname>
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<kind>3</kind>
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<extension>.mp3</extension>
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<origname>snd_mus.mp3</origname>
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<effects>0</effects>
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<volume>1</volume>
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<pan>0</pan>
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<mp3BitRate>192</mp3BitRate>
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<oggQuality>6</oggQuality>
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<preload>-1</preload>
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<data>snd_mus.mid</data>
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<data>snd_mus.mp3</data>
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</sound>
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@ -33,7 +33,7 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="BouncyCastle.Crypto">
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<HintPath>..\..\..\..\AppData\Roaming\GameMaker-Studio\BouncyCastle.Crypto.dll</HintPath>
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<HintPath>..\..\..\..\..\..\AppData\Roaming\GameMaker\BouncyCastle.Crypto.dll</HintPath>
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</Reference>
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<Reference Include="HtmlAgilityPack, Version=1.11.33.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\HtmlAgilityPack.1.11.33\lib\Net35\HtmlAgilityPack.dll</HintPath>
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@ -56,12 +56,12 @@
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<Compile Include="downloadForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Form1.Designer.cs">
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<Compile Include="downloadForm.Designer.cs">
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<DependentUpon>downloadForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="Form1.resx">
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<EmbeddedResource Include="downloadForm.resx">
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<DependentUpon>downloadForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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@ -141,13 +141,6 @@ namespace DownloadModules
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}
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catch (Exception) { };
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});
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extractThread.Start();
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while (extractThread.IsAlive)
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Application.DoEvents();
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if (Urls.Count > 0)
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{
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@ -160,12 +153,17 @@ namespace DownloadModules
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{
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Application.Exit();
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}
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});
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extractThread.Start();
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}
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private void Wc_DownloadProgressChanged(object sender, DownloadProgressChangedEventArgs e)
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{
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downloadProgress.Value = e.ProgressPercentage;
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downloadStatus.Text = "Downloading: (File "+fileCount.ToString()+"/"+filesToDownload.ToString()+") "+Path.GetFileName(CurrentFile)+" "+e.BytesReceived.ToString()+"/"+e.TotalBytesToReceive.ToString()+" "+e.ProgressPercentage.ToString()+"%";
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Application.DoEvents();
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}
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}
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}
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