Add scheme editor
This commit is contained in:
parent
6ecbff1e66
commit
21906c49f4
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace LibW4M.Data.Schemes
|
||||
{
|
||||
public enum LandObjects : int
|
||||
{
|
||||
None = 0,
|
||||
Mines = 1,
|
||||
OilDrums = 2,
|
||||
Full = 3
|
||||
}
|
||||
}
|
|
@ -86,7 +86,7 @@ namespace LibW4M.Data.Schemes
|
|||
public int WormHealth;
|
||||
public int RoundTime;
|
||||
public int TurnTime;
|
||||
public int Objects; // TODO: make this an enum
|
||||
public LandObjects Objects;
|
||||
public int RandomCrateChancePerTurn;
|
||||
public int MysteryChance;
|
||||
public int WeaponChance;
|
||||
|
@ -94,9 +94,9 @@ namespace LibW4M.Data.Schemes
|
|||
public int HealthChance;
|
||||
public int HealthInCrates;
|
||||
|
||||
public int Stockpiling; // TODO: make this an enum too
|
||||
public int SuddenDeath; // TODO: make this an enum too
|
||||
public int WaterSpeed; // TODO: make this an enum too
|
||||
public Stockpiling Stockpiling;
|
||||
public SuddenDeath SuddenDeath; // TODO: make this an enum too
|
||||
public WaterSpeed WaterSpeed; // TODO: make this an enum too
|
||||
|
||||
public int DisplayTime;
|
||||
public int LandTime;
|
||||
|
@ -191,16 +191,16 @@ namespace LibW4M.Data.Schemes
|
|||
this.WormHealth = reader.ReadInt32();
|
||||
this.RoundTime = reader.ReadInt32();
|
||||
this.TurnTime = reader.ReadInt32();
|
||||
this.Objects = reader.ReadInt32();
|
||||
this.Objects = (LandObjects)reader.ReadInt32();
|
||||
this.RandomCrateChancePerTurn = reader.ReadInt32();
|
||||
this.MysteryChance = reader.ReadInt32();
|
||||
this.WeaponChance = reader.ReadInt32();
|
||||
this.UtilityChance = reader.ReadInt32();
|
||||
this.HealthChance = reader.ReadInt32();
|
||||
this.HealthInCrates = reader.ReadInt32();
|
||||
this.Stockpiling = reader.ReadInt32();
|
||||
this.SuddenDeath = reader.ReadInt32();
|
||||
this.WaterSpeed = reader.ReadInt32();
|
||||
this.Stockpiling = (Stockpiling)reader.ReadInt32();
|
||||
this.SuddenDeath = (SuddenDeath)reader.ReadInt32();
|
||||
this.WaterSpeed = (WaterSpeed)reader.ReadInt32();
|
||||
this.DisplayTime = reader.ReadInt32();
|
||||
this.LandTime = reader.ReadInt32();
|
||||
this.RopeTime = reader.ReadInt32();
|
||||
|
@ -352,16 +352,16 @@ namespace LibW4M.Data.Schemes
|
|||
writer.WriteInt32(this.WormHealth);
|
||||
writer.WriteInt32(this.RoundTime);
|
||||
writer.WriteInt32(this.TurnTime);
|
||||
writer.WriteInt32(this.Objects);
|
||||
writer.WriteInt32((int)this.Objects);
|
||||
writer.WriteInt32(this.RandomCrateChancePerTurn);
|
||||
writer.WriteInt32(this.MysteryChance);
|
||||
writer.WriteInt32(this.WeaponChance);
|
||||
writer.WriteInt32(this.UtilityChance);
|
||||
writer.WriteInt32(this.HealthChance);
|
||||
writer.WriteInt32(this.HealthInCrates);
|
||||
writer.WriteInt32(this.Stockpiling);
|
||||
writer.WriteInt32(this.SuddenDeath);
|
||||
writer.WriteInt32(this.WaterSpeed);
|
||||
writer.WriteInt32((int)this.Stockpiling);
|
||||
writer.WriteInt32((int)this.SuddenDeath);
|
||||
writer.WriteInt32((int)this.WaterSpeed);
|
||||
writer.WriteInt32(this.DisplayTime);
|
||||
writer.WriteInt32(this.LandTime);
|
||||
writer.WriteInt32(this.RopeTime);
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace LibW4M.Data.Schemes
|
||||
{
|
||||
public enum Stockpiling : int
|
||||
{
|
||||
Normal = 0,
|
||||
Additive = 1,
|
||||
Limited = 2
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace LibW4M.Data.Schemes
|
||||
{
|
||||
public enum SuddenDeath : int
|
||||
{
|
||||
OneHealth = 0,
|
||||
RaiseWater = 1,
|
||||
DrawRound = 2
|
||||
}
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace LibW4M.Data.Schemes
|
||||
{
|
||||
public enum WaterSpeed : int
|
||||
{
|
||||
None = 0,
|
||||
Slow = 1,
|
||||
Medium = 2,
|
||||
Fast = 3
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -1,4 +1,5 @@
|
|||
using LibW4M.Data.Highscores;
|
||||
using LibW4M.Data.Schemes;
|
||||
using LibW4M.Data.Teams;
|
||||
using LibW4M.Data.WeaponFactory;
|
||||
using System;
|
||||
|
@ -21,30 +22,196 @@ namespace W4Gui.Components
|
|||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void generalTab_Click(object sender, EventArgs e)
|
||||
public void SaveSchemeData(ref SchemeData scheme)
|
||||
{
|
||||
this.selAirstrike.SaveWeaponSettingsData(ref scheme.Airstrike);
|
||||
this.selBananaBomb.SaveWeaponSettingsData(ref scheme.BananaBomb);
|
||||
this.selBaseballBat.SaveWeaponSettingsData(ref scheme.BaseballBat);
|
||||
this.selBazooka.SaveWeaponSettingsData(ref scheme.Bazooka);
|
||||
this.selClusterBomb.SaveWeaponSettingsData(ref scheme.ClusterGrenade);
|
||||
this.selConcreteDonkey.SaveWeaponSettingsData(ref scheme.ConcreteDonkey);
|
||||
this.selCrateShower.SaveWeaponSettingsData(ref scheme.CrateShower);
|
||||
this.selCrateSpy.SaveWeaponSettingsData(ref scheme.CrateSpy);
|
||||
this.selDoubleDamage.SaveWeaponSettingsData(ref scheme.DoubleDamage);
|
||||
this.selDynamite.SaveWeaponSettingsData(ref scheme.Dynamite);
|
||||
this.selFirePunch.SaveWeaponSettingsData(ref scheme.FirePunch);
|
||||
this.selGasCanister.SaveWeaponSettingsData(ref scheme.GasCanister);
|
||||
this.selGirder.SaveWeaponSettingsData(ref scheme.Girder);
|
||||
this.selGrenade.SaveWeaponSettingsData(ref scheme.Grenade);
|
||||
this.selHolyHandGrenade.SaveWeaponSettingsData(ref scheme.HolyHandGrenade);
|
||||
this.selHomingMissile.SaveWeaponSettingsData(ref scheme.HomingMissile);
|
||||
this.selJetpack.SaveWeaponSettingsData(ref scheme.Jetpack);
|
||||
this.selLandMine.SaveWeaponSettingsData(ref scheme.Landmine);
|
||||
this.selNinjaRope.SaveWeaponSettingsData(ref scheme.NinjaRope);
|
||||
this.selOldWoman.SaveWeaponSettingsData(ref scheme.OldWoman);
|
||||
this.selParachute.SaveWeaponSettingsData(ref scheme.Parachute);
|
||||
this.selProd.SaveWeaponSettingsData(ref scheme.Prod);
|
||||
this.selWormSelect.SaveWeaponSettingsData(ref scheme.SelectWorm);
|
||||
this.selSheep.SaveWeaponSettingsData(ref scheme.Sheep);
|
||||
this.selShotgun.SaveWeaponSettingsData(ref scheme.Shotgun);
|
||||
this.selSkipGo.SaveWeaponSettingsData(ref scheme.SkipGo);
|
||||
this.selSuperSheep.SaveWeaponSettingsData(ref scheme.SuperSheep);
|
||||
this.selIcarusPotion.SaveWeaponSettingsData(ref scheme.Redbull);
|
||||
this.selFlood.SaveWeaponSettingsData(ref scheme.Flood);
|
||||
this.selArmour.SaveWeaponSettingsData(ref scheme.Armour);
|
||||
this.selTeamWeapon.SaveWeaponSettingsData(ref scheme.WeaponFactoryWeapon);
|
||||
this.selAlienAbduction.SaveWeaponSettingsData(ref scheme.AlienAbduction);
|
||||
this.selFatkinsStrike.SaveWeaponSettingsData(ref scheme.Fatkins);
|
||||
this.selInflatableScouser.SaveWeaponSettingsData(ref scheme.Scouser);
|
||||
this.selTailNail.SaveWeaponSettingsData(ref scheme.NoMoreNails);
|
||||
this.selPoisonArrow.SaveWeaponSettingsData(ref scheme.PoisonArrow);
|
||||
this.selSentryGun.SaveWeaponSettingsData(ref scheme.SentryGun);
|
||||
this.selSniperRifle.SaveWeaponSettingsData(ref scheme.SniperRifle);
|
||||
this.selBovineBlitz.SaveWeaponSettingsData(ref scheme.SuperAirstrike);
|
||||
this.selBubbleTrouble.SaveWeaponSettingsData(ref scheme.BubbleTrouble);
|
||||
this.selStarburst.SaveWeaponSettingsData(ref scheme.Starburst);
|
||||
this.selSurrender.SaveWeaponSettingsData(ref scheme.Surrender);
|
||||
this.selMineLayerMystery.SaveWeaponSettingsData(ref scheme.MineLayerMystery);
|
||||
this.selMineTripletMystery.SaveWeaponSettingsData(ref scheme.MineTripletMystery);
|
||||
this.selBarrelTripletMystery.SaveWeaponSettingsData(ref scheme.BarrelTripletMystery);
|
||||
this.selFloodMystery.SaveWeaponSettingsData(ref scheme.FloodMystery);
|
||||
this.selDisarmMystery.SaveWeaponSettingsData(ref scheme.DisarmMystery);
|
||||
this.selTeleportMystery.SaveWeaponSettingsData(ref scheme.TeleportMystery);
|
||||
this.selQuickWalkMystery.SaveWeaponSettingsData(ref scheme.QuickWalkMystery);
|
||||
this.selLowGravityMystery.SaveWeaponSettingsData(ref scheme.LowGravityMystery);
|
||||
this.selDoubleTurnTimeMystery.SaveWeaponSettingsData(ref scheme.DoubleTurnTimeMystery);
|
||||
this.selHealthMystery.SaveWeaponSettingsData(ref scheme.HealthMystery);
|
||||
this.selDoubleDamage.SaveWeaponSettingsData(ref scheme.DamageMystery);
|
||||
this.selSuperHealthMystery.SaveWeaponSettingsData(ref scheme.SuperHealthMystery);
|
||||
this.selSpecialWeaponMystery.SaveWeaponSettingsData(ref scheme.SpecialWeaponMystery);
|
||||
this.selBadPoisonMystery.SaveWeaponSettingsData(ref scheme.BadPoisonMystery);
|
||||
this.selGoodPoisonMystery.SaveWeaponSettingsData(ref scheme.GoodPoisonMystery);
|
||||
|
||||
scheme.Name = DataManager.SaveFile.LookupString(this.selSchemeName.Text);
|
||||
scheme.Lock = DataManager.SaveFile.LookupString(this.selLock.Text);
|
||||
scheme.ArtileryMode = this.selArtilaryMode.Value;
|
||||
scheme.TeleportIn = this.selTeleportIn.Value;
|
||||
scheme.Wins = this.selNumRounds.Value;
|
||||
scheme.WormSelect = this.selWormSelectAtGameStart.Value;
|
||||
scheme.WormHealth = this.selWormHealth.Value;
|
||||
scheme.RoundTime = this.selRoundTime.Value;
|
||||
scheme.TurnTime = this.selTurnTime.Value;
|
||||
scheme.Stockpiling = (Stockpiling)this.selStockpiling.SelectedIndex;
|
||||
scheme.DisplayTime = this.selDisplayTime.Value;
|
||||
scheme.LandTime = this.selLandTime.Value;
|
||||
scheme.RopeTime = this.selRopeTime.Value;
|
||||
scheme.FallDamage = this.selFallDamage.Value;
|
||||
scheme.HotSeat = this.selHotSeat.Value;
|
||||
scheme.Special = this.selSpecial.Value;
|
||||
scheme.HelpPanelDelay = this.selHelpPanelDisplay.Value;
|
||||
scheme.Permanant = this.selPermanent.Checked;
|
||||
|
||||
scheme.RandomCrateChancePerTurn = this.selCrateChance.Value;
|
||||
scheme.MysteryChance = this.selMysteryCrateChance.Value;
|
||||
scheme.UtilityChance = this.selUtilityCrateChance.Value;
|
||||
scheme.HealthChance = this.selHealthCrateChance.Value;
|
||||
scheme.HealthInCrates = this.selHealthCrateAmount.Value;
|
||||
|
||||
scheme.Objects = (LandObjects)this.selLndObjects.SelectedIndex;
|
||||
scheme.MineFuse = this.selMineFuse.Value;
|
||||
scheme.SuddenDeath = (SuddenDeath)this.selSuddenDeath.SelectedIndex;
|
||||
scheme.WaterSpeed = (WaterSpeed)this.selWaterSpeed.SelectedIndex;
|
||||
scheme.WindMaxStrength = this.selMaxWindStrength.Value;
|
||||
|
||||
scheme.MineFactoryOn = this.selMineFactory.Checked;
|
||||
scheme.TelepadsOn = this.selTelepads.Checked;
|
||||
|
||||
}
|
||||
|
||||
private void weaponTab_Click(object sender, EventArgs e)
|
||||
public void LoadSchemeData(SchemeData scheme)
|
||||
{
|
||||
this.selAirstrike.LoadWeaponSettingsData(scheme.Airstrike);
|
||||
this.selBananaBomb.LoadWeaponSettingsData(scheme.BananaBomb);
|
||||
this.selBaseballBat.LoadWeaponSettingsData(scheme.BaseballBat);
|
||||
this.selBazooka.LoadWeaponSettingsData(scheme.Bazooka);
|
||||
this.selClusterBomb.LoadWeaponSettingsData(scheme.ClusterGrenade);
|
||||
this.selConcreteDonkey.LoadWeaponSettingsData(scheme.ConcreteDonkey);
|
||||
this.selCrateShower.LoadWeaponSettingsData(scheme.CrateShower);
|
||||
this.selCrateSpy.LoadWeaponSettingsData(scheme.CrateSpy);
|
||||
this.selDoubleDamage.LoadWeaponSettingsData(scheme.DoubleDamage);
|
||||
this.selDynamite.LoadWeaponSettingsData(scheme.Dynamite);
|
||||
this.selFirePunch.LoadWeaponSettingsData(scheme.FirePunch);
|
||||
this.selGasCanister.LoadWeaponSettingsData(scheme.GasCanister);
|
||||
this.selGirder.LoadWeaponSettingsData(scheme.Girder);
|
||||
this.selGrenade.LoadWeaponSettingsData(scheme.Grenade);
|
||||
this.selHolyHandGrenade.LoadWeaponSettingsData(scheme.HolyHandGrenade);
|
||||
this.selHomingMissile.LoadWeaponSettingsData(scheme.HomingMissile);
|
||||
this.selJetpack.LoadWeaponSettingsData(scheme.Jetpack);
|
||||
this.selLandMine.LoadWeaponSettingsData(scheme.Landmine);
|
||||
this.selNinjaRope.LoadWeaponSettingsData(scheme.NinjaRope);
|
||||
this.selOldWoman.LoadWeaponSettingsData(scheme.OldWoman);
|
||||
this.selParachute.LoadWeaponSettingsData(scheme.Parachute);
|
||||
this.selProd.LoadWeaponSettingsData(scheme.Prod);
|
||||
this.selWormSelect.LoadWeaponSettingsData(scheme.SelectWorm);
|
||||
this.selSheep.LoadWeaponSettingsData(scheme.Sheep);
|
||||
this.selShotgun.LoadWeaponSettingsData(scheme.Shotgun);
|
||||
this.selSkipGo.LoadWeaponSettingsData(scheme.SkipGo);
|
||||
this.selSuperSheep.LoadWeaponSettingsData(scheme.SuperSheep);
|
||||
this.selIcarusPotion.LoadWeaponSettingsData(scheme.Redbull);
|
||||
this.selFlood.LoadWeaponSettingsData(scheme.Flood);
|
||||
this.selArmour.LoadWeaponSettingsData(scheme.Armour);
|
||||
this.selTeamWeapon.LoadWeaponSettingsData(scheme.WeaponFactoryWeapon);
|
||||
this.selAlienAbduction.LoadWeaponSettingsData(scheme.AlienAbduction);
|
||||
this.selFatkinsStrike.LoadWeaponSettingsData(scheme.Fatkins);
|
||||
this.selInflatableScouser.LoadWeaponSettingsData(scheme.Scouser);
|
||||
this.selTailNail.LoadWeaponSettingsData(scheme.NoMoreNails);
|
||||
this.selPoisonArrow.LoadWeaponSettingsData(scheme.PoisonArrow);
|
||||
this.selSentryGun.LoadWeaponSettingsData(scheme.SentryGun);
|
||||
this.selSniperRifle.LoadWeaponSettingsData(scheme.SniperRifle);
|
||||
this.selBovineBlitz.LoadWeaponSettingsData(scheme.SuperAirstrike);
|
||||
this.selBubbleTrouble.LoadWeaponSettingsData(scheme.BubbleTrouble);
|
||||
this.selStarburst.LoadWeaponSettingsData(scheme.Starburst);
|
||||
this.selSurrender.LoadWeaponSettingsData(scheme.Surrender);
|
||||
this.selMineLayerMystery.LoadWeaponSettingsData(scheme.MineLayerMystery);
|
||||
this.selMineTripletMystery.LoadWeaponSettingsData(scheme.MineTripletMystery);
|
||||
this.selBarrelTripletMystery.LoadWeaponSettingsData(scheme.BarrelTripletMystery);
|
||||
this.selFloodMystery.LoadWeaponSettingsData(scheme.FloodMystery);
|
||||
this.selDisarmMystery.LoadWeaponSettingsData(scheme.DisarmMystery);
|
||||
this.selTeleportMystery.LoadWeaponSettingsData(scheme.TeleportMystery);
|
||||
this.selQuickWalkMystery.LoadWeaponSettingsData(scheme.QuickWalkMystery);
|
||||
this.selLowGravityMystery.LoadWeaponSettingsData(scheme.LowGravityMystery);
|
||||
this.selDoubleTurnTimeMystery.LoadWeaponSettingsData(scheme.DoubleTurnTimeMystery);
|
||||
this.selHealthMystery.LoadWeaponSettingsData(scheme.HealthMystery);
|
||||
this.selDoubleDamage.LoadWeaponSettingsData(scheme.DamageMystery);
|
||||
this.selSuperHealthMystery.LoadWeaponSettingsData(scheme.SuperHealthMystery);
|
||||
this.selSpecialWeaponMystery.LoadWeaponSettingsData(scheme.SpecialWeaponMystery);
|
||||
this.selBadPoisonMystery.LoadWeaponSettingsData(scheme.BadPoisonMystery);
|
||||
this.selGoodPoisonMystery.LoadWeaponSettingsData(scheme.GoodPoisonMystery);
|
||||
|
||||
this.selSchemeName.Text = scheme.Name.Value;
|
||||
this.selLock.Text = scheme.Lock.Value;
|
||||
this.selArtilaryMode.Value = scheme.ArtileryMode;
|
||||
this.selTeleportIn.Value = scheme.TeleportIn;
|
||||
this.selNumRounds.Value = scheme.Wins;
|
||||
this.selWormSelectAtGameStart.Value = scheme.WormSelect;
|
||||
this.selWormHealth.Value = scheme.WormHealth;
|
||||
this.selRoundTime.Value = scheme.RoundTime;
|
||||
this.selTurnTime.Value = scheme.TurnTime;
|
||||
this.selStockpiling.SelectedIndex = (int)scheme.Stockpiling;
|
||||
this.selDisplayTime.Value = scheme.DisplayTime;
|
||||
this.selLandTime.Value = scheme.LandTime;
|
||||
this.selRopeTime.Value = scheme.RopeTime;
|
||||
this.selFallDamage.Value = scheme.FallDamage;
|
||||
this.selHotSeat.Value = scheme.HotSeat;
|
||||
this.selSpecial.Value = scheme.Special;
|
||||
this.selHelpPanelDisplay.Value = scheme.HelpPanelDelay;
|
||||
this.selPermanent.Checked = scheme.Permanant;
|
||||
|
||||
this.selCrateChance.Value = scheme.RandomCrateChancePerTurn;
|
||||
this.selMysteryCrateChance.Value = scheme.MysteryChance;
|
||||
this.selUtilityCrateChance.Value = scheme.UtilityChance;
|
||||
this.selHealthCrateChance.Value = scheme.HealthChance;
|
||||
this.selHealthCrateAmount.Value = scheme.HealthInCrates;
|
||||
|
||||
this.selLndObjects.SelectedIndex = (int)scheme.Objects;
|
||||
this.selMineFuse.Value = scheme.MineFuse;
|
||||
this.selSuddenDeath.SelectedIndex = (int)scheme.SuddenDeath;
|
||||
this.selWaterSpeed.SelectedIndex = (int)scheme.WaterSpeed;
|
||||
this.selMaxWindStrength.Value = scheme.WindMaxStrength;
|
||||
|
||||
this.selMineFactory.Checked = scheme.MineFactoryOn;
|
||||
this.selTelepads.Checked = scheme.TelepadsOn;
|
||||
}
|
||||
|
||||
|
||||
/*public void SaveHighscoreData(ref HighscoreData highscore)
|
||||
{
|
||||
// Load general
|
||||
highscore.WinnerName = DataManager.SaveFile.LookupString(selWinnerName.Text);
|
||||
highscore.WinnerTime = selWinnerTime.Value;
|
||||
}
|
||||
|
||||
public void LoadHighscoreData(HighscoreData highscore)
|
||||
{
|
||||
// Load general
|
||||
this.selWinnerName.Text = highscore.WinnerName.Value;
|
||||
this.selWinnerTime.Value = highscore.WinnerTime;
|
||||
}*/
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,10 +48,12 @@ namespace W4Gui
|
|||
this.highscoresPage = new W4Gui.Tabs.HighscoresTab();
|
||||
this.inputTab = new System.Windows.Forms.TabPage();
|
||||
this.variablesTab = new System.Windows.Forms.TabPage();
|
||||
this.schemesPage = new W4Gui.Tabs.SchemeTab();
|
||||
this.mainMenuStrip.SuspendLayout();
|
||||
this.mainTabControl.SuspendLayout();
|
||||
this.weaponTab.SuspendLayout();
|
||||
this.teamTab.SuspendLayout();
|
||||
this.schemeTab.SuspendLayout();
|
||||
this.highscoreTab.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
|
@ -182,9 +184,10 @@ namespace W4Gui
|
|||
// schemeTab
|
||||
//
|
||||
this.schemeTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
|
||||
this.schemeTab.Controls.Add(this.schemesPage);
|
||||
this.schemeTab.Location = new System.Drawing.Point(4, 24);
|
||||
this.schemeTab.Name = "schemeTab";
|
||||
this.schemeTab.Size = new System.Drawing.Size(192, 72);
|
||||
this.schemeTab.Size = new System.Drawing.Size(868, 509);
|
||||
this.schemeTab.TabIndex = 3;
|
||||
this.schemeTab.Text = "Schemes";
|
||||
this.schemeTab.UseVisualStyleBackColor = true;
|
||||
|
@ -195,14 +198,13 @@ namespace W4Gui
|
|||
this.highscoreTab.Controls.Add(this.highscoresPage);
|
||||
this.highscoreTab.Location = new System.Drawing.Point(4, 24);
|
||||
this.highscoreTab.Name = "highscoreTab";
|
||||
this.highscoreTab.Size = new System.Drawing.Size(868, 509);
|
||||
this.highscoreTab.Size = new System.Drawing.Size(192, 72);
|
||||
this.highscoreTab.TabIndex = 2;
|
||||
this.highscoreTab.Text = "Highscores";
|
||||
this.highscoreTab.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// highscoresPage
|
||||
//
|
||||
|
||||
this.highscoresPage.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.highscoresPage.Location = new System.Drawing.Point(3, 3);
|
||||
this.highscoresPage.Name = "highscoresPage";
|
||||
|
@ -229,6 +231,14 @@ namespace W4Gui
|
|||
this.variablesTab.Text = "Variables";
|
||||
this.variablesTab.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// schemePage
|
||||
//
|
||||
this.schemesPage.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.schemesPage.Location = new System.Drawing.Point(3, 3);
|
||||
this.schemesPage.Name = "schemePage";
|
||||
this.schemesPage.Size = new System.Drawing.Size(858, 499);
|
||||
this.schemesPage.TabIndex = 0;
|
||||
//
|
||||
// Main
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
|
@ -247,6 +257,7 @@ namespace W4Gui
|
|||
this.mainTabControl.ResumeLayout(false);
|
||||
this.weaponTab.ResumeLayout(false);
|
||||
this.teamTab.ResumeLayout(false);
|
||||
this.schemeTab.ResumeLayout(false);
|
||||
this.highscoreTab.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
@ -273,5 +284,6 @@ namespace W4Gui
|
|||
private TabPage inputTab;
|
||||
private TabPage variablesTab;
|
||||
private HighscoresTab highscoresPage;
|
||||
private SchemeTab schemesPage;
|
||||
}
|
||||
}
|
|
@ -4,7 +4,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
-->
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<History>True|2023-01-15T04:06:35.5919106Z;True|2023-01-13T16:57:56.0824690-08:00;True|2023-01-11T01:22:28.8737310-08:00;True|2023-01-11T01:16:55.3469226-08:00;</History>
|
||||
<History>True|2023-01-19T07:41:26.7371208Z;True|2023-01-14T20:06:35.5919106-08:00;True|2023-01-13T16:57:56.0824690-08:00;True|2023-01-11T01:22:28.8737310-08:00;True|2023-01-11T01:16:55.3469226-08:00;</History>
|
||||
<LastFailureDetails />
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,99 @@
|
|||
namespace W4Gui.Tabs
|
||||
{
|
||||
partial class SchemeTab
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Component Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.schemesSplitContainer = new System.Windows.Forms.SplitContainer();
|
||||
this.schemesList = new W4Gui.Components.CollectiveListAddDelete();
|
||||
this.schemesPanel = new W4Gui.Components.SchemePanel();
|
||||
((System.ComponentModel.ISupportInitialize)(this.schemesSplitContainer)).BeginInit();
|
||||
this.schemesSplitContainer.Panel1.SuspendLayout();
|
||||
this.schemesSplitContainer.Panel2.SuspendLayout();
|
||||
this.schemesSplitContainer.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// teamsSplitContainer
|
||||
//
|
||||
this.schemesSplitContainer.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
|
||||
this.schemesSplitContainer.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.schemesSplitContainer.Location = new System.Drawing.Point(0, 0);
|
||||
this.schemesSplitContainer.Name = "schemesSplitContainer";
|
||||
//
|
||||
// teamsSplitContainer.Panel1
|
||||
//
|
||||
this.schemesSplitContainer.Panel1.Controls.Add(this.schemesList);
|
||||
//
|
||||
// teamsSplitContainer.Panel2
|
||||
//
|
||||
this.schemesSplitContainer.Panel2.Controls.Add(this.schemesPanel);
|
||||
this.schemesSplitContainer.Size = new System.Drawing.Size(797, 464);
|
||||
this.schemesSplitContainer.SplitterDistance = 265;
|
||||
this.schemesSplitContainer.TabIndex = 0;
|
||||
//
|
||||
// schemesList
|
||||
//
|
||||
this.schemesList.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.schemesList.Location = new System.Drawing.Point(3, 3);
|
||||
this.schemesList.Name = "schemesList";
|
||||
this.schemesList.Size = new System.Drawing.Size(261, 460);
|
||||
this.schemesList.TabIndex = 0;
|
||||
this.schemesList.NewButton += new System.EventHandler<System.EventArgs>(this.schemesList_NewButton);
|
||||
this.schemesList.DeleteButton += new System.EventHandler<System.EventArgs>(this.schemesList_DeleteButton);
|
||||
//
|
||||
// schemesPanel
|
||||
//
|
||||
this.schemesPanel.BackColor = System.Drawing.Color.LightGray;
|
||||
this.schemesPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.schemesPanel.Enabled = false;
|
||||
this.schemesPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.schemesPanel.Name = "schemesPanel";
|
||||
this.schemesPanel.Size = new System.Drawing.Size(524, 460);
|
||||
this.schemesPanel.TabIndex = 0;
|
||||
//
|
||||
// SchemeTab
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.schemesSplitContainer);
|
||||
this.Name = "SchemeTab";
|
||||
this.Size = new System.Drawing.Size(797, 464);
|
||||
this.schemesSplitContainer.Panel1.ResumeLayout(false);
|
||||
this.schemesSplitContainer.Panel2.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.schemesSplitContainer)).EndInit();
|
||||
this.schemesSplitContainer.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private SplitContainer schemesSplitContainer;
|
||||
private Components.CollectiveListAddDelete schemesList;
|
||||
private Components.SchemePanel schemesPanel;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,62 @@
|
|||
using LibW4M.Data.Schemes;
|
||||
using LibW4M.Data.Teams;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace W4Gui.Tabs
|
||||
{
|
||||
public partial class SchemeTab : TabEntry
|
||||
{
|
||||
public SchemeTab()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.schemesList.List.Selected += schemesList_Selected;
|
||||
this.schemesList.List.Unselected += schemesList_Unselected;
|
||||
|
||||
}
|
||||
|
||||
public override void SaveFromControl()
|
||||
{
|
||||
if (schemesList.List.IsItemSelected)
|
||||
schemesList_Unselected(null, null);
|
||||
}
|
||||
|
||||
public override void LoadIntoControl()
|
||||
{
|
||||
this.schemesList.List.LoadCollective(DataManager.SaveFile.SchemeCollective);
|
||||
schemesPanel.Enabled = false;
|
||||
}
|
||||
|
||||
private void schemesList_Unselected(object? sender, EventArgs e)
|
||||
{
|
||||
SchemeData scheme = DataManager.SaveFile.SchemeCollective[schemesList.List.LastSelected] as SchemeData;
|
||||
schemesPanel.SaveSchemeData(ref scheme);
|
||||
schemesList.List.UpdateName(schemesList.List.LastSelected, scheme.Name.Value);
|
||||
}
|
||||
|
||||
private void schemesList_Selected(object? sender, EventArgs e)
|
||||
{
|
||||
SchemeData scheme = DataManager.SaveFile.SchemeCollective[schemesList.List.CurrentlySelected] as SchemeData;
|
||||
schemesPanel.LoadSchemeData(scheme);
|
||||
schemesPanel.Enabled = true;
|
||||
}
|
||||
|
||||
private void schemesList_NewButton(object sender, EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException("Adding new schemes from here not implemented yet ;)");
|
||||
}
|
||||
|
||||
private void schemesList_DeleteButton(object sender, EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException("Removing schemes from here not implemented yet ;)");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -58,7 +58,7 @@
|
|||
// teamsList
|
||||
//
|
||||
this.teamsList.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.teamsList.Location = new System.Drawing.Point(0, 0);
|
||||
this.teamsList.Location = new System.Drawing.Point(3, 3);
|
||||
this.teamsList.Name = "teamsList";
|
||||
this.teamsList.Size = new System.Drawing.Size(261, 460);
|
||||
this.teamsList.TabIndex = 0;
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Update="Tabs\SchemeTab.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
@ -52,6 +52,9 @@
|
|||
<Compile Update="Tabs\TabEntry.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
<Compile Update="Tabs\SchemeTab.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
<Compile Update="Tabs\TeamsTab.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
|
|
Loading…
Reference in New Issue