Add files via upload

This commit is contained in:
Bluzume 2020-09-03 12:26:01 +12:00 committed by GitHub
parent 26ae99584a
commit b2b0ab0b1e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
20 changed files with 93923 additions and 1009 deletions

1139
ChovyUI.Designer.cs generated

File diff suppressed because it is too large Load Diff

View File

@ -42,6 +42,18 @@ namespace ChovyUI
SelectButton.Text = key.GetValue("SCE_CTRL_SELECT", SelectButton.Text.ToUpper()).ToString(); SelectButton.Text = key.GetValue("SCE_CTRL_SELECT", SelectButton.Text.ToUpper()).ToString();
StartButton.Text = key.GetValue("SCE_CTRL_START", StartButton.Text.ToUpper()).ToString(); StartButton.Text = key.GetValue("SCE_CTRL_START", StartButton.Text.ToUpper()).ToString();
string Runner = key.GetValue("RUNNER", "KAROSHI").ToString();
if(Runner == "GREENTECHPLUS")
{
GreenTechPlus.Checked = true;
Karoshi.Checked = false;
}
else
{
GreenTechPlus.Checked = false;
Karoshi.Checked = true;
}
key.Close(); key.Close();
} }
catch (Exception) { }; catch (Exception) { };
@ -76,7 +88,7 @@ namespace ChovyUI
private void Browse_Click(object sender, EventArgs e) private void Browse_Click(object sender, EventArgs e)
{ {
OpenFileDialog openFileDialog = new OpenFileDialog(); OpenFileDialog openFileDialog = new OpenFileDialog();
openFileDialog.Filter = "GameMaker 7/8/8.1 Executable files (*.exe)|*.exe;"; openFileDialog.Filter = "GameMaker 8/8.1 Executable files (*.exe)|*.exe;";
openFileDialog.FilterIndex = 1; openFileDialog.FilterIndex = 1;
openFileDialog.RestoreDirectory = true; openFileDialog.RestoreDirectory = true;
if (openFileDialog.ShowDialog() == DialogResult.OK) if (openFileDialog.ShowDialog() == DialogResult.OK)
@ -126,6 +138,17 @@ namespace ChovyUI
} }
CopyDirTree(Path.Combine(Application.StartupPath, "RUNNER"), InputFolder); CopyDirTree(Path.Combine(Application.StartupPath, "RUNNER"), InputFolder);
if(GreenTechPlus.Checked)
{
File.Delete(Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "KAROSHI.BIN"));
File.Move(Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "GREENTECHPLUS.BIN"), Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "EBOOT.BIN"));
}
else
{
File.Delete(Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "GREENTECHPLUS.BIN"));
File.Move(Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "KAROSHI.BIN"), Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "EBOOT.BIN"));
}
//Write to PARAM.SFO: //Write to PARAM.SFO:
FileStream sfo = new FileStream(Path.Combine(InputFolder, "PSP_GAME", "PARAM.SFO"),FileMode.OpenOrCreate,FileAccess.ReadWrite); FileStream sfo = new FileStream(Path.Combine(InputFolder, "PSP_GAME", "PARAM.SFO"),FileMode.OpenOrCreate,FileAccess.ReadWrite);
sfo.Seek(0x128, SeekOrigin.Begin); sfo.Seek(0x128, SeekOrigin.Begin);
@ -308,6 +331,15 @@ namespace ChovyUI
key.SetValue("SCE_CTRL_SELECT", SelectButton.Text.ToUpper()); key.SetValue("SCE_CTRL_SELECT", SelectButton.Text.ToUpper());
key.SetValue("SCE_CTRL_START", StartButton.Text.ToUpper()); key.SetValue("SCE_CTRL_START", StartButton.Text.ToUpper());
if(GreenTechPlus.Checked)
{
key.SetValue("RUNNER", "GREENTECHPLUS");
}
else
{
key.SetValue("RUNNER", "KAROSHI");
}
key.Close(); key.Close();
} }
catch (Exception) catch (Exception)

View File

@ -1,120 +1,120 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
Version 2.0 Version 2.0
The primary goals of this format is to allow a simple XML format The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes various data types are done through the TypeConverter classes
associated with the data types. associated with the data types.
Example: Example:
... ado.net/XML headers & schema ... ... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader> <resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value> <value>[base64 mime encoded serialized .NET Framework object]</value>
</data> </data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment> <comment>This is a comment</comment>
</data> </data>
There are any number of "resheader" rows that contain simple There are any number of "resheader" rows that contain simple
name/value pairs. name/value pairs.
Each data row contains a name, and value. The row also contains a Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture. text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the Classes that don't support this are serialized and stored with the
mimetype set. mimetype set.
The mimetype is used for serialized objects, and tells the The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly: extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below. read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64 mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64 mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64 mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter : using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
--> -->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true"> <xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType> <xsd:complexType>
<xsd:choice maxOccurs="unbounded"> <xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata"> <xsd:element name="metadata">
<xsd:complexType> <xsd:complexType>
<xsd:sequence> <xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" /> <xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence> </xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" /> <xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" /> <xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" /> <xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" /> <xsd:attribute ref="xml:space" />
</xsd:complexType> </xsd:complexType>
</xsd:element> </xsd:element>
<xsd:element name="assembly"> <xsd:element name="assembly">
<xsd:complexType> <xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" /> <xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" /> <xsd:attribute name="name" type="xsd:string" />
</xsd:complexType> </xsd:complexType>
</xsd:element> </xsd:element>
<xsd:element name="data"> <xsd:element name="data">
<xsd:complexType> <xsd:complexType>
<xsd:sequence> <xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence> </xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" /> <xsd:attribute ref="xml:space" />
</xsd:complexType> </xsd:complexType>
</xsd:element> </xsd:element>
<xsd:element name="resheader"> <xsd:element name="resheader">
<xsd:complexType> <xsd:complexType>
<xsd:sequence> <xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence> </xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" /> <xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType> </xsd:complexType>
</xsd:element> </xsd:element>
</xsd:choice> </xsd:choice>
</xsd:complexType> </xsd:complexType>
</xsd:element> </xsd:element>
</xsd:schema> </xsd:schema>
<resheader name="resmimetype"> <resheader name="resmimetype">
<value>text/microsoft-resx</value> <value>text/microsoft-resx</value>
</resheader> </resheader>
<resheader name="version"> <resheader name="version">
<value>2.0</value> <value>2.0</value>
</resheader> </resheader>
<resheader name="reader"> <resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
</root> </root>

View File

@ -1,255 +1,255 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ProjectGuid>{9448EC1D-1983-4043-ACE5-94049A822CD7}</ProjectGuid> <ProjectGuid>{9448EC1D-1983-4043-ACE5-94049A822CD7}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<LangVersion>5</LangVersion> <LangVersion>5</LangVersion>
<AssemblyName>CHOVY-GM</AssemblyName> <AssemblyName>CHOVY-GM</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion> <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks> <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<TargetFrameworkProfile /> <TargetFrameworkProfile />
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'x86' "> <PropertyGroup Condition=" '$(Platform)' == 'x86' ">
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' "> <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath> <OutputPath>bin\Debug\</OutputPath>
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' "> <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath> <OutputPath>bin\Release\</OutputPath>
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<Prefer32Bit>false</Prefer32Bit> <Prefer32Bit>false</Prefer32Bit>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<Prefer32Bit>false</Prefer32Bit> <Prefer32Bit>false</Prefer32Bit>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<RootNamespace>ChovyUI</RootNamespace> <RootNamespace>ChovyUI</RootNamespace>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<ApplicationIcon>Icon4.ico</ApplicationIcon> <ApplicationIcon>Icon4.ico</ApplicationIcon>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Ionic.Zip.Reduced"> <Reference Include="Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c, processorArchitecture=MSIL">
<HintPath>..\..\Desktop\chovy-gm\Ionic.Zip.Reduced.dll</HintPath> <HintPath>packages\DotNetZip.Reduced.1.9.1.8\lib\net20\Ionic.Zip.Reduced.dll</HintPath>
</Reference> </Reference>
<Reference Include="NAudio, Version=1.9.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="NAudio, Version=1.10.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\NAudio.1.9.0\lib\net35\NAudio.dll</HintPath> <HintPath>packages\NAudio.1.10.0\lib\net35\NAudio.dll</HintPath>
</Reference> </Reference>
<Reference Include="PresentationCore" /> <Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" /> <Reference Include="PresentationFramework" />
<Reference Include="System.Data" /> <Reference Include="System.Data" />
<Reference Include="System.DirectoryServices" /> <Reference Include="System.DirectoryServices" />
<Reference Include="System"> <Reference Include="System">
<HintPath>C:\Windows\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll</HintPath> <HintPath>C:\Windows\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing"> <Reference Include="System.Drawing">
<HintPath>C:\Windows\assembly\GAC_MSIL\System.Drawing\2.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll</HintPath> <HintPath>C:\Windows\assembly\GAC_MSIL\System.Drawing\2.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>C:\Windows\assembly\GAC_MSIL\System.Core\3.5.0.0__b77a5c561934e089\System.Core.dll</HintPath> <HintPath>C:\Windows\assembly\GAC_MSIL\System.Core\3.5.0.0__b77a5c561934e089\System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Windows.Forms" /> <Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
<Reference Include="WindowsBase" /> <Reference Include="WindowsBase" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="ChovyUI.cs"> <Compile Include="ChovyUI.cs">
<SubType>Form</SubType> <SubType>Form</SubType>
</Compile> </Compile>
<Compile Include="ChovyUI.Designer.cs"> <Compile Include="ChovyUI.Designer.cs">
<DependentUpon>ChovyUI.cs</DependentUpon> <DependentUpon>ChovyUI.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Flobbster.Windows.Forms\PropertyBag.cs" /> <Compile Include="Flobbster.Windows.Forms\PropertyBag.cs" />
<Compile Include="Flobbster.Windows.Forms\PropertySpec.cs" /> <Compile Include="Flobbster.Windows.Forms\PropertySpec.cs" />
<Compile Include="Flobbster.Windows.Forms\PropertySpecEventArgs.cs" /> <Compile Include="Flobbster.Windows.Forms\PropertySpecEventArgs.cs" />
<Compile Include="Flobbster.Windows.Forms\PropertySpecEventHandler.cs" /> <Compile Include="Flobbster.Windows.Forms\PropertySpecEventHandler.cs" />
<Compile Include="Flobbster.Windows.Forms\PropertyTable.cs" /> <Compile Include="Flobbster.Windows.Forms\PropertyTable.cs" />
<Compile Include="GMAssetCompiler.Machines\Android.cs" /> <Compile Include="GMAssetCompiler.Machines\Android.cs" />
<Compile Include="GMAssetCompiler.Machines\HTML5.cs" /> <Compile Include="GMAssetCompiler.Machines\HTML5.cs" />
<Compile Include="GMAssetCompiler.Machines\IOS.cs" /> <Compile Include="GMAssetCompiler.Machines\IOS.cs" />
<Compile Include="GMAssetCompiler.Machines\PSP.cs" /> <Compile Include="GMAssetCompiler.Machines\PSP.cs" />
<Compile Include="GMAssetCompiler.Machines\Symbian.cs" /> <Compile Include="GMAssetCompiler.Machines\Symbian.cs" />
<Compile Include="GMAssetCompiler.Machines\Windows.cs" /> <Compile Include="GMAssetCompiler.Machines\Windows.cs" />
<Compile Include="GMAssetCompiler.Output\TextureOptionAttribute.cs" /> <Compile Include="GMAssetCompiler.Output\TextureOptionAttribute.cs" />
<Compile Include="GMAssetCompiler.Output\TextureOptions.cs" /> <Compile Include="GMAssetCompiler.Output\TextureOptions.cs" />
<Compile Include="GMAssetCompiler.Properties\Resources.cs" /> <Compile Include="GMAssetCompiler.Properties\Resources.cs" />
<Compile Include="GMAssetCompiler.Properties\Settings.cs" /> <Compile Include="GMAssetCompiler.Properties\Settings.cs" />
<Compile Include="GMAssetCompiler\DDS.cs" /> <Compile Include="GMAssetCompiler\DDS.cs" />
<Compile Include="GMAssetCompiler\DummyStream.cs" /> <Compile Include="GMAssetCompiler\DummyStream.cs" />
<Compile Include="GMAssetCompiler\eAction.cs" /> <Compile Include="GMAssetCompiler\eAction.cs" />
<Compile Include="GMAssetCompiler\eArgTypes.cs" /> <Compile Include="GMAssetCompiler\eArgTypes.cs" />
<Compile Include="GMAssetCompiler\eErrorKind.cs" /> <Compile Include="GMAssetCompiler\eErrorKind.cs" />
<Compile Include="GMAssetCompiler\eExecuteTypes.cs" /> <Compile Include="GMAssetCompiler\eExecuteTypes.cs" />
<Compile Include="GMAssetCompiler\eGMLCodeType.cs" /> <Compile Include="GMAssetCompiler\eGMLCodeType.cs" />
<Compile Include="GMAssetCompiler\eKind.cs" /> <Compile Include="GMAssetCompiler\eKind.cs" />
<Compile Include="GMAssetCompiler\eLex.cs" /> <Compile Include="GMAssetCompiler\eLex.cs" />
<Compile Include="GMAssetCompiler\eObject.cs" /> <Compile Include="GMAssetCompiler\eObject.cs" />
<Compile Include="GMAssetCompiler\eOutputType.cs" /> <Compile Include="GMAssetCompiler\eOutputType.cs" />
<Compile Include="GMAssetCompiler\eSquishCPU.cs" /> <Compile Include="GMAssetCompiler\eSquishCPU.cs" />
<Compile Include="GMAssetCompiler\eSquishFlags.cs" /> <Compile Include="GMAssetCompiler\eSquishFlags.cs" />
<Compile Include="GMAssetCompiler\eTexType.cs" /> <Compile Include="GMAssetCompiler\eTexType.cs" />
<Compile Include="GMAssetCompiler\eToken.cs" /> <Compile Include="GMAssetCompiler\eToken.cs" />
<Compile Include="GMAssetCompiler\eType.cs" /> <Compile Include="GMAssetCompiler\eType.cs" />
<Compile Include="GMAssetCompiler\eVM_ConditionCode.cs" /> <Compile Include="GMAssetCompiler\eVM_ConditionCode.cs" />
<Compile Include="GMAssetCompiler\eVM_Instruction.cs" /> <Compile Include="GMAssetCompiler\eVM_Instruction.cs" />
<Compile Include="GMAssetCompiler\eVM_InstructionBase.cs" /> <Compile Include="GMAssetCompiler\eVM_InstructionBase.cs" />
<Compile Include="GMAssetCompiler\eVM_Type.cs" /> <Compile Include="GMAssetCompiler\eVM_Type.cs" />
<Compile Include="GMAssetCompiler\ExtensionKind.cs" /> <Compile Include="GMAssetCompiler\ExtensionKind.cs" />
<Compile Include="GMAssetCompiler\Form1.cs"> <Compile Include="GMAssetCompiler\Form1.cs">
<SubType>Form</SubType> <SubType>Form</SubType>
</Compile> </Compile>
<Compile Include="GMAssetCompiler\GMAction.cs" /> <Compile Include="GMAssetCompiler\GMAction.cs" />
<Compile Include="GMAssetCompiler\GMAssets.cs" /> <Compile Include="GMAssetCompiler\GMAssets.cs" />
<Compile Include="GMAssetCompiler\GMBack.cs" /> <Compile Include="GMAssetCompiler\GMBack.cs" />
<Compile Include="GMAssetCompiler\GMBackground.cs" /> <Compile Include="GMAssetCompiler\GMBackground.cs" />
<Compile Include="GMAssetCompiler\GMBitmap32.cs" /> <Compile Include="GMAssetCompiler\GMBitmap32.cs" />
<Compile Include="GMAssetCompiler\GMDataFile.cs" /> <Compile Include="GMAssetCompiler\GMDataFile.cs" />
<Compile Include="GMAssetCompiler\GMEvent.cs" /> <Compile Include="GMAssetCompiler\GMEvent.cs" />
<Compile Include="GMAssetCompiler\GMExtension.cs" /> <Compile Include="GMAssetCompiler\GMExtension.cs" />
<Compile Include="GMAssetCompiler\GMExtensionConstant.cs" /> <Compile Include="GMAssetCompiler\GMExtensionConstant.cs" />
<Compile Include="GMAssetCompiler\GMExtensionFunction.cs" /> <Compile Include="GMAssetCompiler\GMExtensionFunction.cs" />
<Compile Include="GMAssetCompiler\GMExtensionInclude.cs" /> <Compile Include="GMAssetCompiler\GMExtensionInclude.cs" />
<Compile Include="GMAssetCompiler\GMFont.cs" /> <Compile Include="GMAssetCompiler\GMFont.cs" />
<Compile Include="GMAssetCompiler\GMGlyph.cs" /> <Compile Include="GMAssetCompiler\GMGlyph.cs" />
<Compile Include="GMAssetCompiler\GMHelp.cs" /> <Compile Include="GMAssetCompiler\GMHelp.cs" />
<Compile Include="GMAssetCompiler\GMInstance.cs" /> <Compile Include="GMAssetCompiler\GMInstance.cs" />
<Compile Include="GMAssetCompiler\GML2JavaScript.cs" /> <Compile Include="GMAssetCompiler\GML2JavaScript.cs" />
<Compile Include="GMAssetCompiler\GML2VM.cs" /> <Compile Include="GMAssetCompiler\GML2VM.cs" />
<Compile Include="GMAssetCompiler\GMLCode.cs" /> <Compile Include="GMAssetCompiler\GMLCode.cs" />
<Compile Include="GMAssetCompiler\GMLCompile.cs" /> <Compile Include="GMAssetCompiler\GMLCompile.cs" />
<Compile Include="GMAssetCompiler\GMLError.cs" /> <Compile Include="GMAssetCompiler\GMLError.cs" />
<Compile Include="GMAssetCompiler\GMLFunction.cs" /> <Compile Include="GMAssetCompiler\GMLFunction.cs" />
<Compile Include="GMAssetCompiler\GMLToken.cs" /> <Compile Include="GMAssetCompiler\GMLToken.cs" />
<Compile Include="GMAssetCompiler\GMLValue.cs" /> <Compile Include="GMAssetCompiler\GMLValue.cs" />
<Compile Include="GMAssetCompiler\GMLVariable.cs" /> <Compile Include="GMAssetCompiler\GMLVariable.cs" />
<Compile Include="GMAssetCompiler\GMObject.cs" /> <Compile Include="GMAssetCompiler\GMObject.cs" />
<Compile Include="GMAssetCompiler\GMOptions.cs" /> <Compile Include="GMAssetCompiler\GMOptions.cs" />
<Compile Include="GMAssetCompiler\GMPath.cs" /> <Compile Include="GMAssetCompiler\GMPath.cs" />
<Compile Include="GMAssetCompiler\GMPathPoint.cs" /> <Compile Include="GMAssetCompiler\GMPathPoint.cs" />
<Compile Include="GMAssetCompiler\GMRoom.cs" /> <Compile Include="GMAssetCompiler\GMRoom.cs" />
<Compile Include="GMAssetCompiler\GMScript.cs" /> <Compile Include="GMAssetCompiler\GMScript.cs" />
<Compile Include="GMAssetCompiler\GMSound.cs" /> <Compile Include="GMAssetCompiler\GMSound.cs" />
<Compile Include="GMAssetCompiler\GMSprite.cs" /> <Compile Include="GMAssetCompiler\GMSprite.cs" />
<Compile Include="GMAssetCompiler\GMTile.cs" /> <Compile Include="GMAssetCompiler\GMTile.cs" />
<Compile Include="GMAssetCompiler\GMTimeLine.cs" /> <Compile Include="GMAssetCompiler\GMTimeLine.cs" />
<Compile Include="GMAssetCompiler\GMTrigger.cs" /> <Compile Include="GMAssetCompiler\GMTrigger.cs" />
<Compile Include="GMAssetCompiler\GMView.cs" /> <Compile Include="GMAssetCompiler\GMView.cs" />
<Compile Include="GMAssetCompiler\HTML5Saver.cs" /> <Compile Include="GMAssetCompiler\HTML5Saver.cs" />
<Compile Include="GMAssetCompiler\IFF.cs" /> <Compile Include="GMAssetCompiler\IFF.cs" />
<Compile Include="GMAssetCompiler\IFFChunkHandler.cs" /> <Compile Include="GMAssetCompiler\IFFChunkHandler.cs" />
<Compile Include="GMAssetCompiler\IFFChunkSaver.cs" /> <Compile Include="GMAssetCompiler\IFFChunkSaver.cs" />
<Compile Include="GMAssetCompiler\IFFChunkType.cs" /> <Compile Include="GMAssetCompiler\IFFChunkType.cs" />
<Compile Include="GMAssetCompiler\IFFPatchEntry.cs" /> <Compile Include="GMAssetCompiler\IFFPatchEntry.cs" />
<Compile Include="GMAssetCompiler\IFFSaver.cs" /> <Compile Include="GMAssetCompiler\IFFSaver.cs" />
<Compile Include="GMAssetCompiler\IFFString.cs" /> <Compile Include="GMAssetCompiler\IFFString.cs" />
<Compile Include="GMAssetCompiler\IIFFChunkHandler.cs" /> <Compile Include="GMAssetCompiler\IIFFChunkHandler.cs" />
<Compile Include="GMAssetCompiler\IMachineType.cs" /> <Compile Include="GMAssetCompiler\IMachineType.cs" />
<Compile Include="GMAssetCompiler\IPropertyGrid.cs" /> <Compile Include="GMAssetCompiler\IPropertyGrid.cs" />
<Compile Include="GMAssetCompiler\Lex.cs" /> <Compile Include="GMAssetCompiler\Lex.cs" />
<Compile Include="GMAssetCompiler\LexTree.cs" /> <Compile Include="GMAssetCompiler\LexTree.cs" />
<Compile Include="GMAssetCompiler\Loader.cs" /> <Compile Include="GMAssetCompiler\Loader.cs" />
<Compile Include="GMAssetCompiler\Program.cs" /> <Compile Include="GMAssetCompiler\Program.cs" />
<Compile Include="GMAssetCompiler\PropertyAttribute.cs" /> <Compile Include="GMAssetCompiler\PropertyAttribute.cs" />
<Compile Include="GMAssetCompiler\Squish.cs" /> <Compile Include="GMAssetCompiler\Squish.cs" />
<Compile Include="GMAssetCompiler\StreamHelper.cs" /> <Compile Include="GMAssetCompiler\StreamHelper.cs" />
<Compile Include="GMAssetCompiler\Texture.cs" /> <Compile Include="GMAssetCompiler\Texture.cs" />
<Compile Include="GMAssetCompiler\TexturePage.cs" /> <Compile Include="GMAssetCompiler\TexturePage.cs" />
<Compile Include="GMAssetCompiler\TexturePageEntry.cs" /> <Compile Include="GMAssetCompiler\TexturePageEntry.cs" />
<Compile Include="GMAssetCompiler\Trace.cs" /> <Compile Include="GMAssetCompiler\Trace.cs" />
<Compile Include="GMAssetCompiler\VAG.cs" /> <Compile Include="GMAssetCompiler\VAG.cs" />
<Compile Include="GMAssetCompiler\VFNode.cs" /> <Compile Include="GMAssetCompiler\VFNode.cs" />
<Compile Include="GMAssetCompiler\View.cs" /> <Compile Include="GMAssetCompiler\View.cs" />
<Compile Include="GMAssetCompiler\ViewBackground.cs" /> <Compile Include="GMAssetCompiler\ViewBackground.cs" />
<Compile Include="GMAssetCompiler\ViewFont.cs" /> <Compile Include="GMAssetCompiler\ViewFont.cs" />
<Compile Include="GMAssetCompiler\ViewSprite.cs" /> <Compile Include="GMAssetCompiler\ViewSprite.cs" />
<Compile Include="GMAssetCompiler\VMBuffer.cs" /> <Compile Include="GMAssetCompiler\VMBuffer.cs" />
<Compile Include="GMAssetCompiler\VMLabel.cs" /> <Compile Include="GMAssetCompiler\VMLabel.cs" />
<Compile Include="GMAssetCompiler\Wave.cs" /> <Compile Include="GMAssetCompiler\Wave.cs" />
<Compile Include="GMAssetCompiler\YYArgEntry.cs" /> <Compile Include="GMAssetCompiler\YYArgEntry.cs" />
<Compile Include="GMAssetCompiler\YYArgName.cs" /> <Compile Include="GMAssetCompiler\YYArgName.cs" />
<Compile Include="GMAssetCompiler\YYArgType.cs" /> <Compile Include="GMAssetCompiler\YYArgType.cs" />
<Compile Include="GMAssetCompiler\YYArrayCountAttribute.cs" /> <Compile Include="GMAssetCompiler\YYArrayCountAttribute.cs" />
<Compile Include="GMAssetCompiler\YYBackground.cs" /> <Compile Include="GMAssetCompiler\YYBackground.cs" />
<Compile Include="GMAssetCompiler\YYEvent.cs" /> <Compile Include="GMAssetCompiler\YYEvent.cs" />
<Compile Include="GMAssetCompiler\YYFixedArrayCountAttribute.cs" /> <Compile Include="GMAssetCompiler\YYFixedArrayCountAttribute.cs" />
<Compile Include="GMAssetCompiler\YYFont.cs" /> <Compile Include="GMAssetCompiler\YYFont.cs" />
<Compile Include="GMAssetCompiler\YYGlyph.cs" /> <Compile Include="GMAssetCompiler\YYGlyph.cs" />
<Compile Include="GMAssetCompiler\YYHeader.cs" /> <Compile Include="GMAssetCompiler\YYHeader.cs" />
<Compile Include="GMAssetCompiler\YYObfuscate.cs" /> <Compile Include="GMAssetCompiler\YYObfuscate.cs" />
<Compile Include="GMAssetCompiler\YYObject.cs" /> <Compile Include="GMAssetCompiler\YYObject.cs" />
<Compile Include="GMAssetCompiler\YYObjectEntry.cs" /> <Compile Include="GMAssetCompiler\YYObjectEntry.cs" />
<Compile Include="GMAssetCompiler\YYObjectEntryLevel2.cs" /> <Compile Include="GMAssetCompiler\YYObjectEntryLevel2.cs" />
<Compile Include="GMAssetCompiler\YYOffsetToAttribute.cs" /> <Compile Include="GMAssetCompiler\YYOffsetToAttribute.cs" />
<Compile Include="GMAssetCompiler\YYOptionKVP.cs" /> <Compile Include="GMAssetCompiler\YYOptionKVP.cs" />
<Compile Include="GMAssetCompiler\YYOptions.cs" /> <Compile Include="GMAssetCompiler\YYOptions.cs" />
<Compile Include="GMAssetCompiler\YYPath.cs" /> <Compile Include="GMAssetCompiler\YYPath.cs" />
<Compile Include="GMAssetCompiler\YYPathPoint.cs" /> <Compile Include="GMAssetCompiler\YYPathPoint.cs" />
<Compile Include="GMAssetCompiler\yyRect.cs" /> <Compile Include="GMAssetCompiler\yyRect.cs" />
<Compile Include="GMAssetCompiler\YYRoom.cs" /> <Compile Include="GMAssetCompiler\YYRoom.cs" />
<Compile Include="GMAssetCompiler\YYRoomBackground.cs" /> <Compile Include="GMAssetCompiler\YYRoomBackground.cs" />
<Compile Include="GMAssetCompiler\YYRoomBackgrounds.cs" /> <Compile Include="GMAssetCompiler\YYRoomBackgrounds.cs" />
<Compile Include="GMAssetCompiler\YYRoomInstance.cs" /> <Compile Include="GMAssetCompiler\YYRoomInstance.cs" />
<Compile Include="GMAssetCompiler\YYRoomInstances.cs" /> <Compile Include="GMAssetCompiler\YYRoomInstances.cs" />
<Compile Include="GMAssetCompiler\YYRoomOrderEntry.cs" /> <Compile Include="GMAssetCompiler\YYRoomOrderEntry.cs" />
<Compile Include="GMAssetCompiler\YYRoomTile.cs" /> <Compile Include="GMAssetCompiler\YYRoomTile.cs" />
<Compile Include="GMAssetCompiler\YYRoomTiles.cs" /> <Compile Include="GMAssetCompiler\YYRoomTiles.cs" />
<Compile Include="GMAssetCompiler\YYRoomView.cs" /> <Compile Include="GMAssetCompiler\YYRoomView.cs" />
<Compile Include="GMAssetCompiler\YYRoomViews.cs" /> <Compile Include="GMAssetCompiler\YYRoomViews.cs" />
<Compile Include="GMAssetCompiler\YYScript.cs" /> <Compile Include="GMAssetCompiler\YYScript.cs" />
<Compile Include="GMAssetCompiler\YYSound.cs" /> <Compile Include="GMAssetCompiler\YYSound.cs" />
<Compile Include="GMAssetCompiler\YYSprite.cs" /> <Compile Include="GMAssetCompiler\YYSprite.cs" />
<Compile Include="GMAssetCompiler\YYStringOffsetAttribute.cs" /> <Compile Include="GMAssetCompiler\YYStringOffsetAttribute.cs" />
<Compile Include="GMAssetCompiler\YYTimeline.cs" /> <Compile Include="GMAssetCompiler\YYTimeline.cs" />
<Compile Include="GMAssetCompiler\YYTimelineEntry.cs" /> <Compile Include="GMAssetCompiler\YYTimelineEntry.cs" />
<Compile Include="GMAssetCompiler\YYTPageEntry.cs" /> <Compile Include="GMAssetCompiler\YYTPageEntry.cs" />
<Compile Include="NDesk.Options\Option.cs" /> <Compile Include="NDesk.Options\Option.cs" />
<Compile Include="NDesk.Options\OptionAction.cs" /> <Compile Include="NDesk.Options\OptionAction.cs" />
<Compile Include="NDesk.Options\OptionContext.cs" /> <Compile Include="NDesk.Options\OptionContext.cs" />
<Compile Include="NDesk.Options\OptionException.cs" /> <Compile Include="NDesk.Options\OptionException.cs" />
<Compile Include="NDesk.Options\OptionSet.cs" /> <Compile Include="NDesk.Options\OptionSet.cs" />
<Compile Include="NDesk.Options\OptionValueCollection.cs" /> <Compile Include="NDesk.Options\OptionValueCollection.cs" />
<Compile Include="NDesk.Options\OptionValueType.cs" /> <Compile Include="NDesk.Options\OptionValueType.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs"> <Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DesignTime>True</DesignTime> <DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon> <DependentUpon>Resources.resx</DependentUpon>
</Compile> </Compile>
<Compile Include="UMDGEN.CS" /> <Compile Include="UMDGEN.CS" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<EmbeddedResource Include="ChovyUI.resx"> <EmbeddedResource Include="ChovyUI.resx">
<DependentUpon>ChovyUI.cs</DependentUpon> <DependentUpon>ChovyUI.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="GMAssetCompiler\Form1.resx" /> <EmbeddedResource Include="GMAssetCompiler\Form1.resx" />
<EmbeddedResource Include="Properties\Resources.resx"> <EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator> <Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput> <LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource> </EmbeddedResource>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="app.config" /> <None Include="app.config" />
<None Include="packages.config" /> </ItemGroup>
</ItemGroup> <ItemGroup>
<ItemGroup> <WCFMetadata Include="Connected Services\" />
<WCFMetadata Include="Connected Services\" /> </ItemGroup>
</ItemGroup> <ItemGroup>
<ItemGroup> <None Include="packages.config" />
<None Include="Resources\psmkun.gif" /> <None Include="Resources\psmkun.gif" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="Icon4.ico" /> <Content Include="Icon4.ico" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>

View File

@ -1,73 +1,73 @@
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// <auto-generated> // <auto-generated>
// This code was generated by a tool. // This code was generated by a tool.
// Runtime Version:4.0.30319.42000 // Runtime Version:4.0.30319.42000
// //
// Changes to this file may cause incorrect behavior and will be lost if // Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated. // the code is regenerated.
// </auto-generated> // </auto-generated>
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
namespace ChovyUI.Properties { namespace ChovyUI.Properties {
using System; using System;
/// <summary> /// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc. /// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary> /// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder // This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio. // class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen // To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project. // with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources { internal class Resources {
private static global::System.Resources.ResourceManager resourceMan; private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture; private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() { internal Resources() {
} }
/// <summary> /// <summary>
/// Returns the cached ResourceManager instance used by this class. /// Returns the cached ResourceManager instance used by this class.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager { internal static global::System.Resources.ResourceManager ResourceManager {
get { get {
if (object.ReferenceEquals(resourceMan, null)) { if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChovyUI.Properties.Resources", typeof(Resources).Assembly); global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChovyUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp; resourceMan = temp;
} }
return resourceMan; return resourceMan;
} }
} }
/// <summary> /// <summary>
/// Overrides the current thread's CurrentUICulture property for all /// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class. /// resource lookups using this strongly typed resource class.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture { internal static global::System.Globalization.CultureInfo Culture {
get { get {
return resourceCulture; return resourceCulture;
} }
set { set {
resourceCulture = value; resourceCulture = value;
} }
} }
/// <summary> /// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap. /// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary> /// </summary>
internal static System.Drawing.Bitmap psmkun { internal static System.Drawing.Bitmap psmkun {
get { get {
object obj = ResourceManager.GetObject("psmkun", resourceCulture); object obj = ResourceManager.GetObject("psmkun", resourceCulture);
return ((System.Drawing.Bitmap)(obj)); return ((System.Drawing.Bitmap)(obj));
} }
} }
} }
} }

View File

@ -6,13 +6,6 @@ Its Decompiled and Patched GameMaker Asset Compiler v1.0.98 (this was before the
it has been modified to exclusively produce PSP compatible files from GM81 Executables. it has been modified to exclusively produce PSP compatible files from GM81 Executables.
Also a nice gui was added Also a nice gui was added
NOTE: this release is really buggy, and there isnt much i can do about it,
this is mostly just using Karoshi (a PSP MINI put out by yoyogames back in 2011)
as the "runner" for the game and adapting a early GMStudio Compiler to build files for it
the only bugs i can fix are ones relating to compilation, and not running the game itself.
(ISOs built with this WILL work in Chovy-Sign.)
# Dependancys # Dependancys
chovy-gm release zip. includes a few other executables chovy-gm release zip. includes a few other executables
@ -24,4 +17,3 @@ chovy-gm release zip. includes a few other executables
src: https://github.com/FluidSynth/fluidsynth src: https://github.com/FluidSynth/fluidsynth
- EBOOT.BIN same executable found in the PSP minis game "karoshi" it is effectively the gamemaker interpreter. - EBOOT.BIN same executable found in the PSP minis game "karoshi" it is effectively the gamemaker interpreter.

View File

@ -1,3 +1,3 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<configuration> <configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2"/></startup></configuration> <startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/></startup></configuration>

View File

@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<packages> <packages>
<package id="NAudio" version="1.9.0" targetFramework="net35" /> <package id="DotNetZip.Reduced" version="1.9.1.8" targetFramework="net461" />
<package id="NAudio" version="1.10.0" targetFramework="net461" />
</packages> </packages>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

24720
packages/NAudio.1.10.0/lib/net35/NAudio.xml vendored Normal file

File diff suppressed because it is too large Load Diff

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

Binary file not shown.

File diff suppressed because it is too large Load Diff