Fix Unity

This commit is contained in:
SilicaAndPina 2020-04-06 18:29:28 +12:00
parent f9c0272e81
commit b7e5595058
1 changed files with 3 additions and 3 deletions

View File

@ -241,7 +241,7 @@ SceUID sceKernelLoadStartModule_patched(char *path, SceSize args, void *argp, in
UnityCheckDrm = taiHookFunctionOffset(&UnityCheckDrm_ref, UnityCheckDrm = taiHookFunctionOffset(&UnityCheckDrm_ref,
ret, info.modid,
0, 0,
0x5a62, //PsmDrmBootCheck 0x5a62, //PsmDrmBootCheck
1, 1,
@ -254,9 +254,9 @@ SceUID sceKernelLoadStartModule_patched(char *path, SceSize args, void *argp, in
sceClibPrintf("TaiInjectData (unity base) %x\n",ret); sceClibPrintf("TaiInjectData (unity base) %x\n",ret);
UnityCheckDrm = taiHookFunctionOffset(&UnityCheckDrm_ref, UnityCheckDrm = taiHookFunctionOffset(&UnityCheckDrm_ref,
ret, info.modid,
0, 0,
0x5a62, //PsmDrmBootCheck 0x12eb2, //PsmDrmBootCheck
1, 1,
ret0); ret0);
sceClibPrintf("UnityCheckDrm: %x\n",UnityCheckDrm); sceClibPrintf("UnityCheckDrm: %x\n",UnityCheckDrm);