HorseIsleData/gamedata/social_types.json

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{
"social_types":[
{
"type": "FRIENDLY",
"socials": [
{
"social_id": 1,
"button_name": "SMILE",
"for_sender": "You smile at %TARGETNAME%.",
"for_target": "%SENDERNAME% smiles at you.",
"for_everyone": "%SENDERNAME% smiled at %TARGETNAME%.",
"sound_effect": null
},
{
"social_id": 2,
"button_name": "WAVE",
"for_sender": "You wave enthusiastically at %TARGETNAME%!",
"for_target": "%SENDERNAME% is waving at you very enthusiastically!",
"for_everyone": "%SENDERNAME% waved at %TARGETNAME%.",
"sound_effect": null
},
{
"social_id": 3,
"button_name": "WINK",
"for_sender": "You sneak a wink off to %TARGETNAME%.",
"for_target": "%SENDERNAME% winks at you secretively.",
"for_everyone": null,
"sound_effect": null
},
{
"social_id": 4,
"button_name": "LAUGH",
"for_sender": "You laugh at %TARGETNAME%'s humor.",
"for_target": "%SENDERNAME% laughs at your humor.",
"for_everyone": "%SENDERNAME% laughs heartily at %TARGETNAME%'s humor.",
"sound_effect": null
},
{
"social_id": 11,
"button_name": "HIGH5",
"for_sender": "You give a big high-five to %TARGETNAME%!",
"for_target": "%SENDERNAME% comes at you with a high-five! You manage to meet the clap in time!",
"for_everyone": "%TARGETNAME% is being high-fived by %SENDERNAME% for some reason.",
"sound_effect": "HI5"
},
{
"social_id": 12,
"button_name": "CLAP",
"for_sender": "You clap at what %TARGETNAME% has done!",
"for_target": "%SENDERNAME% is clapping at what you have accomplished!",
"for_everyone": "%SENDERNAME% is clapping for %TARGETNAME%.",
"sound_effect": "CLAP"
},
{
"social_id": 13,
"button_name": "HUG",
"for_sender": "You give %TARGETNAME% a welcome hug.",
"for_target": "%SENDERNAME% gives you a hug.",
"for_everyone": "%SENDERNAME% gave %TARGETNAME% a hug.",
"sound_effect": null
},
{
"social_id": 14,
"button_name": "BEARHUG",
"for_sender": "You nearly crush %TARGETNAME% with your massive bearhug!",
"for_target": "%SENDERNAME% nearly crushes you with a massive bearhug!",
"for_everyone": "Wow! %TARGETNAME% was almost crushed by %SENDERNAME%'s bearhug!",
"sound_effect": null
},
{
"social_id": 15,
"button_name": "DANCE",
"for_sender": "You do a little dance with %TARGETNAME%!",
"for_target": "%SENDERNAME% and you do a little dance! ",
"for_everyone": "%SENDERNAME% and %TARGETNAME% do a little dance around the place..",
"sound_effect": null
},
{
"social_id": 17,
"button_name": "NOD",
"for_sender": "You nod at %TARGETNAME%.",
"for_target": "%SENDERNAME% nods at you.",
"for_everyone": "%SENDERNAME% nods at %TARGETNAME%.",
"sound_effect": null
},
{
"social_id": 18,
"button_name": "TICKLE",
"for_sender": "You tickle %TARGETNAME%'s sides.",
"for_target": "%SENDERNAME% tickles your sides until you fall over laughing.",
"for_everyone": "%SENDERNAME% is tickling %TARGETNAME%'s sides.",
"sound_effect": "TICL"
},
{
"social_id": 21,
"button_name": "THUMBS UP",
"for_sender": "You give %TARGETNAME% an enthusiastic thumbs up.",
"for_target": "%SENDERNAME% gives you an enthusiastic thumbs up.",
"for_everyone": "%SENDERNAME% is giving %TARGETNAME% a thumbs up for some reason.",
"sound_effect": "THUP"
},
{
"social_id": 23,
"button_name": "SHOULDER PAT",
"for_sender": "You pat %TARGETNAME% comfortingly on the shoulder.",
"for_target": "%SENDERNAME% comfortingly pats you on the shoulder.",
"for_everyone": "%SENDERNAME% pats %TARGETNAME% on the shoulder.",
"sound_effect": null
},
{
"social_id": 24,
"button_name": "CIRCLE",
"for_sender": "You run circles around %TARGETNAME% making them dizzy.",
"for_target": "%SENDERNAME% excitedly runs circles around you causing your head to spin.",
"for_everyone": "%SENDERNAME% runs circles around %TARGETNAME% making %TARGETNAME% dizzy.",
"sound_effect": null
},
{
"social_id": 38,
"button_name": "GLOMP",
"for_sender": "You surprise %TARGETNAME% by tackling and hugging them very tightly! %TARGETNAME% squeaks in surprise!",
"for_target": "All of a sudden %SENDERNAME% tackles you and starts to hug you very tightly! You squeak in surprise!",
"for_everyone": "All of a sudden %SENDERNAME% tackles %TARGETNAME% and starts to hug them very tightly! %TARGETNAME% squeaks in surprise!",
"sound_effect": null
},
{
"social_id": 40,
"button_name": "BEAM",
"for_sender": "You produce one of the biggest, happiest faces possible towards %TARGETNAME%!",
"for_target": "%SENDERNAME% produces one of the biggest, happiest faces you've ever seen towards you!!! Wow, you must have made them happy.",
"for_everyone": "%SENDERNAME% produces one of the biggest, happiest faces you've ever seen towards %TARGETNAME%!!!",
"sound_effect": null
},
{
"social_id": 45,
"button_name": "HANDSHAKE",
"for_sender": "You shake hands with %TARGETNAME% enthusiastically.",
"for_target": "%SENDERNAME% shakes hands with you enthusiastically.",
"for_everyone": "%SENDERNAME% is shaking hands with %TARGETNAME% quite enthusiastically.",
"sound_effect": null
},
{
"social_id": 46,
"button_name": "ROFL",
"for_sender": "%TARGETNAME% is so funny you end up rolling on the floor from laughing so hard!!",
"for_target": "You were so funny that %SENDERNAME% is rolling on the floor from laughing so hard!!",
"for_everyone": "%SENDERNAME% is laughing so hard at %TARGETNAME% that %SENDERNAME% is rolling on the floor!!",
"sound_effect": null
},
{
"social_id": 48,
"button_name": "SPIN",
"for_sender": "You playfully spin %TARGETNAME% in circles making them dizzy.",
"for_target": "%SENDERNAME% playfully spins you in circles. You are getting quite dizzy.",
"for_everyone": "%SENDERNAME% is spinning %TARGETNAME% in circles. You are getting dizzy just watching!",
"sound_effect": null
},
{
"social_id": 51,
"button_name": "SING",
"for_sender": "You sing a silly song to %TARGETNAME% hoping they laugh.",
"for_target": "%SENDERNAME% sings you a silly song. You burst out laughing. ",
"for_everyone": "%SENDERNAME% is singing a silly song to %TARGETNAME%. You can't help but laugh yourself.",
"sound_effect": null
},
{
"social_id": 52,
"button_name": "FLAIL",
"for_sender": "You flail wildly at %TARGETNAME%!",
"for_target": "You must have done something exciting, because %SENDERNAME% is flailing at you wildly!",
"for_everyone": "%TARGETNAME% must have done something exciting, because %SENDERNAME% is flailing at %TARGETNAME% wildly!",
"sound_effect": null
}
]
},
{
"type": "UNFRIENDLY",
"socials": [
{
"social_id": 5,
"button_name": "FROWN",
"for_sender": "You frown upon %TARGETNAME%'s behavior.",
"for_target": "Upon your behavior, %SENDERNAME% frowns deeply.",
"for_everyone": "%SENDERNAME% frowns upon %TARGETNAME%'s behavior.",
"sound_effect": null
},
{
"social_id": 6,
"button_name": "POKE",
"for_sender": "You poke %TARGETNAME% right in the ribs!",
"for_target": "%SENDERNAME% has poked you right in the ribs!",
"for_everyone": "%SENDERNAME% poked %TARGETNAME% right in the ribs!",
"sound_effect": "POKE"
},
{
"social_id": 7,
"button_name": "IGNORE",
"for_sender": "You stick your nose in the air and ignore %TARGETNAME%s childish behavior!",
"for_target": "%SENDERNAME% sticks their nose in the air ignoring your childish behavior!",
"for_everyone": "%SENDERNAME% is ignoring %TARGETNAME%'s childish behavior.",
"sound_effect": null
},
{
"social_id": 8,
"button_name": "GROWL",
"for_sender": "In a deep growling voice, you attempt to frighten %TARGETNAME%!",
"for_target": "You are frightened by a deep growl! It's directed at you from %SENDERNAME%!",
"for_everyone": "A scary growl emanating from %SENDERNAME% is directed at %TARGETNAME%. You try to stay away.",
"sound_effect": "GRWL"
},
{
"social_id": 9,
"button_name": "POINT",
"for_sender": "You point jokingly at %TARGETNAME%!",
"for_target": "%SENDERNAME% points jokingly at you!",
"for_everyone": "%SENDERNAME% points jokingly at %TARGETNAME%!",
"sound_effect": "PNT"
},
{
"social_id": 10,
"button_name": "BURP",
"for_sender": "BuuuuuuuurrrrP!",
"for_target": "Buuurrrp! You can't believe %SENDERNAME% just did that towards you!",
"for_everyone": "BuuuurrrP! %SENDERNAME% just made a gross sound towards %TARGETNAME%!",
"sound_effect": "BURP"
},
{
"social_id": 16,
"button_name": "CRY",
"for_sender": "%TARGETNAME% has made you cry like a little baby!",
"for_target": "%SENDERNAME% is crying like a little baby because of you now!",
"for_everyone": "%TARGETNAME% has made %SENDERNAME% cry like a little baby! How sad.",
"sound_effect": "CRY"
},
{
"social_id": 19,
"button_name": "YELL",
"for_sender": "You start yelling angrily at %TARGETNAME%.",
"for_target": "%SENDERNAME% is yelling at you! You must have done something wrong.",
"for_everyone": "%SENDERNAME% is yelling at %TARGETNAME%!",
"sound_effect": "YELL"
},
{
"social_id": 20,
"button_name": "NUDGE",
"for_sender": "You nudge %TARGETNAME% carefully out of your way.",
"for_target": "%SENDERNAME% gives you a careful nudge out of the way.",
"for_everyone": "%TARGETNAME% was nudged out of %SENDERNAME%'s way.",
"sound_effect": null
},
{
"social_id": 22,
"button_name": "YAWN",
"for_sender": "YYYYAAAAWWWWNNNNN... Boy %TARGETNAME% is boring...",
"for_target": "YYYAAAWWWNN... you are boring %SENDERNAME%!",
"for_everyone": "%SENDERNAME% just yawned at %TARGETNAME%.",
"sound_effect": null
},
{
"social_id": 37,
"button_name": "TEASE",
"for_sender": "You laughingly tease %TARGETNAME% about their silly shoes.",
"for_target": "%SENDERNAME% laughingly teases you about your silly shoes.",
"for_everyone": "%SENDERNAME% is laughingly teasing %TARGETNAME% about their silly shoes. You don't see anything silly about them.",
"sound_effect": null
},
{
"social_id": 39,
"button_name": "QUACK",
"for_sender": "You make weird animal noises at %TARGETNAME% trying to sound like a ferocious... duck.",
"for_target": "%SENDERNAME% makes weird animal noises at you. Was that a duck?",
"for_everyone": "%SENDERNAME% makes weird animal noises at %TARGETNAME%. Was that a duck?",
"sound_effect": null
},
{
"social_id": 41,
"button_name": "SNORE",
"for_sender": "ZZzzzzz.... %TARGETNAME% has bored you to the point of SNORING!! Wow.. now, that is boring.. ",
"for_target": "ZZzzzzz.... You have bored %SENDERNAME% to the point of SNORING!! Ooops! ",
"for_everyone": "ZZzzzzz.... %TARGETNAME% has bored %SENDERNAME% to the point of SNORING!! Wow.. now, that is boring.. ",
"sound_effect": "SNOR"
},
{
"social_id": 42,
"button_name": "SCREAM",
"for_sender": "AAAAAAAAAAAAAHHH!!!! You scream loudly at %TARGETNAME%.. . maybe overreacting?",
"for_target": "AAAAAAAAAAAAAHHH!!!! %SENDERNAME% screams loudly at you.. . overreacting a bit!?",
"for_everyone": "AAAAAAAAAAAAAHHH!!!! %SENDERNAME% screams loudly at %TARGETNAME%.. . overreacting a bit?",
"sound_effect": "SCRM"
},
{
"social_id": 43,
"button_name": "HIDE",
"for_sender": "You quickly hide in the shadows, hoping %TARGETNAME% does not see you. . .",
"for_target": "%SENDERNAME% quickly hides in the shadows, hoping you do not see them. . .",
"for_everyone": "%SENDERNAME% quickly hides in the shadows, hoping %TARGETNAME% does not see them. . .",
"sound_effect": null
},
{
"social_id": 44,
"button_name": "TRIP",
"for_sender": "Poor %TARGETNAME% tripped over your giant hobbitty feet!!",
"for_target": "You tripped over %SENDERNAME%'s giant hobbitty feet!! Poor you!",
"for_everyone": "Poor %TARGETNAME% tripped over %SENDERNAME%'s giant hobbitty feet!!",
"sound_effect": null
},
{
"social_id": 49,
"button_name": "ROAR",
"for_sender": "From the bottom of your being you release the loudest roar possible!. . Only. . on its way out, your voice squeaks a little, and that takes away from the intimidation. . . ",
"for_target": "From the bottom of %SENDERNAME%'s being they release the loudest roar possible towards you!. . Only. . on its way out, their voice squeaks a little, and that takes away from the intimidation. . . ",
"for_everyone": "From the bottom of %SENDERNAME%'s being they release the loudest roar possible towards %TARGETNAME%!. . Only. . on its way out, their voice squeaks a little, and that takes away from the intimidation. . . ",
"sound_effect": "ROAR"
},
{
"social_id": 50,
"button_name": "BOO",
"for_sender": "BOOOOO! You frighten %TARGETNAME% really bad! They did not see that coming!",
"for_target": "BOOOOOOOO! %SENDERNAME% frightens you really bad! You did not see that coming!",
"for_everyone": "BOOOOO! %SENDERNAME% frightens %TARGETNAME% really bad! They did not see that coming!",
"sound_effect": "BOO"
}
]
},
{
"type": "HORSE",
"socials": [
{
"social_id": 26,
"button_name": "WINK",
"for_sender": "Your horse winks at %TARGETNAME%.",
"for_target": "%SENDERNAME%'s horse winks at you!",
"for_everyone": "%SENDERNAME%'s horse winks at %TARGETNAME%.",
"sound_effect": null
},
{
"social_id": 27,
"button_name": "NEIGH",
"for_sender": "Your horse neighs loudly at %TARGETNAME%.",
"for_target": "%SENDERNAME%'s horse neighs loudly at you.",
"for_everyone": "%SENDERNAME%'s horse neighs loudly at %TARGETNAME%.",
"sound_effect": null
},
{
"social_id": 29,
"button_name": "WHINNY",
"for_sender": "Your horse whinnies softly and happily towards %TARGETNAME%.",
"for_target": "%SENDERNAME%'s horse whinnies softly and happily towards you.",
"for_everyone": "%SENDERNAME%'s horse whinnies softly and happily towards %TARGETNAME%.",
"sound_effect": null
},
{
"social_id": 30,
"button_name": "SNORT",
"for_sender": "Your horse rudely snorts towards %TARGETNAME%!",
"for_target": "%SENDERNAME%'s horse rudely snorts towards you!",
"for_everyone": "%SENDERNAME%'s horse rudely snorts towards %TARGETNAME%!",
"sound_effect": null
},
{
"social_id": 31,
"button_name": "BUCK",
"for_sender": "Your horse bucks you lightly. Must have been excited to see %TARGETNAME%.",
"for_target": "%SENDERNAME%'s horse bucks lightly. Must have been excited to see you.",
"for_everyone": "%SENDERNAME%'s horse bucks lightly. Must have been excited to see %TARGETNAME%.",
"sound_effect": null
}
]
},
{
"type": "GROUP",
"socials": [
{
"social_id": 32,
"button_name": "HUG",
"for_sender": "You initiated a group hug!! It has risen the spirits of everyone involved!",
"for_target": "%SENDERNAME% initiated a group hug!! It has risen the spirits of everyone involved!",
"for_everyone": "%SENDERNAME% initiated a group hug!! It has risen the spirits of everyone involved!",
"sound_effect": null
},
{
"social_id": 33,
"button_name": "DOG PILE",
"for_sender": "You yell DOGPILE! Suddenly everyone here has leapt on top of you, and you find yourself smothered at the bottom.",
"for_target": "%SENDERNAME% yells DOGPILE! Suddenly everyone here including you has leapt on top of %SENDERNAME%, smothering them at the bottom.",
"for_everyone": "%SENDERNAME% yells DOGPILE! Suddenly everyone here including you has leapt on top of %SENDERNAME%, smothering them at the bottom.",
"sound_effect": null
},
{
"social_id": 34,
"button_name": "DANCE",
"for_sender": "You call everyone together for a ballet! Everyone here joins in.. You are the moon, another is the princess, and you're not sure what the others are supposed to be. . . ",
"for_target": "%SENDERNAME% calls everyone together for a ballet! Everyone here joins in.. %SENDERNAME% is the moon, another is the princess, and you're not sure what the others are supposed to be. . . ",
"for_everyone": "%SENDERNAME% calls everyone together for a ballet! Everyone here joins in.. %SENDERNAME% is the moon, another is the princess, and you're not sure what the others are supposed to be. . . ",
"sound_effect": null
},
{
"social_id": 35,
"button_name": "HUDDLE",
"for_sender": "You call everyone for a huddle. You discuss your secret plans here.",
"for_target": null,
"for_everyone": "%SENDERNAME% has called a huddle. You all discuss your secret plans here.",
"sound_effect": null
},
{
"social_id": 36,
"button_name": "HOWL",
"for_sender": "You howl at the moon loudly. Soon everyone here has joined in. The noise is intensely terrifying!",
"for_target": "%SENDERNAME% howls at the moon loudly. Soon you and everyone else here has joined in. The noise is intensely terrifying!",
"for_everyone": "%SENDERNAME% howls at the moon loudly. Soon you and everyone else here has joined in. The noise is intensely terrifying!",
"sound_effect": "HOWL"
}
]
}
]
}