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8 Commits
v1.2 ... master

Author SHA1 Message Date
Li 73db8d3329 Update README.md 2024-01-03 03:50:41 +00:00
Bluzume 3f0baa4ab7
update to new sdk 2021-12-14 16:55:51 +13:00
Bluzume 8b0062ddfb
Update latest.md 2021-12-14 16:51:16 +13:00
Bluzume 0b95bb3840
apparently i cant build this .. 2021-12-14 13:58:52 +13:00
SilicaAndPina e20675c8cb Fix shaders compiling without YYC 2021-12-14 13:53:46 +13:00
Bluzume a11d7e9fcc
Update README.md 2020-01-14 05:09:58 +13:00
Bluzume 347fb7f663
Update latest.md 2020-01-14 05:09:45 +13:00
Bluzume f06e72b967
Update README.md 2020-01-14 05:04:05 +13:00
8 changed files with 214 additions and 213 deletions

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@ -1,169 +1,169 @@
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@ -8,10 +8,11 @@
<OutputType>WinExe</OutputType>
<RootNamespace>GayMaker_Studio</RootNamespace>
<AssemblyName>GayMaker-Studio</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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@ -116,10 +117,12 @@
<Compile Include="Properties\Resources.Designer.cs">
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<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="VersionManager.resx">
<DependentUpon>VersionManager.cs</DependentUpon>
</EmbeddedResource>
<None Include="app.config" />
<None Include="app.manifest" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">

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@ -17,7 +17,7 @@ namespace GayMaker_Studio
{
public partial class GayMakerStudio : Form
{
public String CurrentVerison = "1.2";
public String CurrentVerison = "1.2.1";
bool HasShaders = false;
public GayMakerStudio()
@ -425,7 +425,7 @@ namespace GayMaker_Studio
string args;
if (HasShaders && GMVer.StartsWith("1."))
{
args = "/c /m=ps4 /config=\"Default\" /tgt=4294967296 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=" + TexturePageSize + " /mv=1 /iv=0 /rv=0 /bv=" + versionBit + " /sh="+ SHEnabled+" / ps4sdk=\"" + Directory.GetCurrentDirectory() + "\\ps4sdk\" /gn=\"" + titleName.Text + "\" /o=\"" + Dst + "\" \"" + Src + "\"";
args = "/c /m=ps4 /config=\"Default\" /tgt=4294967296 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=" + TexturePageSize + " /mv=1 /iv=0 /rv=0 /bv=" + versionBit + " /sh="+ SHEnabled+" /ps4sdk=\"" + Directory.GetCurrentDirectory() + "\\ps4sdk\" /gn=\"" + titleName.Text + "\" /o=\"" + Dst + "\" \"" + Src + "\"";
}
else if(GMVer.StartsWith("1."))
{

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@ -8,10 +8,10 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace GayMaker_Studio.Properties
{
namespace GayMaker_Studio.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
@ -19,51 +19,43 @@ namespace GayMaker_Studio.Properties
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GayMaker_Studio.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set
{
set {
resourceCulture = value;
}
}

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@ -8,21 +8,17 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace GayMaker_Studio.Properties
{
namespace GayMaker_Studio.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.0.3.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
public static Settings Default {
get {
return defaultInstance;
}
}

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@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration>

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@ -1,3 +1,10 @@
# v1.2
Short Circuit Evaulations setting is now applied correctly
Fixed auto updater
Fixed version manager
Download: https://github.com/KuromeSan/GayMaker-Studio/releases/download/v1.2/GayMaker-Studio.1.2.zip
# v1.1
Added version manager - now you can use any verison of GMS1.4 you want
Updated default version to 1.4.9999
@ -26,7 +33,7 @@ All projects are compiled using GameMaker 1.4.1804 - the latest version that wor
Packages are created using LibOrbisPkg, No changes made to the original source of the Libary.
However some snippits where taken from the PkgEditor and changed to not read from clipboard / drag n drop
Please show me any games you make with it! (though, please note i wont be too interested unless a girl dies)
Please show me any games you make with it!
#Shaders
When you compile a project that uses Shaders for the first time. you'll be prompted to browse to 'orbis-wave-psslc.exe'
@ -77,4 +84,4 @@ Thanks YoYoGames for GameMaker, "YOYO_DEV_ENABLE", and having a unsecured CDN
Thanks To the devs of DnSpy for indirectly making this possible ;)
Thanks To MaxTon for [LibOrbisPkg](https://github.com/maxton/LibOrbisPkg)
Thanks To ignacio1420 and Nagato for Testing!
Thanks To flat_z for [make_fself.py](https://twitter.com/flat_z/status/954856357664100354)
Thanks To flat_z for [make_fself.py](https://twitter.com/flat_z/status/954856357664100354)

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@ -1 +1 @@
1.1~https://bitbucket.org/SilicaAndPina/gaymaker-studio/downloads/GayMaker-Studio%201.1.zip
1.2.1~https://github.com/KuromeSan/GayMaker-Studio/releases/download/v1.2.1/GayMaker-Studio.1.2.1.zip