Update XBOX supports
This commit is contained in:
parent
1ba9d45b19
commit
83c3d93e50
|
@ -26,6 +26,11 @@
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<AutoGen>True</AutoGen>
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<DependentUpon>SaveResources.resx</DependentUpon>
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</Compile>
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<Compile Update="XBOX\SaveResources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>SaveResources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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@ -37,6 +42,10 @@
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>SaveResources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Update="XBOX\SaveResources.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>SaveResources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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@ -14,7 +14,7 @@ namespace LibW4M.PS2
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{
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private const int PS2_MAX_SZ = 0x20000;
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public static void CreateSaveFile(W4SaveFile save, Stream output)
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private static void createPs2SaveXOM(W4SaveFile save, Stream output)
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{
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// Remove all stats ...
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foreach (StatsContainerData stat in save.StatsCollective.ToArray())
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@ -55,7 +55,7 @@ namespace LibW4M.PS2
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return new W4SaveFile(XomReader.ReadXomFile(PsuFile.ReadPSU(filename).GetFileByName("BESLES-53096W4MA").FileData));
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}
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public static void CreatePSU(W4SaveFile save, Stream output)
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public static void CreateSaveFile(W4SaveFile save, Stream output)
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{
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PsuFile psuFile = new PsuFile();
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psuFile.InitalizePSU("BESLES-53096W4MA");
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@ -64,7 +64,7 @@ namespace LibW4M.PS2
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using(MemoryStream ms = new MemoryStream())
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{
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CreateSaveFile(save, ms);
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createPs2SaveXOM(save, ms);
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ms.Seek(0, SeekOrigin.Begin);
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psuFile.CreateFile("BESLES-53096W4MA", ms.ToArray());
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}
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@ -99,7 +99,7 @@ namespace LibW4M.PS2
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}
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}
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throw new FileNotFoundException("Cannot find the file");
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throw new FileNotFoundException("Cannot find any file named \""+filename+"\" in the PSU.");
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}
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public static PsuFile ReadPSU(string psuFilePath)
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@ -151,7 +151,7 @@ namespace LibW4M
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foreach (UnlockableItemData unlockableItem in UnlockableItems)
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unlockableItem.Save();
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}
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public void SavePC(Stream pcSaveStream)
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public void Save(Stream pcSaveStream)
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{
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saveData();
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using (pcSaveStream)
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@ -166,46 +166,6 @@ namespace LibW4M
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}
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}
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public void SavePS2PSU(Stream ps2PsuSaveStream)
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{
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using (ps2PsuSaveStream)
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{
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Ps2Save.CreatePSU(this, ps2PsuSaveStream);
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}
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}
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public void SaveXBOX(Stream xboxSaveStream, XboxRegion region)
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{
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using (xboxSaveStream)
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{
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XboxSave.CreateSaveFile(this, xboxSaveStream, region);
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}
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}
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public void SavePS2(Stream ps2SaveStream)
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{
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using (ps2SaveStream)
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{
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Ps2Save.CreateSaveFile(this, ps2SaveStream);
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}
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}
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public void SaveXBOX(string newXom, XboxRegion region)
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{
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SaveXBOX(File.OpenWrite(newXom), region);
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}
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public void SavePS2(string newXom)
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{
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SavePS2(File.OpenWrite(newXom));
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}
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public void SavePS2PSU(string newXom)
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{
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SavePS2PSU(File.OpenWrite(newXom));
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}
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public void SavePC(string newXom)
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{
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SavePC(File.OpenWrite(newXom));
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}
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public void ExtractAllContainers(string path)
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{
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@ -0,0 +1,103 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace LibW4M.XBOX {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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||||
// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class SaveResources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal SaveResources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LibW4M.XBOX.SaveResources", typeof(SaveResources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] SaveImage {
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get {
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object obj = ResourceManager.GetObject("SaveImage", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] SaveMeta {
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get {
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object obj = ResourceManager.GetObject("SaveMeta", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] TitleImage {
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get {
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object obj = ResourceManager.GetObject("TitleImage", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] TitleMeta {
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get {
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object obj = ResourceManager.GetObject("TitleMeta", resourceCulture);
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return ((byte[])(obj));
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}
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}
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}
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}
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@ -0,0 +1,133 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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||||
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||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
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||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
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||||
</xsd:element>
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||||
<xsd:element name="assembly">
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||||
<xsd:complexType>
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||||
<xsd:attribute name="alias" type="xsd:string" />
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||||
<xsd:attribute name="name" type="xsd:string" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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<xsd:element name="data">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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||||
<xsd:attribute ref="xml:space" />
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||||
</xsd:complexType>
|
||||
</xsd:element>
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||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
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||||
<value>text/microsoft-resx</value>
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||||
</resheader>
|
||||
<resheader name="version">
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||||
<value>2.0</value>
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||||
</resheader>
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||||
<resheader name="reader">
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||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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||||
</resheader>
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||||
<resheader name="writer">
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||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="SaveImage" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\SaveImage.xbx;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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<data name="SaveMeta" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\SaveMeta.xbx;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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<data name="TitleImage" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\TitleImage.xbx;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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<data name="TitleMeta" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\TitleMeta.xbx;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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||||
</data>
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||||
</root>
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@ -4,7 +4,10 @@ using LibXom;
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using LibXom.Streams;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Security.AccessControl;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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@ -27,6 +30,8 @@ namespace LibW4M.XBOX
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}
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}
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public static void CreateSaveFile(W4SaveFile save, Stream output, XboxRegion region)
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{
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using(MemoryStream ms = new MemoryStream())
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@ -48,6 +53,33 @@ namespace LibW4M.XBOX
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}
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}
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public static void CreateSaveZipFile(W4SaveFile save, Stream outStream, XboxRegion region)
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{
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||||
using(MemoryStream ms = new MemoryStream())
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||||
{
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using(ZipArchive zip = new ZipArchive(ms, ZipArchiveMode.Create, true))
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||||
{
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string titleId = (region == XboxRegion.USA) ? "4d4a0017" : "434d0052";
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string userId = (region == XboxRegion.USA) ? "474BBB580245" : "474BBB580245";
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zip.CreateEntry(titleId + "/", CompressionLevel.SmallestSize);
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||||
zip.CreateEntry(titleId + "/" + userId + "/", CompressionLevel.SmallestSize);
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||||
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using (Stream stream = zip.CreateEntry(titleId + "/SaveImage.xbx", CompressionLevel.SmallestSize).Open()) { stream.Write(SaveResources.SaveImage, 0, SaveResources.SaveImage.Length); }
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||||
using (Stream stream = zip.CreateEntry(titleId + "/TitleImage.xbx", CompressionLevel.SmallestSize).Open()) { stream.Write(SaveResources.TitleImage, 0, SaveResources.TitleImage.Length); }
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||||
using (Stream stream = zip.CreateEntry(titleId + "/TitleMeta.xbx", CompressionLevel.SmallestSize).Open()) { stream.Write(SaveResources.TitleMeta, 0, SaveResources.TitleMeta.Length); }
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||||
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||||
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||||
using (Stream stream = zip.CreateEntry(titleId + "/" + userId + "/SaveMeta.xbx", CompressionLevel.SmallestSize).Open()) { stream.Write(SaveResources.SaveMeta, 0, SaveResources.SaveMeta.Length); }
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using (Stream stream = zip.CreateEntry(titleId + "/" + userId + "/data", CompressionLevel.SmallestSize).Open()) { CreateSaveFile(save, stream, region); }
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}
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ms.Seek(0, SeekOrigin.Begin);
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ms.CopyTo(outStream);
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||||
}
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||||
}
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private static byte[] xor(byte[] data, byte key)
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{
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byte[] outdata = new byte[data.Length];
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@ -97,31 +129,45 @@ namespace LibW4M.XBOX
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return ms;
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||||
}
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||||
public static XboxRegion DetermineRegion(Stream stream)
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||||
public static W4SaveFile ReadXboxSave(string filename, ref XboxRegion outRegion)
|
||||
{
|
||||
byte[] expectedSignature = new byte[SHA1_SIZE];
|
||||
stream.Read(expectedSignature, 0, SHA1_SIZE);
|
||||
using (FileStream fs = File.OpenRead(filename))
|
||||
{
|
||||
using (ZipArchive zip = new ZipArchive(fs, ZipArchiveMode.Read, true))
|
||||
{
|
||||
ZipArchiveEntry? usaDataEntry = zip.GetEntry("4d4a0017/474BBB580245/data");
|
||||
if (usaDataEntry is not null)
|
||||
{
|
||||
outRegion = XboxRegion.USA;
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||||
return XboxSave.readXboxMainSave(usaDataEntry.Open());
|
||||
}
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||||
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||||
byte[] saveData = new byte[XBOX_MAX_SZ];
|
||||
stream.Read(saveData, 0, XBOX_MAX_SZ);
|
||||
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||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
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||||
byte[] usaSig = calcSignature(saveData, XboxRegion.USA);
|
||||
byte[] eurSig = calcSignature(saveData, XboxRegion.EU);
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|
||||
if (expectedSignature.SequenceEqual(usaSig)) return XboxRegion.USA;
|
||||
else if (expectedSignature.SequenceEqual(eurSig)) return XboxRegion.EU;
|
||||
else return XboxRegion.UNKNOWN;
|
||||
|
||||
ZipArchiveEntry? eurDataEntry = zip.GetEntry("434d0052/474BBB580245/data");
|
||||
if (eurDataEntry is not null)
|
||||
{
|
||||
outRegion = XboxRegion.EU;
|
||||
return XboxSave.readXboxMainSave(eurDataEntry.Open());
|
||||
}
|
||||
}
|
||||
}
|
||||
throw new FileNotFoundException("Could not find '4d4a0017/474BBB580245/data' or '434d0052/474BBB580245/data' inside the zip?\nis it not an Worms 4 Mayhem XBOX save file?");
|
||||
}
|
||||
|
||||
public static W4SaveFile ReadXboxSave(Stream stream)
|
||||
private static W4SaveFile readXboxMainSave(Stream stream)
|
||||
{
|
||||
using (MemoryStream ms = readSaveData(stream))
|
||||
using (stream)
|
||||
{
|
||||
return new W4SaveFile(XomReader.ReadXomFile(ms));
|
||||
using(MemoryStream streamCopy = new MemoryStream())
|
||||
{
|
||||
stream.CopyTo(streamCopy);
|
||||
streamCopy.Seek(0, SeekOrigin.Begin);
|
||||
using (MemoryStream xomStream = readSaveData(streamCopy))
|
||||
{
|
||||
return new W4SaveFile(XomReader.ReadXomFile(xomStream));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void CalcAndWriteSignature(Stream s, XboxRegion region)
|
||||
|
|
|
@ -1,7 +1,11 @@
|
|||
using LibW4M;
|
||||
using LibW4M.PS2;
|
||||
using LibW4M.XBOX;
|
||||
using LibXom;
|
||||
using System;
|
||||
using System.CodeDom;
|
||||
using System.Collections.Generic;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
@ -16,7 +20,7 @@ namespace W4Gui
|
|||
|
||||
public static bool SaveLoaded = false;
|
||||
public static W4SaveFile SaveFile;
|
||||
public static void SaveAll()
|
||||
public static void CommitData()
|
||||
{
|
||||
foreach(TabEntry control in SaveComponents)
|
||||
{
|
||||
|
@ -28,7 +32,7 @@ namespace W4Gui
|
|||
}
|
||||
}
|
||||
|
||||
public static void LoadAll()
|
||||
public static void ParseData()
|
||||
{
|
||||
foreach (TabEntry control in SaveComponents)
|
||||
{
|
||||
|
@ -40,6 +44,128 @@ namespace W4Gui
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public static void SavePS2(Stream ps2PsuSaveStream)
|
||||
{
|
||||
using (ps2PsuSaveStream)
|
||||
{
|
||||
Ps2Save.CreateSaveFile(DataManager.SaveFile, ps2PsuSaveStream);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SaveXBOX(Stream xboxSaveStream, XboxRegion region)
|
||||
{
|
||||
using (xboxSaveStream)
|
||||
{
|
||||
XboxSave.CreateSaveZipFile(DataManager.SaveFile, xboxSaveStream, region);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SavePC(string newXom)
|
||||
{
|
||||
SaveFile.Save(File.OpenWrite(newXom));
|
||||
}
|
||||
|
||||
public static void SaveXBOX(string newXom, XboxRegion region)
|
||||
{
|
||||
SaveXBOX(File.OpenWrite(newXom), region);
|
||||
}
|
||||
public static void SavePS2(string newXom)
|
||||
{
|
||||
SavePS2(File.OpenWrite(newXom));
|
||||
}
|
||||
|
||||
|
||||
public static void LoadPC(string filename)
|
||||
{
|
||||
SaveFile = new W4SaveFile(XomReader.ReadXomFile(filename));
|
||||
}
|
||||
|
||||
public static void LoadPS2(string filename)
|
||||
{
|
||||
SaveFile = Ps2Save.ReadPS2Save(filename);
|
||||
}
|
||||
public static SaveType LoadXBOX(string filename)
|
||||
{
|
||||
XboxRegion region = XboxRegion.UNKNOWN;
|
||||
SaveFile = XboxSave.ReadXboxSave(filename, ref region);
|
||||
if (region == XboxRegion.USA) return SaveType.XBOX_US;
|
||||
if (region == XboxRegion.EU) return SaveType.XBOX_EU;
|
||||
return SaveType.UNKNOWN;
|
||||
}
|
||||
|
||||
public static SaveType LoadGuessType(string filename)
|
||||
{
|
||||
switch (Path.GetExtension(filename))
|
||||
{
|
||||
case ".xom":
|
||||
LoadPC(filename);
|
||||
return SaveType.PC;
|
||||
case ".psu":
|
||||
LoadPS2(filename);
|
||||
return SaveType.PS2;
|
||||
case ".zip":
|
||||
return LoadXBOX(filename);
|
||||
}
|
||||
|
||||
|
||||
return SaveType.UNKNOWN;
|
||||
}
|
||||
|
||||
public static void Load(string filename, SaveType saveType)
|
||||
{
|
||||
|
||||
switch (saveType)
|
||||
{
|
||||
case SaveType.PC:
|
||||
LoadPC(filename);
|
||||
break;
|
||||
case SaveType.PS2:
|
||||
LoadPS2(filename);
|
||||
break;
|
||||
case SaveType.XBOX_US:
|
||||
case SaveType.XBOX_EU:
|
||||
saveType = LoadXBOX(filename);
|
||||
break;
|
||||
case SaveType.UNKNOWN:
|
||||
default:
|
||||
saveType = LoadGuessType(filename);
|
||||
break;
|
||||
}
|
||||
|
||||
if(saveType != SaveType.UNKNOWN)
|
||||
{
|
||||
DataManager.LoadedSavePath = filename;
|
||||
DataManager.LoadedSaveType = saveType;
|
||||
}
|
||||
else {
|
||||
throw new Exception("unable to determine save type.");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void Save(string filename, SaveType saveType)
|
||||
{
|
||||
switch (saveType)
|
||||
{
|
||||
case SaveType.PC:
|
||||
DataManager.SavePC(filename);
|
||||
break;
|
||||
case SaveType.PS2:
|
||||
DataManager.SavePS2(filename);
|
||||
break;
|
||||
case SaveType.XBOX_US:
|
||||
DataManager.SaveXBOX(filename, XboxRegion.USA);
|
||||
break;
|
||||
case SaveType.XBOX_EU:
|
||||
DataManager.SaveXBOX(filename, XboxRegion.EU);
|
||||
break;
|
||||
}
|
||||
|
||||
DataManager.LoadedSavePath = filename;
|
||||
DataManager.LoadedSaveType = saveType;
|
||||
}
|
||||
|
||||
public static List<TabEntry> SaveComponents = new List<TabEntry>();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@ using System.ComponentModel;
|
|||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Security.AccessControl;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
@ -40,37 +41,12 @@ namespace W4Gui
|
|||
{
|
||||
#endif
|
||||
OpenFileDialog fd = new OpenFileDialog();
|
||||
fd.Filter = "Worms 4: Mayhem PC Save File|*.xom|Worms 4: Mayhem PS2 Save File|*.psu|Worms 4: Mayhem XBOX Save File|data";
|
||||
fd.Filter = "Worms 4: Mayhem Save Files|*.xom;*.psu;*.zip|Worms 4: Mayhem PC Save File|*.xom|Worms 4: Mayhem PS2 Save File|*.psu|Worms 4: Mayhem XBOX Save File|*.zip";
|
||||
fd.Title = "Open Worms 4 Save File";
|
||||
if (fd.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
DataManager.LoadedSavePath = fd.FileName;
|
||||
DataManager.LoadedSaveType = (SaveType)(fd.FilterIndex);
|
||||
|
||||
switch (DataManager.LoadedSaveType)
|
||||
{
|
||||
case SaveType.PC:
|
||||
default:
|
||||
DataManager.SaveFile = new W4SaveFile(XomReader.ReadXomFile(fd.FileName));
|
||||
break;
|
||||
case SaveType.PS2:
|
||||
DataManager.SaveFile = Ps2Save.ReadPS2Save(fd.FileName);
|
||||
break;
|
||||
case SaveType.XBOX_US:
|
||||
case SaveType.XBOX_EU:
|
||||
using(FileStream fs = File.OpenRead(fd.FileName))
|
||||
{
|
||||
XboxRegion region = XboxSave.DetermineRegion(fs);
|
||||
|
||||
if (region == XboxRegion.USA) DataManager.LoadedSaveType = SaveType.XBOX_US;
|
||||
if (region == XboxRegion.EU) DataManager.LoadedSaveType = SaveType.XBOX_EU;
|
||||
|
||||
DataManager.SaveFile = XboxSave.ReadXboxSave(fs);
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
|
||||
DataManager.Load(fd.FileName, (SaveType)(fd.FilterIndex-1));
|
||||
|
||||
this.mainTabControl.Enabled = true;
|
||||
this.saveToolStripMenuItem.Enabled = true;
|
||||
|
@ -78,7 +54,7 @@ namespace W4Gui
|
|||
|
||||
this.Text = defaultTitle + " (" + DataManager.LoadedSaveType.ToString() + ") " + "[" + fd.FileName + "]";
|
||||
|
||||
DataManager.LoadAll();
|
||||
DataManager.ParseData();
|
||||
}
|
||||
#if !DEBUG
|
||||
}
|
||||
|
@ -96,22 +72,10 @@ namespace W4Gui
|
|||
{
|
||||
#endif
|
||||
mainTabControl.Enabled = false;
|
||||
DataManager.SaveAll();
|
||||
switch (DataManager.LoadedSaveType)
|
||||
{
|
||||
case SaveType.PC:
|
||||
DataManager.SaveFile.SavePC(DataManager.LoadedSavePath);
|
||||
break;
|
||||
case SaveType.PS2:
|
||||
DataManager.SaveFile.SavePS2PSU(DataManager.LoadedSavePath);
|
||||
break;
|
||||
case SaveType.XBOX_US:
|
||||
DataManager.SaveFile.SaveXBOX(DataManager.LoadedSavePath, XboxRegion.USA);
|
||||
break;
|
||||
case SaveType.XBOX_EU:
|
||||
DataManager.SaveFile.SaveXBOX(DataManager.LoadedSavePath, XboxRegion.EU);
|
||||
break;
|
||||
}
|
||||
DataManager.CommitData();
|
||||
|
||||
DataManager.Save(DataManager.LoadedSavePath, DataManager.LoadedSaveType);
|
||||
|
||||
mainTabControl.Enabled = true;
|
||||
MessageBox.Show("File saved to: " + DataManager.LoadedSavePath, "Save Complete!", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
#if !DEBUG
|
||||
|
@ -164,37 +128,23 @@ namespace W4Gui
|
|||
{
|
||||
#endif
|
||||
SaveFileDialog fd = new SaveFileDialog();
|
||||
fd.Filter = "Worms 4: Mayhem PC Save File|*.xom|Worms 4: Mayhem PS2 Single Save File|*.psu|Worms 4: Mayhem XBOX United States Save File|data|Worms 4: Mayhem XBOX Europe/Austrailia Save File|data";
|
||||
fd.Filter = "Worms 4: Mayhem PC Save File|*.xom|Worms 4: Mayhem PS2 Save File|*.psu|Worms 4: Mayhem XBOX \"NTSC\" (United States) Save File|*.zip|Worms 4: Mayhem XBOX \"PAL\" (Europe & Austrailia) Save File|*.zip";
|
||||
fd.Title = "Save Worms 4 Save File";
|
||||
fd.FilterIndex = (int)DataManager.LoadedSaveType;
|
||||
fd.FileName = Path.GetFileName(DataManager.LoadedSavePath);
|
||||
if (fd.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
this.mainTabControl.Enabled = false;
|
||||
|
||||
DataManager.SaveAll();
|
||||
DataManager.CommitData();
|
||||
|
||||
SaveType saveType = (SaveType)(fd.FilterIndex);
|
||||
DataManager.Save(fd.FileName, saveType);
|
||||
|
||||
switch (saveType)
|
||||
{
|
||||
case SaveType.PC:
|
||||
DataManager.SaveFile.SavePC(fd.FileName);
|
||||
break;
|
||||
case SaveType.PS2:
|
||||
DataManager.SaveFile.SavePS2PSU(fd.FileName);
|
||||
break;
|
||||
case SaveType.XBOX_US:
|
||||
DataManager.SaveFile.SaveXBOX(fd.FileName, XboxRegion.USA);
|
||||
break;
|
||||
case SaveType.XBOX_EU:
|
||||
DataManager.SaveFile.SaveXBOX(fd.FileName, XboxRegion.EU);
|
||||
break;
|
||||
}
|
||||
|
||||
DataManager.LoadedSavePath = fd.FileName;
|
||||
DataManager.LoadedSaveType = saveType;
|
||||
this.Text = defaultTitle + " (" + DataManager.LoadedSaveType.ToString() + ") " + "[" + fd.FileName + "]";
|
||||
|
||||
MessageBox.Show("File saved to: " + fd.FileName, "Save Complete!", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
this.mainTabControl.Enabled = true;
|
||||
|
||||
}
|
||||
#if !DEBUG
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
-->
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<History>True|2023-03-04T17:13:14.7341877Z;True|2023-03-05T05:34:42.0662279+13:00;True|2023-03-05T05:20:37.5344385+13:00;False|2023-03-05T05:11:04.5753179+13:00;True|2023-03-04T13:33:03.9184567+13:00;True|2023-03-04T05:17:31.1862857+13:00;True|2023-03-04T04:40:06.7859106+13:00;True|2023-03-01T11:45:37.3479871+13:00;True|2023-03-01T09:19:31.4651141+13:00;True|2023-02-25T21:53:35.8769435+13:00;True|2023-02-20T23:18:32.2496478+13:00;True|2023-02-19T06:40:54.2502643+13:00;False|2023-02-16T17:57:46.9563146+13:00;True|2023-01-19T20:41:26.7371208+13:00;True|2023-01-15T17:06:35.5919106+13:00;True|2023-01-14T13:57:56.0824690+13:00;True|2023-01-11T22:22:28.8737310+13:00;True|2023-01-11T22:16:55.3469226+13:00;</History>
|
||||
<History>True|2023-03-05T00:20:07.6932195Z;True|2023-03-05T13:09:52.8373633+13:00;True|2023-03-05T06:13:14.7341877+13:00;True|2023-03-05T05:34:42.0662279+13:00;True|2023-03-05T05:20:37.5344385+13:00;False|2023-03-05T05:11:04.5753179+13:00;True|2023-03-04T13:33:03.9184567+13:00;True|2023-03-04T05:17:31.1862857+13:00;True|2023-03-04T04:40:06.7859106+13:00;True|2023-03-01T11:45:37.3479871+13:00;True|2023-03-01T09:19:31.4651141+13:00;True|2023-02-25T21:53:35.8769435+13:00;True|2023-02-20T23:18:32.2496478+13:00;True|2023-02-19T06:40:54.2502643+13:00;False|2023-02-16T17:57:46.9563146+13:00;True|2023-01-19T20:41:26.7371208+13:00;True|2023-01-15T17:06:35.5919106+13:00;True|2023-01-14T13:57:56.0824690+13:00;True|2023-01-11T22:22:28.8737310+13:00;True|2023-01-11T22:16:55.3469226+13:00;</History>
|
||||
<LastFailureDetails />
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -8,6 +8,7 @@ namespace W4Gui
|
|||
{
|
||||
public enum SaveType : int
|
||||
{
|
||||
UNKNOWN = 0,
|
||||
PC = 1,
|
||||
PS2 = 2,
|
||||
XBOX_US = 3,
|
||||
|
|
Loading…
Reference in New Issue