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Li 2022-09-07 19:17:59 +12:00
commit 41cfb3b3df
1 changed files with 8 additions and 5 deletions

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@ -25,6 +25,8 @@ v9 RELEASE! - Fixed a bug with gim conversion when spaces in path
v10 RELEASE! - Make the code less crazy ...
v11 RELEASE - Usage changed to require -i and -o instead for more consistancy, also now can read .rcd CXML symbol files
A CXML De/compiler For VITA & PS4 CXML formats. ~ Can decompile PSMA (Playstation Mobile app.info), RCOF (.rco) and RCSF (.rcs)
Was originally made for reading PSM "app.info" but now it can be used on RCO too :D
@ -34,7 +36,8 @@ About .GIM and .VAG formats:
GIM is a Properitary Image Format orignally made for the PS3 and PSP, turns out the vita uses it as well
there are 3 types used by the vita: 8 bit indexed color, 4 bit indexed color, and argb8888
the first time you run this program GimConv tool will be downloaded directly from there CDN
where they conviently leaked them publicly for everyone- Thanks guys :D
where they conviently leaked them publicly for everyone- Thanks :D
http://e1.dl.playstation.net/e1/downloads/ps3/themes/370/PS3_Custom_Theme_v200.zip
its just sitting there, in this file. because of course it is.
@ -43,11 +46,11 @@ there is an updated version of it on PSVita and PS4 called "HeVag" there is a de
this program, but for encoding u need a SCE CONFIDENTIAL tool >_<
note: the hevag decoding does NOT support stereo files!
Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv10.zip
Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv11.zip
Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p```
Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c```
Example Decompile Usage: ```CXMLDecompiler -i common_resource.rco -o common_resource.xml -d -p```
Example Compile Usage: ```CXMLDecompiler -i common_resource.xml -o common_resource.rco -c```
This is done automatically to any files inside the CXML (providing -p is provided)
but incase you need to do it manually, you can decode a HEVAG file using the following:
HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag```
HEVAG Decode Usage: ```CXMLDecompiler -i sound.vag -o sound.wav --is-vag```