Merge branch 'master' of https://bitbucket.org/SilicaAndPina/cxml-decompiler
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README.md
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README.md
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@ -25,6 +25,8 @@ v9 RELEASE! - Fixed a bug with gim conversion when spaces in path
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v10 RELEASE! - Make the code less crazy ...
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v11 RELEASE - Usage changed to require -i and -o instead for more consistancy, also now can read .rcd CXML symbol files
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A CXML De/compiler For VITA & PS4 CXML formats. ~ Can decompile PSMA (Playstation Mobile app.info), RCOF (.rco) and RCSF (.rcs)
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Was originally made for reading PSM "app.info" but now it can be used on RCO too :D
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@ -34,7 +36,8 @@ About .GIM and .VAG formats:
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GIM is a Properitary Image Format orignally made for the PS3 and PSP, turns out the vita uses it as well
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there are 3 types used by the vita: 8 bit indexed color, 4 bit indexed color, and argb8888
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the first time you run this program GimConv tool will be downloaded directly from there CDN
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where they conviently leaked them publicly for everyone- Thanks guys :D
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where they conviently leaked them publicly for everyone- Thanks :D
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http://e1.dl.playstation.net/e1/downloads/ps3/themes/370/PS3_Custom_Theme_v200.zip
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its just sitting there, in this file. because of course it is.
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@ -43,11 +46,11 @@ there is an updated version of it on PSVita and PS4 called "HeVag" there is a de
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this program, but for encoding u need a SCE CONFIDENTIAL tool >_<
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note: the hevag decoding does NOT support stereo files!
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Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv10.zip
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Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv11.zip
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Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p```
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Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c```
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Example Decompile Usage: ```CXMLDecompiler -i common_resource.rco -o common_resource.xml -d -p```
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Example Compile Usage: ```CXMLDecompiler -i common_resource.xml -o common_resource.rco -c```
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This is done automatically to any files inside the CXML (providing -p is provided)
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but incase you need to do it manually, you can decode a HEVAG file using the following:
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HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag```
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HEVAG Decode Usage: ```CXMLDecompiler -i sound.vag -o sound.wav --is-vag```
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