README.md edited online with Bitbucket
This commit is contained in:
parent
308edb6c3c
commit
94c84ba671
|
@ -25,6 +25,8 @@ v9 RELEASE! - Fixed a bug with gim conversion when spaces in path
|
|||
|
||||
v10 RELEASE! - Make the code less crazy ...
|
||||
|
||||
v11 RELEASE - Usage changed to require -i and -o instead for more consistancy, also now can read .rcd CXML symbol files
|
||||
|
||||
A CXML De/compiler For VITA & PS4 CXML formats. ~ Can decompile PSMA (Playstation Mobile app.info), RCOF (.rco) and RCSF (.rcs)
|
||||
|
||||
Was originally made for reading PSM "app.info" but now it can be used on RCO too :D
|
||||
|
@ -45,9 +47,9 @@ note: the hevag decoding does NOT support stereo files!
|
|||
|
||||
Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv10.zip
|
||||
|
||||
Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p```
|
||||
Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c```
|
||||
Example Decompile Usage: ```CXMLDecompiler -i common_resource.rco -o common_resource.xml -d -p```
|
||||
Example Compile Usage: ```CXMLDecompiler -i common_resource.xml -o common_resource.rco -c```
|
||||
|
||||
This is done automatically to any files inside the CXML (providing -p is provided)
|
||||
but incase you need to do it manually, you can decode a HEVAG file using the following:
|
||||
HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag```
|
||||
HEVAG Decode Usage: ```CXMLDecompiler -i sound.vag -o sound.wav --is-vag```
|
||||
|
|
Loading…
Reference in New Issue