add flags for inventory and entity
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parent
3b1aa74100
commit
99f7b012bf
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@ -28,7 +28,7 @@ keys.db
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packets.log.gpg
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packets.log.gpg
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customdata.json
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customdata.json
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/logs-to-map/
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/other-projects/
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__pycache__/entityflags.cpython-310.pyc
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__pycache__/entityflags.cpython-310.pyc
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gathering.py
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gathering.py
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*.ipynb
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*.ipynb
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@ -217,6 +217,10 @@ func (s *entityState) ToServerEntity() serverEntity {
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}
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}
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func (w *worldsHandler) ProcessEntityPackets(pk packet.Packet) packet.Packet {
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func (w *worldsHandler) ProcessEntityPackets(pk packet.Packet) packet.Packet {
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if !w.settings.SaveEntities {
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return pk
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}
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switch pk := pk.(type) {
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switch pk := pk.(type) {
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case *packet.AddActor:
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case *packet.AddActor:
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w.processAddActor(pk)
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w.processAddActor(pk)
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@ -18,6 +18,10 @@ type itemContainer struct {
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}
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}
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func (w *worldsHandler) processItemPacketsServer(pk packet.Packet) packet.Packet {
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func (w *worldsHandler) processItemPacketsServer(pk packet.Packet) packet.Packet {
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if !w.settings.SaveInventories {
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return pk
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}
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switch pk := pk.(type) {
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switch pk := pk.(type) {
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case *packet.ContainerOpen:
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case *packet.ContainerOpen:
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// add to open containers
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// add to open containers
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@ -42,10 +42,12 @@ type TPlayerPos struct {
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type WorldSettings struct {
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type WorldSettings struct {
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// settings
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// settings
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VoidGen bool
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VoidGen bool
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WithPacks bool
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WithPacks bool
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SaveImage bool
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SaveImage bool
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BlockUpdates bool
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SaveEntities bool
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SaveInventories bool
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BlockUpdates bool
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}
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}
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type worldState struct {
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type worldState struct {
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@ -15,10 +15,12 @@ func init() {
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}
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}
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type WorldCMD struct {
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type WorldCMD struct {
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ServerAddress string
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ServerAddress string
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Packs bool
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Packs bool
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EnableVoid bool
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EnableVoid bool
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SaveImage bool
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SaveEntities bool
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SaveInventories bool
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SaveImage bool
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}
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}
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func (*WorldCMD) Name() string { return "worlds" }
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func (*WorldCMD) Name() string { return "worlds" }
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@ -29,6 +31,8 @@ func (c *WorldCMD) SetFlags(f *flag.FlagSet) {
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f.BoolVar(&c.Packs, "packs", false, locale.Loc("save_packs_with_world", nil))
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f.BoolVar(&c.Packs, "packs", false, locale.Loc("save_packs_with_world", nil))
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f.BoolVar(&c.EnableVoid, "void", true, locale.Loc("enable_void", nil))
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f.BoolVar(&c.EnableVoid, "void", true, locale.Loc("enable_void", nil))
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f.BoolVar(&c.SaveImage, "image", false, locale.Loc("save_image", nil))
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f.BoolVar(&c.SaveImage, "image", false, locale.Loc("save_image", nil))
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f.BoolVar(&c.SaveEntities, "save-entities", true, "Save Entities")
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f.BoolVar(&c.SaveInventories, "save-inventories", true, "Save Inventories")
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}
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}
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func (c *WorldCMD) Execute(ctx context.Context, ui utils.UI) error {
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func (c *WorldCMD) Execute(ctx context.Context, ui utils.UI) error {
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@ -44,9 +48,11 @@ func (c *WorldCMD) Execute(ctx context.Context, ui utils.UI) error {
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proxy.AlwaysGetPacks = true
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proxy.AlwaysGetPacks = true
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proxy.AddHandler(worlds.NewWorldsHandler(ctx, ui, worlds.WorldSettings{
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proxy.AddHandler(worlds.NewWorldsHandler(ctx, ui, worlds.WorldSettings{
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VoidGen: c.EnableVoid,
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VoidGen: c.EnableVoid,
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WithPacks: c.Packs,
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WithPacks: c.Packs,
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SaveImage: c.SaveImage,
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SaveEntities: c.SaveEntities,
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SaveInventories: c.SaveInventories,
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SaveImage: c.SaveImage,
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}))
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}))
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ui.Message(messages.SetUIState(messages.UIStateConnect))
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ui.Message(messages.SetUIState(messages.UIStateConnect))
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