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1f8ac28147
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@ -70,13 +70,13 @@ namespace PSMUI
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private Point GetTextPosition()
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private Point GetTextPosition()
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{
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{
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Point location = new Point(160, 175);
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Point location = new Point(160, 170);
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for (int i = 0; i < NumberOfGames; i++)
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for (int i = 0; i < NumberOfGames; i++)
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{
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{
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location.X += 128 + 35;
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location.X += 128 + 35;
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if (location.X + 128 + 35 >= 1280)
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if (location.X + 128 + 35 >= 1280)
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{
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{
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location.Y += 175;
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location.Y += 128 + 45;
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location.X = 160;
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location.X = 160;
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}
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}
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}
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}
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@ -119,8 +119,8 @@ namespace PSMUI
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PSMGameName.Visible = true;
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PSMGameName.Visible = true;
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PSMGameName.Width = 128;
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PSMGameName.Width = 128;
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PSMGameName.Height = 25;
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PSMGameName.Height = 35;
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PSMGameName.TextAlign = ContentAlignment.TopCenter;
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PSMGameName.TextAlign = ContentAlignment.MiddleCenter;
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PSMGameName.BackColor = Color.Transparent;
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PSMGameName.BackColor = Color.Transparent;
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PSMGameName.ForeColor = Color.White;
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PSMGameName.ForeColor = Color.White;
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PSMGameName.Text = GetPSMName(id);
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PSMGameName.Text = GetPSMName(id);
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@ -169,7 +169,7 @@ namespace PSMUI
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Rect MySize = new Rect();
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Rect MySize = new Rect();
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GetWindowRect(myhnd, ref MySize);
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GetWindowRect(myhnd, ref MySize);
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Thread.Sleep(500);
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Thread.Sleep(1100);
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IntPtr hnd = proc.MainWindowHandle;
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IntPtr hnd = proc.MainWindowHandle;
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Console.WriteLine("Window Handle: "+hnd);
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Console.WriteLine("Window Handle: "+hnd);
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