spaceinator/Spaceinator.project.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
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<sounds name="sound">
<sound>sound\snd_engine</sound>
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<sound>sound\snd_shoot</sound>
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<sound>sound\snd_boom</sound>
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</sounds>
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<sprites name="sprites">
<sprite>sprites\spr_player</sprite>
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<sprite>sprites\spr_bullets</sprite>
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<sprite>sprites\spr_blocks</sprite>
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<sprite>sprites\spr_blackhole</sprite>
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<sprite>sprites\spr_enemy</sprite>
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<sprite>sprites\spr_asteroid</sprite>
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<sprite>sprites\spr_boom</sprite>
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<sprite>sprites\spr_chunk</sprite>
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<sprites name="menus">
<sprite>sprites\spr_gameover</sprite>
<sprite>sprites\spr_button</sprite>
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<sprite>sprites\spr_hotbar</sprite>
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<sprite>sprites\spr_intentory</sprite>
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</sprites>
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</sprites>
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<backgrounds name="background">
<background>background\bg_space</background>
</backgrounds>
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<paths name="paths"/>
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<scripts name="scripts">
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<script>scripts\get_chunk_coords.gml</script>
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<script>scripts\damage_player.gml</script>
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<script>scripts\save_game_data.gml</script>
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<script>scripts\pull_towards_black_holes.gml</script>
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<script>scripts\add_item_to_inventory.gml</script>
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</scripts>
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<objects name="objects">
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<objects name="natural generation">
<object>objects\obj_asteriod</object>
<object>objects\obj_chunk_item</object>
<object>objects\obj_black_hole</object>
</objects>
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<object>objects\obj_player</object>
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<object>objects\obj_controller_world_gen</object>
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<object>objects\obj_inv_controller</object>
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<object>objects\obj_controller</object>
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<object>objects\obj_bullet</object>
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<object>objects\obj_chunk</object>
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<object>objects\obj_boom_fx</object>
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<objects name="menus">
<object>objects\obj_button</object>
<object>objects\obj_respawn</object>
<object>objects\obj_gameover_overlay</object>
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<object>objects\obj_inventory</object>
<object>objects\obj_hotbar</object>
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</objects>
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<objects name="items">
<object>objects\obj_dropped_item</object>
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<object>objects\obj_dropped_stone</object>
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</objects>
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</objects>
<rooms name="rooms">
<room>rooms\rm_game</room>
</rooms>
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<constants number="4">
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<constant name="TILE_SIZE">32</constant>
<constant name="CHUNK_SIZE">16</constant>
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<constant name="AIR">0</constant>
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<constant name="STONE">1</constant>
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</constants>
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<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>