cxml-decompiler/README.md

56 lines
3.3 KiB
Markdown
Raw Normal View History

2019-04-28 19:09:57 +00:00
# CXML-Decompiler
2019-04-28 18:35:51 +00:00
2021-08-17 01:41:57 +00:00
v1 RELEASE! Inital Release, can be used on PSMA, RCO and RCS
2019-05-07 14:19:32 +00:00
v2 RELEASE! - Fixed some issues with PS4: "Sce.HighLevel.UI2.RCO" *nice to know PSM lives on sony :D*
2019-05-07 15:30:07 +00:00
Added an experimental* VAG decoder, .VAG sound effects embedded in CXML should now automatically be decoded,
you can also use this feature on its own simply by using the "-iv" argument.
2020-09-04 04:55:29 +00:00
v3 RELEASE! - Fixed an issue where Float and Interger arrays would not be read correctly.
Renamed Style Table to correct name, (Hash Table)- Fixed endainess of hash table entries
2020-09-05 23:00:51 +00:00
v4 RELEASE! - Float values are now suffixed with a lowercase 'f', Files extracted are now saved as the hash value of there contents (note that ID is the hash of the FILENAME, and not the contents)
2020-09-05 23:01:24 +00:00
fixed an issue that sometimes happened zlib decompression (idek why this was a thing, nor how i fixed it- but it was ...)
2020-09-05 23:00:51 +00:00
2020-09-07 23:16:39 +00:00
v5 RELEASE! - Arrays are now encased in \[], fixed filepaths .
2020-09-07 23:11:15 +00:00
2021-08-13 20:30:42 +00:00
v6 RELEASE! - Fixed a shitload of bugs, and now includes a COMPILER
2021-08-17 12:11:51 +00:00
v7 RELEASE! - Fixed an issue with german language computers where instead of decompiling floats to "7.5" it would be "7,5"
thus breaking arrays sometimes.
2021-08-17 17:00:14 +00:00
v8 RELEASE! - Fixed more locale related issues when compiling, More InvarientCulture set
2021-08-17 16:59:21 +00:00
2022-05-12 23:07:33 +00:00
v9 RELEASE! - Fixed a bug with gim conversion when spaces in path
2022-05-13 01:17:55 +00:00
v10 RELEASE! - Make the code less crazy ...
2022-09-07 05:45:33 +00:00
v11 RELEASE - Usage changed to require -i and -o instead for more consistancy, also now can read .rcd CXML symbol files
2021-08-17 01:39:04 +00:00
A CXML De/compiler For VITA & PS4 CXML formats. ~ Can decompile PSMA (Playstation Mobile app.info), RCOF (.rco) and RCSF (.rcs)
2019-05-07 15:31:30 +00:00
Was originally made for reading PSM "app.info" but now it can be used on RCO too :D
it will output the XML files and embedded resources (and attempt to work out what type of file it is)
2020-09-04 04:55:29 +00:00
2021-08-17 01:39:04 +00:00
About .GIM and .VAG formats:
GIM is a Properitary Image Format orignally made for the PS3 and PSP, turns out the vita uses it as well
there are 3 types used by the vita: 8 bit indexed color, 4 bit indexed color, and argb8888
the first time you run this program GimConv tool will be downloaded directly from there CDN
where they conviently leaked them publicly for everyone- Thanks guys :D
http://e1.dl.playstation.net/e1/downloads/ps3/themes/370/PS3_Custom_Theme_v200.zip
its just sitting there, in this file. because of course it is.
2021-08-17 01:45:27 +00:00
VAG is a ADPCM Audio Encoding, originally introduced for the original PlayStation 1,
there is an updated version of it on PSVita and PS4 called "HeVag" there is a decoder built into
this program, but for encoding u need a SCE CONFIDENTIAL tool >_<
note: the hevag decoding does NOT support stereo files!
2021-08-17 01:39:04 +00:00
2022-09-07 05:46:34 +00:00
Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv11.zip
2021-08-17 01:41:57 +00:00
2022-09-07 05:45:33 +00:00
Example Decompile Usage: ```CXMLDecompiler -i common_resource.rco -o common_resource.xml -d -p```
Example Compile Usage: ```CXMLDecompiler -i common_resource.xml -o common_resource.rco -c```
2021-08-17 01:41:57 +00:00
This is done automatically to any files inside the CXML (providing -p is provided)
but incase you need to do it manually, you can decode a HEVAG file using the following:
2022-09-07 05:45:33 +00:00
HEVAG Decode Usage: ```CXMLDecompiler -i sound.vag -o sound.wav --is-vag```