README.md edited online with Bitbucket
This commit is contained in:
parent
22b41a06a1
commit
b1d41b147e
17
README.md
17
README.md
|
@ -1,6 +1,6 @@
|
|||
# CXML-Decompiler
|
||||
|
||||
v1 RELEASE! CAN NOW BE USED ON .RCO AND .RCSF!
|
||||
v1 RELEASE! Inital Release, can be used on PSMA, RCO and RCS
|
||||
|
||||
v2 RELEASE! - Fixed some issues with PS4: "Sce.HighLevel.UI2.RCO" *nice to know PSM lives on sony :D*
|
||||
Added an experimental* VAG decoder, .VAG sound effects embedded in CXML should now automatically be decoded,
|
||||
|
@ -35,10 +35,13 @@ this program, but for encoding u need a SCE CONFIDENTIAL tool >_<
|
|||
note: the hevag decoding does NOT support stereo files! no matter what i tried, i could not work it out.
|
||||
|
||||
Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv6.zip
|
||||
|
||||
Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p```
|
||||
Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c```
|
||||
|
||||
This is done automatically to any files inside the CXML (providing -p is provided)
|
||||
but incase you need to do it manually, you can decode a HEVAG file using the following:
|
||||
HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag```
|
||||
|
||||
Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p```
|
||||
Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c```
|
||||
|
||||
This is done automatically to any files inside the CXML (providing -p is provided)
|
||||
but incase you need to do it manually, you can decode a HEVAG file using the following:
|
||||
HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag```
|
||||
# Known Issues:
|
||||
- There are floating point imprecision problems on Windows 7, this leads to inaccurate compilations/decompilations im not a mathematician so i cant fix it,
|
||||
|
|
Loading…
Reference in New Issue