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# CXML-Decompiler
v1 RELEASE! CAN NOW BE USED ON .RCO AND .RCSF!
v1 RELEASE! Inital Release, can be used on PSMA, RCO and RCS
v2 RELEASE! - Fixed some issues with PS4: "Sce.HighLevel.UI2.RCO" *nice to know PSM lives on sony :D*
Added an experimental* VAG decoder, .VAG sound effects embedded in CXML should now automatically be decoded,
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note: the hevag decoding does NOT support stereo files! no matter what i tried, i could not work it out.
Download: https://bitbucket.org/SilicaAndPina/cxml-decompiler/downloads/CXMLDecompilerv6.zip
Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p```
Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c```
This is done automatically to any files inside the CXML (providing -p is provided)
but incase you need to do it manually, you can decode a HEVAG file using the following:
HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag```
Example Decompile Usage: ```CXMLDecompiler common_resource.rco -d -p```
Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c```
This is done automatically to any files inside the CXML (providing -p is provided)
but incase you need to do it manually, you can decode a HEVAG file using the following:
HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag```
# Known Issues:
- There are floating point imprecision problems on Windows 7, this leads to inaccurate compilations/decompilations im not a mathematician so i cant fix it,