README.md edited online with Bitbucket

This commit is contained in:
SilicaAndPina 2021-08-17 01:41:57 +00:00
parent 22b41a06a1
commit b1d41b147e
1 changed files with 10 additions and 7 deletions

View File

@ -1,6 +1,6 @@
# CXML-Decompiler
v1 RELEASE! CAN NOW BE USED ON .RCO AND .RCSF!
v1 RELEASE! Inital Release, can be used on PSMA, RCO and RCS
v2 RELEASE! - Fixed some issues with PS4: "Sce.HighLevel.UI2.RCO" *nice to know PSM lives on sony :D*
Added an experimental* VAG decoder, .VAG sound effects embedded in CXML should now automatically be decoded,
@ -42,3 +42,6 @@ Example Compile Usage: ```CXMLDecompiler common_resource\common_resource.xml -c`
This is done automatically to any files inside the CXML (providing -p is provided)
but incase you need to do it manually, you can decode a HEVAG file using the following:
HEVAG Decode Usage: ```CXMLDecompiler sound.vag --is-vag```
# Known Issues:
- There are floating point imprecision problems on Windows 7, this leads to inaccurate compilations/decompilations im not a mathematician so i cant fix it,